import Command from './Command'; /** * 设置位置命令 * @author dforrer / https://github.com/dforrer * Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch) * @param object THREE.Object3D * @param newPosition THREE.Vector3 * @param optionalOldPosition THREE.Vector3 * @constructor */ function SetPositionCommand(object, newPosition, optionalOldPosition) { Command.call(this); this.type = 'SetPositionCommand'; this.name = L_SET_POSITION; this.updatable = true; this.object = object; if (object !== undefined && newPosition !== undefined) { this.oldPosition = object.position.clone(); this.newPosition = newPosition.clone(); } if (optionalOldPosition !== undefined) { this.oldPosition = optionalOldPosition.clone(); } }; SetPositionCommand.prototype = Object.create(Command.prototype); Object.assign(SetPositionCommand.prototype, { constructor: SetPositionCommand, execute: function () { this.object.position.copy(this.newPosition); this.object.updateMatrixWorld(true); this.editor.app.call('objectChanged', this, this.object); }, undo: function () { this.object.position.copy(this.oldPosition); this.object.updateMatrixWorld(true); this.editor.app.call('objectChanged', this, this.object); }, update: function (command) { this.newPosition.copy(command.newPosition); }, toJSON: function () { var output = Command.prototype.toJSON.call(this); output.objectUuid = this.object.uuid; output.oldPosition = this.oldPosition.toArray(); output.newPosition = this.newPosition.toArray(); return output; }, fromJSON: function (json) { Command.prototype.fromJSON.call(this, json); this.object = this.editor.objectByUuid(json.objectUuid); this.oldPosition = new THREE.Vector3().fromArray(json.oldPosition); this.newPosition = new THREE.Vector3().fromArray(json.newPosition); } }); export default SetPositionCommand;