using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShadowEditor.Server { /// /// 常量 /// public static class Constant { /// /// 类别表名 /// public const string CategoryCollectionName = "_Category"; /// /// 场景表名 /// public const string SceneCollectionName = "_Scene"; /// /// 模型表名 /// public const string MeshCollectionName = "_Mesh"; /// /// 贴图表名 /// public const string MapCollectionName = "_Map"; /// /// 材质表名 /// public const string MaterialCollectionName = "_Material"; /// /// 音频表名 /// public const string AudioCollectionName = "_Audio"; /// /// 动画表名 /// public const string AnimationCollectionName = "_Animation"; /// /// 粒子表名 /// public const string ParticleCollectionName = "_Particle"; /// /// 预设体表名 /// public const string PrefabCollectionName = "_Prefab"; /// /// 角色表名 /// public const string CharacterCollectionName = "_Character"; /// /// 上传文件表名 /// public const string FileCollectionName = "_File"; /// /// 历史表后缀(版本控制) /// public const string HistorySuffix = "_history"; /// /// 历史表中版本字段 /// public const string VersionField = "_version"; } }