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https://github.com/tengge1/ShadowEditor.git
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1、Application中各大子模块由传editor改为传app。
2、删除没用处的Modal。
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@ -25,26 +25,29 @@ function Application(container, options) {
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// 编辑器
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this.editor = new Editor(this);
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var viewport = new Viewport(this.editor);
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this.container.appendChild(viewport.dom);
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// 编辑区
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this.viewport = new Viewport(this);
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this.container.appendChild(this.viewport.dom);
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var script = new Script(this.editor);
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this.container.appendChild(script.dom);
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// 脚本编辑窗口
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this.script = new Script(this);
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this.container.appendChild(this.script.dom);
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var player = new Player(this.editor);
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this.container.appendChild(player.dom);
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// 启动窗口
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this.player = new Player(this);
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this.container.appendChild(this.player.dom);
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var toolbar = new Toolbar(this.editor);
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this.container.appendChild(toolbar.dom);
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// 底部状态栏
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this.toolbar = new Toolbar(this);
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this.container.appendChild(this.toolbar.dom);
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var menubar = new Menubar(this.editor);
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this.container.appendChild(menubar.dom);
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// 菜单栏
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this.menubar = new Menubar(this);
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this.container.appendChild(this.menubar.dom);
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var sidebar = new Panel(this.editor);
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this.container.appendChild(sidebar.dom);
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var modal = new UI.Modal();
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this.container.appendChild(modal.dom);
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// 侧边栏
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this.sidebar = new Panel(this);
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this.container.appendChild(this.sidebar.dom);
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// 是否从文件中加载场景,从文件中加载场景的url格式是index.html#file=xxx
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this.isLoadingFromHash = false;
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@ -4,7 +4,9 @@ import UI from '../ui/UI';
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* @author mrdoob / http://mrdoob.com/
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*/
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function Player(editor) {
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function Player(app) {
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this.app = app;
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var editor = this.app.editor;
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var signals = editor.signals;
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@ -5,7 +5,9 @@ import SetScriptValueCommand from '../command/SetScriptValueCommand';
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* @author mrdoob / http://mrdoob.com/
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*/
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function Script(editor) {
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function Script(app) {
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this.app = app;
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var editor = this.app.editor;
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var signals = editor.signals;
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@ -16,10 +16,6 @@ function Signal() {
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this.enteredVR = new signals.Signal();
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this.exitedVR = new signals.Signal();
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// actions
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this.showModal = new signals.Signal();
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// notifications
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this.editorCleared = new signals.Signal();
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@ -4,7 +4,9 @@
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* @author mrdoob / http://mrdoob.com/
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*/
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function Toolbar(editor) {
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function Toolbar(app) {
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this.app = app;
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var editor = this.app.editor;
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var signals = editor.signals;
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@ -8,7 +8,9 @@ import UI from '../ui/UI';
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* @author mrdoob / http://mrdoob.com/
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*/
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function Viewport(editor) {
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function Viewport(app) {
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this.app = app;
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var editor = this.app.editor;
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var signals = editor.signals;
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@ -15,7 +15,6 @@ AutoSaveEvent.prototype.constructor = AutoSaveEvent;
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AutoSaveEvent.prototype.start = function () {
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var signals = this.app.editor.signals;
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var modal = this.app.modal;
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var _this = this;
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signals.geometryChanged.add(function () {
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@ -48,9 +47,6 @@ AutoSaveEvent.prototype.start = function () {
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signals.historyChanged.add(function () {
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_this.SaveState();
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});
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signals.showModal.add(function (content) {
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modal.show(content);
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});
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};
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AutoSaveEvent.prototype.stop = function () {
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@ -37,6 +37,13 @@ SetSceneEvent.prototype.onSetScene = function (scene) {
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editor.signals.sceneGraphChanged.active = false;
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// // 当纹理为base64编码时,如果不设置complete=true,则three.js认为纹理未下载完成,会报错。
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// scene.traverse(function (n) {
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// if (n instanceof THREE.Mesh && n.material.map != null && n.material.map.image != null) {
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// n.material.map.image.complete = true;
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// }
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// });
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while (scene.children.length > 0) {
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editor.addObject(scene.children[0]);
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@ -13,7 +13,9 @@ import UI from '../ui/UI';
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* @author mrdoob / http://mrdoob.com/
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*/
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function Menubar(editor) {
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function Menubar(app) {
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this.app = app;
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var editor = this.app.editor;
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var container = new UI.Panel();
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container.setId('menubar');
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@ -11,7 +11,9 @@ import UI from '../ui/UI';
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* @author mrdoob / http://mrdoob.com/
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*/
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function Panel(editor) {
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function Panel(app) {
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this.app = app;
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var editor = this.app.editor;
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var container = new UI.Panel();
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container.setId('sidebar');
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@ -0,0 +1,10 @@
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import Modal from './Modal';
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function Window() {
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Modal.call(this);
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}
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Window.prototype = Object.create(Modal.prototype);
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Window.prototype.constructor = Window;
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export default Window;
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