remove useless render files

This commit is contained in:
tengge 2020-07-04 16:56:28 +08:00
parent f3dfe519b7
commit fa4fd8cccf
26 changed files with 0 additions and 496 deletions

View File

@ -1,22 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The ANGLE_instanced_arrays extension is part of the WebGL API and
* allows to draw the same object, or groups of similar objects multiple
* times, if they share the same vertex data, primitive count and type.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/ANGLE_instanced_arrays
*/
function ANGLE_instanced_arrays(gl) {
return gl.getExtension('ANGLE_instanced_arrays');
}
export default ANGLE_instanced_arrays;

View File

@ -1,22 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The EXT_blend_minmax extension is part of the WebGL API and
* extends blending capabilities by adding two new blend equations:
* the minimum or maximum color components of the source and destination colors.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/EXT_blend_minmax
*/
function EXT_blend_minmax(gl) {
return gl.getExtension('EXT_blend_minmax');
}
export default EXT_blend_minmax;

View File

@ -1,21 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The EXT_color_buffer_half_float extension is part of the WebGL API and
* adds the ability to render to 16-bit floating-point color buffers.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/EXT_color_buffer_half_float
*/
function EXT_color_buffer_half_float(gl) {
return gl.getExtension('EXT_color_buffer_half_float');
}
export default EXT_color_buffer_half_float;

View File

@ -1,22 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The EXT_disjoint_timer_query extension is part of the WebGL API and
* provides a way to measure the duration of a set of GL commands, without
* stalling the rendering pipeline.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/EXT_disjoint_timer_query
*/
function EXT_disjoint_timer_query(gl) {
return gl.getExtension('EXT_disjoint_timer_query');
}
export default EXT_disjoint_timer_query;

View File

@ -1,22 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The EXT_frag_depth extension is part of the WebGL API and
* enables to set a depth value of a fragment from within the
* fragment shader.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/EXT_frag_depth
*/
function EXT_frag_depth(gl) {
return gl.getExtension('EXT_frag_depth');
}
export default EXT_frag_depth;

View File

@ -1,21 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The EXT_sRGB extension is part of the WebGL API and
* adds sRGB support to textures and framebuffer objects.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/EXT_sRGB
*/
function EXT_sRGB(gl) {
return gl.getExtension('EXT_sRGB');
}
export default EXT_sRGB;

View File

@ -1,22 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The EXT_shader_texture_lod extension is part of the WebGL API and
* adds additional texture functions to the OpenGL ES Shading Language
* which provide the shader writer with explicit control of LOD (Level of detail).
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/EXT_shader_texture_lod
*/
function EXT_shader_texture_lod(gl) {
return gl.getExtension('EXT_shader_texture_lod');
}
export default EXT_shader_texture_lod;

View File

@ -1,21 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The EXT_texture_filter_anisotropic extension is part of the WebGL API and
* exposes two constants for anisotropic filtering (AF).
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/EXT_texture_filter_anisotropic
*/
function EXT_texture_filter_anisotropic(gl) {
return gl.getExtension('EXT_texture_filter_anisotropic');
}
export default EXT_texture_filter_anisotropic;

View File

@ -1,21 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The OES_element_index_uint extension is part of the WebGL API and
* adds support for gl.UNSIGNED_INT types to WebGLRenderingContext.drawElements().
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/OES_element_index_uint
*/
function OES_element_index_uint(gl) {
return gl.getExtension('OES_element_index_uint');
}
export default OES_element_index_uint;

View File

@ -1,21 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The OES_standard_derivatives extension is part of the WebGL API and
* adds the GLSL derivative functions dFdx, dFdy, and fwidth.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/OES_standard_derivatives
*/
function OES_standard_derivatives(gl) {
return gl.getExtension('OES_standard_derivatives');
}
export default OES_standard_derivatives;

View File

@ -1,21 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The OES_texture_float extension is part of the WebGL API and
* exposes floating-point pixel types for textures.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/OES_texture_float
*/
function OES_texture_float(gl) {
return gl.getExtension('OES_texture_float');
}
export default OES_texture_float;

View File

@ -1,21 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The OES_texture_float_linear extension is part of the WebGL API and
* allows linear filtering with floating-point pixel types for textures.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/OES_texture_float_linear
*/
function OES_texture_float_linear(gl) {
return gl.getExtension('OES_texture_float_linear');
}
export default OES_texture_float_linear;

View File

@ -1,22 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The OES_texture_half_float extension is part of the WebGL API and
* adds texture formats with 16- (aka half float) and 32-bit floating-point
* components.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/OES_texture_half_float
*/
function OES_texture_half_float(gl) {
return gl.getExtension('OES_texture_half_float');
}
export default OES_texture_half_float;

View File

@ -1,21 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The OES_texture_half_float_linear extension is part of the WebGL API and
* allows linear filtering with half floating-point pixel types for textures.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/OES_texture_half_float_linear
*/
function OES_texture_half_float_linear(gl) {
return gl.getExtension('OES_texture_half_float_linear');
}
export default OES_texture_half_float_linear;

View File

@ -1,23 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The OES_vertex_array_object extension is part of the WebGL API and
* provides vertex array objects (VAOs) which encapsulate vertex array states.
* These objects keep pointers to vertex data and provide names for different
* sets of vertex data.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/OES_vertex_array_object
*/
function OES_vertex_array_object(gl) {
return gl.getExtension('OES_vertex_array_object');
}
export default OES_vertex_array_object;

View File

@ -1,21 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The WEBGL_color_buffer_float extension is part of the WebGL API and
* adds the ability to render to 32-bit floating-point color buffers.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_color_buffer_float
*/
function WEBGL_color_buffer_float(gl) {
return gl.getExtension('WEBGL_color_buffer_float');
}
export default WEBGL_color_buffer_float;

View File

@ -1,21 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The WEBGL_compressed_texture_s3tc extension is part of the WebGL API and
* exposes four S3TC compressed texture formats.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_s3tc
*/
function WEBGL_compressed_texture_s3tc(gl) {
return gl.getExtension('WEBGL_compressed_texture_s3tc');
}
export default WEBGL_compressed_texture_s3tc;

View File

@ -1,21 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The WEBGL_compressed_texture_s3tc_srgb extension is part of the WebGL API and
* exposes four S3TC compressed texture formats for the sRGB colorspace.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_s3tc_srgb
*/
function WEBGL_compressed_texture_s3tc_srgb(gl) {
return gl.getExtension('WEBGL_compressed_texture_s3tc_srgb');
}
export default WEBGL_compressed_texture_s3tc_srgb;

View File

@ -1,22 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The WEBGL_debug_renderer_info extension is part of the WebGL API and
* exposes two constants with information about the graphics driver for
* debugging purposes.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_debug_renderer_info
*/
function WEBGL_debug_renderer_info(gl) {
return gl.getExtension('WEBGL_debug_renderer_info');
}
export default WEBGL_debug_renderer_info;

View File

@ -1,21 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The WEBGL_debug_shaders extension is part of the WebGL API and
* exposes a method to debug shaders from privileged contexts.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_debug_shaders
*/
function WEBGL_debug_shaders(gl) {
return gl.getExtension('WEBGL_debug_shaders');
}
export default WEBGL_debug_shaders;

View File

@ -1,21 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The WEBGL_depth_texture extension is part of the WebGL API and
* defines 2D depth and depth-stencil textures.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_depth_texture
*/
function WEBGL_depth_texture(gl) {
return gl.getExtension('WEBGL_depth_texture');
}
export default WEBGL_depth_texture;

View File

@ -1,22 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The WEBGL_draw_buffers extension is part of the WebGL API and
* enables a fragment shader to write to several textures, which
* is useful for deferred shading, for example.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_draw_buffers
*/
function WEBGL_draw_buffers(gl) {
return gl.getExtension('WEBGL_draw_buffers');
}
export default WEBGL_draw_buffers;

View File

@ -1,21 +0,0 @@
/*
* Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file.
*
* For more information, please visit: https://github.com/tengge1/ShadowEditor
* You can also visit: https://gitee.com/tengge1/ShadowEditor
*/
/**
* The WEBGL_lose_context extension is part of the WebGL API and
* exposes functions to simulate losing and restoring a WebGLRenderingContext.
* @param {*} gl WebGL
* @returns {*} Extension
* @see https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_lose_context
*/
function WEBGL_lose_context(gl) {
return gl.getExtension('WEBGL_lose_context');
}
export default WEBGL_lose_context;

View File

@ -1 +0,0 @@
# Neural Network Rendering神经网络渲染

View File

@ -1 +0,0 @@
# Path Tracing(光线追踪)

View File

@ -1 +0,0 @@
# Voxel Rendering(体素渲染)