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修复bug。
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@ -21,6 +21,10 @@ function Globe(camera, renderer) {
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this.lat = 0;
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this.alt = MathUtils.zoomToAlt(0);
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this.rotation.x = - Math.PI / 2;
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this.updateMatrix();
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this.matrixAutoUpdate = false;
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this.layer = new BingTiledLayer();
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this.tiledLayerRenderer = new TiledLayerRenderer(this);
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this.viewer = new OrbitViewer(this.camera, this.renderer.domElement);
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@ -135,7 +135,7 @@ TiledLayerRenderer.prototype.render = function (layer) {
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this.creator.get().forEach((n, i) => {
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if (!n.mesh) {
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n.mesh = new THREE.ArrowHelper(new THREE.Vector3(1, 0, 0), new THREE.Vector3(), WGS84.a * 1.5);
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n.mesh = new THREE.ArrowHelper(new THREE.Vector3().copy(n._p0).normalize(), new THREE.Vector3().copy(n._p0), WGS84.a * 0.2);
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}
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this.globe.add(n.mesh);
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@ -165,6 +165,7 @@ TiledLayerRenderer.prototype.renderMesh = function () {
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gl.disable(gl.DEPTH_TEST);
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// gl.depthFunc(gl.LEQUAL);
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gl.depthMask(true);
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gl.uniformMatrix4fv(this.uniforms.modelMatrix, false, this.mesh.matrix.elements);
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gl.uniformMatrix4fv(this.uniforms.viewMatrix, false, camera.matrixWorldInverse.elements);
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@ -56,7 +56,9 @@ SphereTileCreator.prototype.fork = function (x, y, z) {
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this.fork(x * 2, y * 2 + 1, z + 1);
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this.fork(x * 2 + 1, y * 2 + 1, z + 1);
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} else {
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// if (tile.x === 1 && tile.y === 0 && tile.z === 1) {
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this.tiles.push(tile);
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// }
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}
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};
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@ -68,7 +70,7 @@ SphereTileCreator.prototype.canFork = function () {
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var xyz = new THREE.Vector3();
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return function (tile) {
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if (tile.z <= 1) {
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if (tile.z < 1) {
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return true;
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}
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@ -23,10 +23,11 @@ function Tile(x = 0, y = 0, z = 0) {
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this._aabb.getCenter(this._center);
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// 顶点
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this._p1 = MathUtils._lonlatToXYZ(lonlat.set(this._aabb.min.x, this._aabb.min.y, 0));
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this._p2 = MathUtils._lonlatToXYZ(lonlat.set(this._aabb.max.x, this._aabb.min.y, 0));
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this._p3 = MathUtils._lonlatToXYZ(lonlat.set(this._aabb.max.x, this._aabb.max.y, 0));
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this._p4 = MathUtils._lonlatToXYZ(lonlat.set(this._aabb.min.x, this._aabb.max.y, 0));
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this._p0 = MathUtils._lonlatToXYZ(lonlat.set(this._center.x, this._center.y, 0)); // 中心点
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this._p1 = MathUtils._lonlatToXYZ(lonlat.set(this._aabb.min.x, this._aabb.min.y, 0)); // 左下
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this._p2 = MathUtils._lonlatToXYZ(lonlat.set(this._aabb.max.x, this._aabb.min.y, 0)); // 右下
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this._p3 = MathUtils._lonlatToXYZ(lonlat.set(this._aabb.max.x, this._aabb.max.y, 0)); // 右上
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this._p4 = MathUtils._lonlatToXYZ(lonlat.set(this._aabb.min.x, this._aabb.max.y, 0)); // 左上
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}
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/**
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