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计算顶点法线功能。
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@ -44,7 +44,7 @@ Supported Languages: 中文 / [繁體中文](README-tw.md) / [English](README-en
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30. 修复点击眼睛图标时,整个场景树折叠bug。
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31. 新增添加模型模式:添加到中心、点击场景添加。
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32. 增加显示选项,设置选中边框颜色和粗细。
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33. 新增BufferGeometry组件,查看BufferGeometry的顶点数量、法线数量、UV坐标数量、索引数量。
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33. 新增BufferGeometry组件,查看BufferGeometry的顶点数量、法线数量、UV坐标数量、索引数量。提供计算顶点法线功能,如果模型是黑的,可能没有法线,可以试一下这个功能。
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## v0.3.6更新
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@ -920,5 +920,7 @@
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"Position Count": "顶点数量",
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"Normal Count": "法线数量",
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"UV Count": "UV数量",
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"Index Count": "索引数量"
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"Index Count": "索引数量",
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"Compute Vertex Normals": "计算顶点法线",
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"Compute Face Normals": "计算面法线"
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}
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@ -1,4 +1,4 @@
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import { PropertyGrid, PropertyGroup, TextProperty, DisplayProperty, CheckBoxProperty, NumberProperty, IntegerProperty } from '../../../third_party';
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import { PropertyGrid, PropertyGroup, TextProperty, DisplayProperty, CheckBoxProperty, NumberProperty, IntegerProperty, ButtonProperty } from '../../../third_party';
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import SetGeometryCommand from '../../../command/SetGeometryCommand';
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/**
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@ -22,6 +22,9 @@ class BufferGeometryComponent extends React.Component {
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this.handleExpand = this.handleExpand.bind(this);
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this.handleUpdate = this.handleUpdate.bind(this);
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this.handleComputeVertexNormals = this.handleComputeVertexNormals.bind(this);
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// this.handleComputeFaceNormals = this.handleComputeFaceNormals.bind(this);
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}
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render() {
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@ -36,6 +39,8 @@ class BufferGeometryComponent extends React.Component {
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<DisplayProperty label={_t('Normal Count')} value={normalCount.toString()}></DisplayProperty>
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<DisplayProperty label={_t('UV Count')} value={uvCount.toString()}></DisplayProperty>
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<DisplayProperty label={_t('Index Count')} value={indexCound.toString()}></DisplayProperty>
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<ButtonProperty text={_t('Compute Vertex Normals')} onChange={this.handleComputeVertexNormals}></ButtonProperty>
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{/* <ButtonProperty text={'Compute Face Normals'} onChange={this.handleComputeFaceNormals}></ButtonProperty> */}
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</PropertyGroup>;
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}
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@ -72,6 +77,23 @@ class BufferGeometryComponent extends React.Component {
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indexCound: geometry.index ? geometry.index.count : 0
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});
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}
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handleComputeVertexNormals() {
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const geometry = this.selected.geometry;
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if (!geometry) {
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return;
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}
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geometry.computeVertexNormals();
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}
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// computeFaceNormals被three.js移除了。
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// handleComputeFaceNormals() {
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// const geometry = this.selected.geometry;
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// if (!geometry) {
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// return;
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// }
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// geometry.computeFaceNormals();
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// }
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}
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export default BufferGeometryComponent;
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