/** * 火焰 */ function Fire(camera, options = {}) { THREE.Object3D.call(this); VolumetricFire.texturePath = 'assets/textures/VolumetricFire/'; var width = options.width || 2; var height = options.height || 4; var depth = options.depth || 2; var sliceSpacing = options.sliceSpacing || 0.5; var fire = new VolumetricFire( width, height, depth, sliceSpacing, camera ); this.add(fire.mesh); fire.mesh.name = L_FIRE; this.name = L_FIRE; this.position.y = 2; Object.assign(this.userData, { type: 'Fire', fire: fire, width: width, height: height, depth: depth, sliceSpacing: sliceSpacing }); } Fire.prototype = Object.create(THREE.Object3D.prototype); Fire.prototype.constructor = Fire; export default Fire;