删除光源和透视相机事件。

This commit is contained in:
liteng 2018-09-19 21:26:22 +08:00
parent 65848bb62d
commit 2f34f5306a
9 changed files with 0 additions and 328 deletions

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@ -32,14 +32,7 @@ import AddTorusKnotEvent from './menu/add/AddTorusKnotEvent';
import AddTeaportEvent from './menu/add/AddTeaportEvent';
import AddLatheEvent from './menu/add/AddLatheEvent';
import AddSpriteEvent from './menu/add/AddSpriteEvent';
import AddPointLightEvent from './menu/add/AddPointLightEvent';
import AddSpotLightEvent from './menu/add/AddSpotLightEvent';
import AddDirectionalLightEvent from './menu/add/AddDirectionalLightEvent';
import AddHemisphereLightEvent from './menu/add/AddHemisphereLightEvent';
import AddAmbientLightEvent from './menu/add/AddAmbientLightEvent';
import AddRectAreaLightEvent from './menu/add/AddRectAreaLightEvent';
import AddTextEvent from './menu/add/AddTextEvent';
import AddPerspectiveCameraEvent from './menu/add/AddPerspectiveCameraEvent';
import ExportGeometryEvent from './menu/asset/ExportGeometryEvent';
import ExportObjectEvent from './menu/asset/ExportObjectEvent';
@ -108,14 +101,7 @@ function EventDispatcher(app) {
new AddTeaportEvent(this.app),
new AddLatheEvent(this.app),
new AddSpriteEvent(this.app),
new AddPointLightEvent(this.app),
new AddSpotLightEvent(this.app),
new AddDirectionalLightEvent(this.app),
new AddHemisphereLightEvent(this.app),
new AddAmbientLightEvent(this.app),
new AddRectAreaLightEvent(this.app),
new AddTextEvent(this.app),
new AddPerspectiveCameraEvent(this.app),
new ExportGeometryEvent(this.app),
new ExportObjectEvent(this.app),

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@ -39,14 +39,6 @@ var EventList = [
'mAddTeaport', // 添加茶壶
'mAddLathe', // 添加花瓶
'mAddSprite', // 添加精灵
'mAddPointLight', // 添加点光源
'mAddSpotLight', // 添加聚光灯
'mAddDirectionalLight', // 添加平行光源
'mAddHemisphereLight', // 添加半球光
'mAddAmbientLight', // 添加环境光
'mAddRectAreaLight', // 添加矩形光
'mAddText', // 添加文本
'mAddPerspectiveCamera', // 添加透视相机
'mExportGeometry', // 导出几何体
'mExportObject', // 导出物体

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@ -1,40 +0,0 @@
import MenuEvent from '../MenuEvent';
import AddObjectCommand from '../../../command/AddObjectCommand';
var ID = 1;
/**
* 添加环境光事件
* @author tengge / https://github.com/tengge1
* @param {*} app
*/
function AddAmbientLightEvent(app) {
MenuEvent.call(this, app);
}
AddAmbientLightEvent.prototype = Object.create(MenuEvent.prototype);
AddAmbientLightEvent.prototype.constructor = AddAmbientLightEvent;
AddAmbientLightEvent.prototype.start = function () {
var _this = this;
this.app.on('mAddAmbientLight.' + this.id, function () {
_this.onAddAmbientLightEvent();
});
};
AddAmbientLightEvent.prototype.stop = function () {
this.app.on('mAddAmbientLight.' + this.id, null);
};
AddAmbientLightEvent.prototype.onAddAmbientLightEvent = function () {
var editor = this.app.editor;
var color = 0xaaaaaa;
var light = new THREE.AmbientLight(color);
light.name = '环境光' + ID++;
editor.execute(new AddObjectCommand(light));
};
export default AddAmbientLightEvent;

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@ -1,45 +0,0 @@
import MenuEvent from '../MenuEvent';
import AddObjectCommand from '../../../command/AddObjectCommand';
var ID = 1;
/**
* 添加平行光源事件
* @author tengge / https://github.com/tengge1
* @param {*} app
*/
function AddDirectionalLightEvent(app) {
MenuEvent.call(this, app);
}
AddDirectionalLightEvent.prototype = Object.create(MenuEvent.prototype);
AddDirectionalLightEvent.prototype.constructor = AddDirectionalLightEvent;
AddDirectionalLightEvent.prototype.start = function () {
var _this = this;
this.app.on('mAddDirectionalLight.' + this.id, function () {
_this.onAddDirectionalLight();
});
};
AddDirectionalLightEvent.prototype.stop = function () {
this.app.on('mAddDirectionalLight.' + this.id, null);
};
AddDirectionalLightEvent.prototype.onAddDirectionalLight = function () {
var editor = this.app.editor;
var color = 0xffffff;
var intensity = 1;
var light = new THREE.DirectionalLight(color, intensity);
light.name = '平行光' + ID;
light.target.name = 'DirectionalLight ' + (ID++) + ' Target';
light.castShadow = true;
light.position.set(5, 10, 7.5);
editor.execute(new AddObjectCommand(light));
};
export default AddDirectionalLightEvent;

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@ -1,44 +0,0 @@
import MenuEvent from '../MenuEvent';
import AddObjectCommand from '../../../command/AddObjectCommand';
var ID = 1;
/**
* 添加半球光事件
* @author tengge / https://github.com/tengge1
* @param {*} app
*/
function AddHemisphereLightEvent(app) {
MenuEvent.call(this, app);
}
AddHemisphereLightEvent.prototype = Object.create(MenuEvent.prototype);
AddHemisphereLightEvent.prototype.constructor = AddHemisphereLightEvent;
AddHemisphereLightEvent.prototype.start = function () {
var _this = this;
this.app.on('mAddHemisphereLight.' + this.id, function () {
_this.onAddHemisphereLight();
});
};
AddHemisphereLightEvent.prototype.stop = function () {
this.app.on('mAddHemisphereLight.' + this.id, null);
};
AddHemisphereLightEvent.prototype.onAddHemisphereLight = function () {
var editor = this.app.editor;
var skyColor = 0x00aaff;
var groundColor = 0xffaa00;
var intensity = 1;
var light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
light.name = '半球光' + ID++;
light.position.set(0, 10, 0);
editor.execute(new AddObjectCommand(light));
};
export default AddHemisphereLightEvent;

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@ -1,38 +0,0 @@
import MenuEvent from '../MenuEvent';
import AddObjectCommand from '../../../command/AddObjectCommand';
var ID = 1;
/**
* 添加透视相机事件
* @author tengge / https://github.com/tengge1
* @param {*} app
*/
function AddPerspectiveCameraEvent(app) {
MenuEvent.call(this, app);
}
AddPerspectiveCameraEvent.prototype = Object.create(MenuEvent.prototype);
AddPerspectiveCameraEvent.prototype.constructor = AddPerspectiveCameraEvent;
AddPerspectiveCameraEvent.prototype.start = function () {
var _this = this;
this.app.on('mAddPerspectiveCamera.' + this.id, function () {
_this.onAddPerspectiveCamera();
});
};
AddPerspectiveCameraEvent.prototype.stop = function () {
this.app.on('mAddPerspectiveCamera.' + this.id, null);
};
AddPerspectiveCameraEvent.prototype.onAddPerspectiveCamera = function () {
var editor = this.app.editor;
var camera = new THREE.PerspectiveCamera(50, 1, 1, 10000);
camera.name = '透视相机' + ID++;
editor.execute(new AddObjectCommand(camera));
};
export default AddPerspectiveCameraEvent;

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@ -1,45 +0,0 @@
import MenuEvent from '../MenuEvent';
import AddObjectCommand from '../../../command/AddObjectCommand';
import PointLight from '../../../object/light/PointLight';
var ID = 1;
/**
* 添加点光源事件
* @author tengge / https://github.com/tengge1
* @param {*} app
*/
function AddPointLightEvent(app) {
MenuEvent.call(this, app);
}
AddPointLightEvent.prototype = Object.create(MenuEvent.prototype);
AddPointLightEvent.prototype.constructor = AddPointLightEvent;
AddPointLightEvent.prototype.start = function () {
var _this = this;
this.app.on('mAddPointLight.' + this.id, function () {
_this.onAddPointLight();
});
};
AddPointLightEvent.prototype.stop = function () {
this.app.on('mAddPointLight.' + this.id, null);
};
AddPointLightEvent.prototype.onAddPointLight = function () {
var editor = this.app.editor;
var color = 0xffffff;
var intensity = 1;
var distance = 0;
var light = new PointLight(color, intensity, distance);
light.name = '点光源' + ID++;
light.position.y = 5;
light.castShadow = true;
editor.execute(new AddObjectCommand(light));
};
export default AddPointLightEvent;

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@ -1,45 +0,0 @@
import MenuEvent from '../MenuEvent';
import AddObjectCommand from '../../../command/AddObjectCommand';
var ID = 1;
/**
* 添加矩形光事件
* @author tengge / https://github.com/tengge1
* @param {*} app
*/
function AddRectAreaLightEvent(app) {
MenuEvent.call(this, app);
}
AddRectAreaLightEvent.prototype = Object.create(MenuEvent.prototype);
AddRectAreaLightEvent.prototype.constructor = AddRectAreaLightEvent;
AddRectAreaLightEvent.prototype.start = function () {
var _this = this;
this.app.on('mAddRectAreaLight.' + this.id, function () {
_this.onAddHemisphereLight();
});
};
AddRectAreaLightEvent.prototype.stop = function () {
this.app.on('mAddRectAreaLight.' + this.id, null);
};
AddRectAreaLightEvent.prototype.onAddHemisphereLight = function () {
var editor = this.app.editor;
var color = 0xffffff;
var intensity = 1;
var width = 20;
var height = 10;
var light = new THREE.RectAreaLight(color, intensity, width, height);
light.name = '矩形光' + ID++;
light.position.set(0, 6, 0);
editor.execute(new AddObjectCommand(light));
};
export default AddRectAreaLightEvent;

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@ -1,49 +0,0 @@
import MenuEvent from '../MenuEvent';
import AddObjectCommand from '../../../command/AddObjectCommand';
var ID = 1;
/**
* 添加聚光灯事件
* @author tengge / https://github.com/tengge1
* @param {*} app
*/
function AddSpotLightEvent(app) {
MenuEvent.call(this, app);
}
AddSpotLightEvent.prototype = Object.create(MenuEvent.prototype);
AddSpotLightEvent.prototype.constructor = AddSpotLightEvent;
AddSpotLightEvent.prototype.start = function () {
var _this = this;
this.app.on('mAddSpotLight.' + this.id, function () {
_this.onAddSpotLight();
});
};
AddSpotLightEvent.prototype.stop = function () {
this.app.on('mAddSpotLight.' + this.id, null);
};
AddSpotLightEvent.prototype.onAddSpotLight = function () {
var editor = this.app.editor;
var color = 0xffffff;
var intensity = 1;
var distance = 0;
var angle = Math.PI * 0.1;
var penumbra = 0;
var light = new THREE.SpotLight(color, intensity, distance, angle, penumbra);
light.name = '聚光灯' + ID;
light.target.name = 'SpotLight ' + (ID++) + ' Target';
light.castShadow = true;
light.position.set(5, 10, 7.5);
editor.execute(new AddObjectCommand(light));
};
export default AddSpotLightEvent;