using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShadowEditor.Server
{
///
/// 常量
///
public static class Constant
{
///
/// 场景分类表名
///
public const string SceneTypeCollectionName = "_SceneType";
///
/// 场景表名
///
public const string SceneCollectionName = "_Scene";
///
/// 模型分类表名
///
public const string MeshTypeCollectionName = "_MeshType";
///
/// 模型表名
///
public const string MeshCollectionName = "_Mesh";
///
/// 纹理类型表名
///
public const string TextureTypeCollectionName = "_TextureType";
///
/// 纹理表名
///
public const string TextureCollectionName = "_Texture";
///
/// 音频分类表名
///
public const string AudioTypeCollectionName = "_AudioType";
///
/// 音频表名
///
public const string AudioCollectionName = "_Audio";
///
/// MMD表名
///
public const string MMDCollectionName = "_MMD";
///
/// 上传文件表名
///
public const string FileCollectionName = "_File";
}
}