C#版three.js。

This commit is contained in:
liteng 2018-12-07 12:35:07 +08:00
parent 2f29495f99
commit 8bf7573dba
4 changed files with 618 additions and 9 deletions

View File

@ -6,7 +6,269 @@ using System.Threading.Tasks;
namespace THREE.Math
{
class Box2
public class Box2
{
public Vector2 min;
public Vector2 max;
public Box2(Vector2 min = null, Vector2 max = null)
{
this.min = (min != null) ? min : new Vector2(double.PositiveInfinity, double.NegativeInfinity);
this.max = (max != null) ? max : new Vector2(double.NegativeInfinity, double.NegativeInfinity);
}
public Box2 set(Vector2 min, Vector2 max)
{
this.min.copy(min);
this.max.copy(max);
return this;
},
setFromPoints: function(points )
{
this.makeEmpty();
for (var i = 0, il = points.length; i < il; i++)
{
this.expandByPoint(points[i]);
}
return this;
},
setFromCenterAndSize: function()
{
var v1 = new Vector2();
return function setFromCenterAndSize(center, size) {
var halfSize = v1.copy(size).multiplyScalar(0.5);
this.min.copy(center).sub(halfSize);
this.max.copy(center).add(halfSize);
return this;
};
}
(),
clone: function()
{
return new this.constructor().copy(this);
},
copy: function(box )
{
this.min.copy(box.min);
this.max.copy(box.max);
return this;
},
makeEmpty: function()
{
this.min.x = this.min.y = +Infinity;
this.max.x = this.max.y = -Infinity;
return this;
},
isEmpty: function()
{
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
return (this.max.x < this.min.x) || (this.max.y < this.min.y);
},
getCenter: function(target )
{
if (target === undefined)
{
console.warn('THREE.Box2: .getCenter() target is now required');
target = new Vector2();
}
return this.isEmpty() ? target.set(0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5);
},
getSize: function(target )
{
if (target === undefined)
{
console.warn('THREE.Box2: .getSize() target is now required');
target = new Vector2();
}
return this.isEmpty() ? target.set(0, 0) : target.subVectors(this.max, this.min);
},
expandByPoint: function(point )
{
this.min.min(point);
this.max.max(point);
return this;
},
expandByVector: function(vector )
{
this.min.sub(vector);
this.max.add(vector);
return this;
},
expandByScalar: function(scalar )
{
this.min.addScalar(-scalar);
this.max.addScalar(scalar);
return this;
},
containsPoint: function(point )
{
return point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ? false : true;
},
containsBox: function(box )
{
return this.min.x <= box.min.x && box.max.x <= this.max.x &&
this.min.y <= box.min.y && box.max.y <= this.max.y;
},
getParameter: function(point, target )
{
// This can potentially have a divide by zero if the box
// has a size dimension of 0.
if (target === undefined)
{
console.warn('THREE.Box2: .getParameter() target is now required');
target = new Vector2();
}
return target.set(
(point.x - this.min.x) / (this.max.x - this.min.x),
(point.y - this.min.y) / (this.max.y - this.min.y)
);
},
intersectsBox: function(box )
{
// using 4 splitting planes to rule out intersections
return box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
},
clampPoint: function(point, target )
{
if (target === undefined)
{
console.warn('THREE.Box2: .clampPoint() target is now required');
target = new Vector2();
}
return target.copy(point).clamp(this.min, this.max);
},
distanceToPoint: function()
{
var v1 = new Vector2();
return function distanceToPoint(point) {
var clampedPoint = v1.copy(point).clamp(this.min, this.max);
return clampedPoint.sub(point).length();
};
}
(),
intersect: function(box )
{
this.min.max(box.min);
this.max.min(box.max);
return this;
},
union: function(box )
{
this.min.min(box.min);
this.max.max(box.max);
return this;
},
translate: function(offset )
{
this.min.add(offset);
this.max.add(offset);
return this;
},
equals: function(box )
{
return box.min.equals(this.min) && box.max.equals(this.max);
}
}
}

View File

@ -6,7 +6,17 @@ using System.Threading.Tasks;
namespace THREE.Math
{
class Matrix3
public class Matrix3
{
public double[] elements;
public Matrix3()
{
this.elements = new double[] {
1, 0, 0,
0, 1, 0,
0, 0, 1
};
}
}
}

View File

@ -8,8 +8,8 @@ namespace THREE.Math
{
public class Vector2
{
public double x = 0;
public double y = 0;
public double x = 0.0;
public double y = 0.0;
public Vector2(double x = 0, double y = 0)
{
@ -41,7 +41,7 @@ namespace THREE.Math
}
}
public bool isVector2 = true;
public const bool isVector2 = true;
public Vector2 Set(double x, double y)
{
@ -111,7 +111,7 @@ namespace THREE.Math
{
if (w != null)
{
// console.warn('THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');
Console.WriteLine("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.");
return this.AddVectors(v, w);
}
@ -136,5 +136,345 @@ namespace THREE.Math
return this;
}
public Vector2 AddScaledVector(Vector2 v, double s)
{
this.x += v.x * s;
this.y += v.y * s;
return this;
}
public Vector2 Sub(Vector2 v, Vector2 w = null)
{
if (w != null)
{
Console.WriteLine("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.");
return this.SubVectors(v, w);
}
this.x -= v.x;
this.y -= v.y;
return this;
}
public Vector2 SubScalar(double s)
{
this.x -= s;
this.y -= s;
return this;
}
public Vector2 SubVectors(Vector2 a, Vector2 b)
{
this.x = a.x - b.x;
this.y = a.y - b.y;
return this;
}
public Vector2 Multiply(Vector2 v)
{
this.x *= v.x;
this.y *= v.y;
return this;
}
public Vector2 MultiplyScalar(double scalar)
{
this.x *= scalar;
this.y *= scalar;
return this;
}
public Vector2 Divide(Vector2 v)
{
this.x /= v.x;
this.y /= v.y;
return this;
}
public Vector2 DivideScalar(double scalar)
{
return this.MultiplyScalar(1 / scalar);
}
public Vector2 ApplyMatrix3(Matrix3 m)
{
double x = this.x, y = this.y;
var e = m.elements;
this.x = e[0] * x + e[3] * y + e[6];
this.y = e[1] * x + e[4] * y + e[7];
return this;
}
public Vector2 Min(Vector2 v)
{
this.x = System.Math.Min(this.x, v.x);
this.y = System.Math.Min(this.y, v.y);
return this;
}
public Vector2 Max(Vector2 v)
{
this.x = System.Math.Max(this.x, v.x);
this.y = System.Math.Max(this.y, v.y);
return this;
}
public Vector2 Clamp(Vector2 min, Vector2 max)
{
// assumes min < max, componentwise
this.x = System.Math.Max(min.x, System.Math.Min(max.x, this.x));
this.y = System.Math.Max(min.y, System.Math.Min(max.y, this.y));
return this;
}
public Vector2 ClampScalar(Vector2 minVal, Vector2 maxVal)
{
var min = new Vector2();
var max = new Vector2();
min.set(minVal, minVal);
max.set(maxVal, maxVal);
return this.clamp(min, max);
}
clampLength: function(min, max )
{
var length = this.length();
return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)));
},
floor: function()
{
this.x = Math.floor(this.x);
this.y = Math.floor(this.y);
return this;
},
ceil: function()
{
this.x = Math.ceil(this.x);
this.y = Math.ceil(this.y);
return this;
},
round: function()
{
this.x = Math.round(this.x);
this.y = Math.round(this.y);
return this;
},
roundToZero: function()
{
this.x = (this.x < 0) ? Math.ceil(this.x) : Math.floor(this.x);
this.y = (this.y < 0) ? Math.ceil(this.y) : Math.floor(this.y);
return this;
},
negate: function()
{
this.x = -this.x;
this.y = -this.y;
return this;
},
dot: function(v )
{
return this.x * v.x + this.y * v.y;
},
cross: function(v )
{
return this.x * v.y - this.y * v.x;
},
lengthSq: function()
{
return this.x * this.x + this.y * this.y;
},
length: function()
{
return Math.sqrt(this.x * this.x + this.y * this.y);
},
manhattanLength: function()
{
return Math.abs(this.x) + Math.abs(this.y);
},
normalize: function()
{
return this.divideScalar(this.length() || 1);
},
angle: function()
{
// computes the angle in radians with respect to the positive x-axis
var angle = Math.atan2(this.y, this.x);
if (angle < 0) angle += 2 * Math.PI;
return angle;
},
distanceTo: function(v )
{
return Math.sqrt(this.distanceToSquared(v));
},
distanceToSquared: function(v )
{
var dx = this.x - v.x, dy = this.y - v.y;
return dx * dx + dy * dy;
},
manhattanDistanceTo: function(v )
{
return Math.abs(this.x - v.x) + Math.abs(this.y - v.y);
},
setLength: function(length )
{
return this.normalize().multiplyScalar(length);
},
lerp: function(v, alpha )
{
this.x += (v.x - this.x) * alpha;
this.y += (v.y - this.y) * alpha;
return this;
},
lerpVectors: function(v1, v2, alpha )
{
return this.subVectors(v2, v1).multiplyScalar(alpha).add(v1);
},
equals: function(v )
{
return ((v.x === this.x) && (v.y === this.y));
},
fromArray: function(array, offset )
{
if (offset === undefined) offset = 0;
this.x = array[offset];
this.y = array[offset + 1];
return this;
},
toArray: function(array, offset )
{
if (array === undefined) array = [];
if (offset === undefined) offset = 0;
array[offset] = this.x;
array[offset + 1] = this.y;
return array;
},
fromBufferAttribute: function(attribute, index, offset )
{
if (offset !== undefined)
{
console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().');
}
this.x = attribute.getX(index);
this.y = attribute.getY(index);
return this;
},
rotateAround: function(center, angle )
{
var c = Math.cos(angle), s = Math.sin(angle);
var x = this.x - center.x;
var y = this.y - center.y;
this.x = x * c - y * s + center.x;
this.y = x * s + y * c + center.y;
return this;
}
}
}

View File

@ -41,7 +41,6 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Math\Box2.cs" />
<Compile Include="Math\Box3.cs" />
<Compile Include="Math\Color.cs" />
<Compile Include="Math\Cylindrical.cs" />
@ -50,7 +49,6 @@
<Compile Include="Math\Interpolant.cs" />
<Compile Include="Math\Line3.cs" />
<Compile Include="Math\Math.cs" />
<Compile Include="Math\Matrix3.cs" />
<Compile Include="Math\Matrix4.cs" />
<Compile Include="Math\Plane.cs" />
<Compile Include="Math\Quaternion.cs" />
@ -58,7 +56,6 @@
<Compile Include="Math\Sphere.cs" />
<Compile Include="Math\Spherical.cs" />
<Compile Include="Math\Triangle.cs" />
<Compile Include="Math\Vector2.cs" />
<Compile Include="Math\Vector3.cs" />
<Compile Include="Math\Vector4.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />