mirror of
https://github.com/tengge1/ShadowEditor.git
synced 2026-01-25 15:08:11 +00:00
add vr controls to a group
This commit is contained in:
parent
845c83b6fd
commit
db9913cc3e
@ -42,18 +42,23 @@ WebVR.prototype.create = function (scene, camera, renderer) {
|
||||
renderer.xr.enabled = true;
|
||||
this.app.container.appendChild(this.vrButton);
|
||||
|
||||
// group
|
||||
const group = new THREE.Group();
|
||||
group.name = 'vr-controls';
|
||||
scene.add(group);
|
||||
|
||||
// controllers
|
||||
const controller1 = renderer.xr.getController(0);
|
||||
controller1.addEventListener('connected', this.onConnected);
|
||||
controller1.addEventListener('disconnected', this.onDisconnected);
|
||||
controller1.addEventListener('selectstart', this.onSelectStart);
|
||||
controller1.addEventListener('selectend', this.onSelectEnd);
|
||||
scene.add(controller1);
|
||||
group.add(controller1);
|
||||
|
||||
const controller2 = renderer.xr.getController(1);
|
||||
controller2.addEventListener('selectstart', this.onSelectStart);
|
||||
controller2.addEventListener('selectend', this.onSelectEnd);
|
||||
scene.add(controller2);
|
||||
group.add(controller2);
|
||||
|
||||
// Line
|
||||
const geometry = new THREE.BufferGeometry().setFromPoints([
|
||||
@ -76,20 +81,20 @@ WebVR.prototype.create = function (scene, camera, renderer) {
|
||||
// Hand 1
|
||||
const controllerGrip1 = renderer.xr.getControllerGrip(0);
|
||||
controllerGrip1.add(controllerModelFactory.createControllerModel(controllerGrip1));
|
||||
scene.add(controllerGrip1);
|
||||
group.add(controllerGrip1);
|
||||
|
||||
const hand1 = renderer.xr.getHand(0);
|
||||
hand1.add(handModelFactory.createHandModel(hand1, 'oculus')); // spheres, boxes, oculus
|
||||
scene.add(hand1);
|
||||
group.add(hand1);
|
||||
|
||||
// Hand 2
|
||||
const controllerGrip2 = renderer.xr.getControllerGrip(1);
|
||||
controllerGrip2.add(controllerModelFactory.createControllerModel(controllerGrip2));
|
||||
scene.add(controllerGrip2);
|
||||
group.add(controllerGrip2);
|
||||
|
||||
const hand2 = renderer.xr.getHand(1);
|
||||
hand2.add(handModelFactory.createHandModel(hand2, 'oculus')); // spheres, boxes, oculus
|
||||
scene.add(hand2);
|
||||
group.add(hand2);
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user