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修复创建刚体未考虑缩放bug。
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@ -5,6 +5,8 @@ var PlysicsUtils = {
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createRigidBody: function (obj, margin = 0.05) {
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var position = obj.position;
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var quaternion = obj.quaternion;
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var scale = obj.scale;
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var shape = obj.userData.physics.shape;
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var mass = obj.userData.physics.mass;
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var inertia = obj.userData.physics.inertia;
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@ -14,13 +16,13 @@ var PlysicsUtils = {
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var sz = 0;
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if (obj.geometry instanceof THREE.PlaneBufferGeometry) {
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sx = obj.geometry.parameters.width;
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sy = obj.geometry.parameters.height;
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sz = 1;
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sx = obj.geometry.parameters.width * scale.x;
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sy = obj.geometry.parameters.height * scale.y;
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sz = 1 * scale.z;
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} else if (obj.geometry instanceof THREE.BoxBufferGeometry) {
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sx = obj.geometry.parameters.width;
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sy = obj.geometry.parameters.height;
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sz = obj.geometry.parameters.depth;
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sx = obj.geometry.parameters.width * scale.x;
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sy = obj.geometry.parameters.height * scale.y;
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sz = obj.geometry.parameters.depth * scale.z;
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} else {
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console.warn(`PlysicsUtils: 无法为${obj.name}创建刚体组件。`);
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return null;
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