简化代码。

This commit is contained in:
liteng 2019-06-06 07:32:18 +08:00
parent f351017e00
commit 2a67d081e0
3 changed files with 0 additions and 120 deletions

View File

@ -30,22 +30,6 @@ THREE.EffectComposer = function ( renderer, renderTarget ) {
this.passes = [];
// dependencies
if ( THREE.CopyShader === undefined ) {
console.error( 'THREE.EffectComposer relies on THREE.CopyShader' );
}
if ( THREE.ShaderPass === undefined ) {
console.error( 'THREE.EffectComposer relies on THREE.ShaderPass' );
}
this.copyPass = new THREE.ShaderPass( THREE.CopyShader );
this._previousFrameTime = Date.now();
};
@ -101,38 +85,6 @@ Object.assign( THREE.EffectComposer.prototype, {
pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
if ( pass.needsSwap ) {
if ( maskActive ) {
var context = this.renderer.context;
context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
context.stencilFunc( context.EQUAL, 1, 0xffffffff );
}
this.swapBuffers();
}
if ( THREE.MaskPass !== undefined ) {
if ( pass instanceof THREE.MaskPass ) {
maskActive = true;
} else if ( pass instanceof THREE.ClearMaskPass ) {
maskActive = false;
}
}
}
this.renderer.setRenderTarget( currentRenderTarget );

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@ -1,71 +0,0 @@
/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.ShaderPass = function ( shader, textureID ) {
THREE.Pass.call( this );
this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse";
if ( shader instanceof THREE.ShaderMaterial ) {
this.uniforms = shader.uniforms;
this.material = shader;
} else if ( shader ) {
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
this.material = new THREE.ShaderMaterial( {
defines: Object.assign( {}, shader.defines ),
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
} );
}
this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
this.scene = new THREE.Scene();
this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
this.quad.frustumCulled = false; // Avoid getting clipped
this.scene.add( this.quad );
};
THREE.ShaderPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
constructor: THREE.ShaderPass,
render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
if ( this.uniforms[ this.textureID ] ) {
this.uniforms[ this.textureID ].value = readBuffer.texture;
}
this.quad.material = this.material;
if ( this.renderToScreen ) {
renderer.setRenderTarget( null );
renderer.render( this.scene, this.camera );
} else {
renderer.setRenderTarget( writeBuffer );
// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
renderer.render( this.scene, this.camera );
}
}
} );

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@ -24,7 +24,6 @@
<script src="js/CopyShader.js"></script>
<script src="js/EffectComposer.js"></script>
<script src="js/RenderPass.js"></script>
<script src="js/ShaderPass.js"></script>
<script src="js/OutlinePass.js"></script>
<script>
var scene = new THREE.Scene();