mirror of
https://github.com/tengge1/ShadowEditor.git
synced 2026-01-25 15:08:11 +00:00
渲染器。
This commit is contained in:
parent
c46ad8da80
commit
10d45f4e4d
@ -261,6 +261,126 @@ const PackageList = [{
|
||||
assets: [
|
||||
'assets/js/libs/pako.js'
|
||||
]
|
||||
}, {
|
||||
name: 'NormalMapShader',
|
||||
assets: [
|
||||
'assets/js/shaders/NormalMapShader.js'
|
||||
]
|
||||
}, {
|
||||
name: 'FXAAShader',
|
||||
assets: [
|
||||
'assets/js/shaders/FXAAShader.js'
|
||||
]
|
||||
}, {
|
||||
name: 'DotScreenShader',
|
||||
assets: [
|
||||
'assets/js/shaders/DotScreenShader.js'
|
||||
]
|
||||
}, {
|
||||
name: 'RGBShiftShader',
|
||||
assets: [
|
||||
'assets/js/shaders/RGBShiftShader.js'
|
||||
]
|
||||
}, {
|
||||
name: 'AfterimageShader',
|
||||
assets: [
|
||||
'assets/js/shaders/AfterimageShader.js'
|
||||
]
|
||||
}, {
|
||||
name: 'BokehShader',
|
||||
assets: [
|
||||
'assets/js/shaders/BokehShader.js'
|
||||
]
|
||||
}, {
|
||||
name: 'DigitalGlitch',
|
||||
assets: [
|
||||
'assets/js/shaders/DigitalGlitch.js'
|
||||
]
|
||||
}, {
|
||||
name: 'HalftoneShader',
|
||||
assets: [
|
||||
'assets/js/shaders/HalftoneShader.js'
|
||||
]
|
||||
}, {
|
||||
name: 'DepthLimitedBlurShader',
|
||||
assets: [
|
||||
'assets/js/shaders/DepthLimitedBlurShader.js'
|
||||
]
|
||||
}, {
|
||||
name: 'UnpackDepthRGBAShader',
|
||||
assets: [
|
||||
'assets/js/shaders/UnpackDepthRGBAShader.js'
|
||||
]
|
||||
}, {
|
||||
name: 'PixelShader',
|
||||
assets: [
|
||||
'assets/js/shaders/PixelShader.js'
|
||||
]
|
||||
}, {
|
||||
name: 'SAOShader',
|
||||
assets: [
|
||||
'assets/js/shaders/SAOShader.js'
|
||||
]
|
||||
}, {
|
||||
name: 'SMAAShader',
|
||||
assets: [
|
||||
'assets/js/shaders/SMAAShader.js'
|
||||
]
|
||||
}, {
|
||||
name: 'SSAOShader',
|
||||
assets: [
|
||||
'assets/js/shaders/SSAOShader.js'
|
||||
]
|
||||
}, {
|
||||
name: 'MaskPass',
|
||||
assets: [
|
||||
'assets/js/postprocessing/MaskPass.js'
|
||||
]
|
||||
}, {
|
||||
name: 'AfterimagePass',
|
||||
assets: [
|
||||
'assets/js/postprocessing/AfterimagePass.js'
|
||||
]
|
||||
}, {
|
||||
name: 'BokehPass',
|
||||
assets: [
|
||||
'assets/js/postprocessing/BokehPass.js'
|
||||
]
|
||||
}, {
|
||||
name: 'GlitchPass',
|
||||
assets: [
|
||||
'assets/js/postprocessing/GlitchPass.js'
|
||||
]
|
||||
}, {
|
||||
name: 'HalftonePass',
|
||||
assets: [
|
||||
'assets/js/postprocessing/HalftonePass.js'
|
||||
]
|
||||
}, {
|
||||
name: 'SSAARenderPass',
|
||||
assets: [
|
||||
'assets/js/postprocessing/SSAARenderPass.js'
|
||||
]
|
||||
}, {
|
||||
name: 'SAOPass',
|
||||
assets: [
|
||||
'assets/js/postprocessing/SAOPass.js'
|
||||
]
|
||||
}, {
|
||||
name: 'SMAAPass',
|
||||
assets: [
|
||||
'assets/js/postprocessing/SMAAPass.js'
|
||||
]
|
||||
}, {
|
||||
name: 'SSAOPass',
|
||||
assets: [
|
||||
'assets/js/postprocessing/SSAOPass.js'
|
||||
]
|
||||
}, {
|
||||
name: 'TAARenderPass',
|
||||
assets: [
|
||||
'assets/js/postprocessing/TAARenderPass.js'
|
||||
]
|
||||
}];
|
||||
|
||||
export default PackageList
|
||||
25
ShadowEditor.Web/src/render/BaseRenderer.js
Normal file
25
ShadowEditor.Web/src/render/BaseRenderer.js
Normal file
@ -0,0 +1,25 @@
|
||||
var ID = -1;
|
||||
|
||||
/**
|
||||
* 基本渲染器
|
||||
* @author tengge / https://github.com/tengge1
|
||||
*/
|
||||
function BaseRenderer() {
|
||||
this.id = `${this.constructor.name}${ID--}`;
|
||||
}
|
||||
|
||||
BaseRenderer.prototype.create = function () {
|
||||
return new Promise(resolve => {
|
||||
resolve();
|
||||
});
|
||||
};
|
||||
|
||||
BaseRenderer.prototype.render = function (scene, camera, renderer) {
|
||||
|
||||
};
|
||||
|
||||
BaseRenderer.prototype.dispose = function () {
|
||||
|
||||
};
|
||||
|
||||
export default BaseRenderer;
|
||||
27
ShadowEditor.Web/src/render/EditorRenderer.js
Normal file
27
ShadowEditor.Web/src/render/EditorRenderer.js
Normal file
@ -0,0 +1,27 @@
|
||||
import BaseRenderer from './BaseRenderer';
|
||||
|
||||
/**
|
||||
* 编辑器渲染器
|
||||
*/
|
||||
function EditorRenderer() {
|
||||
BaseRenderer.call(this);
|
||||
};
|
||||
|
||||
EditorRenderer.prototype = Object.create(BaseRenderer.prototype);
|
||||
EditorRenderer.prototype.constructor = EditorRenderer;
|
||||
|
||||
EditorRenderer.prototype.create = function () {
|
||||
return new Promise(resolve => {
|
||||
resolve();
|
||||
});
|
||||
};
|
||||
|
||||
EditorRenderer.prototype.render = function (scene, camera, renderer) {
|
||||
|
||||
};
|
||||
|
||||
EditorRenderer.prototype.dispose = function () {
|
||||
|
||||
};
|
||||
|
||||
export default EditorRenderer;
|
||||
27
ShadowEditor.Web/src/render/EffectRenderer.js
Normal file
27
ShadowEditor.Web/src/render/EffectRenderer.js
Normal file
@ -0,0 +1,27 @@
|
||||
import BaseRenderer from './BaseRenderer';
|
||||
|
||||
/**
|
||||
* 特效渲染器
|
||||
*/
|
||||
function EffectRenderer() {
|
||||
BaseRenderer.call(this);
|
||||
};
|
||||
|
||||
EffectRenderer.prototype = Object.create(BaseRenderer.prototype);
|
||||
EffectRenderer.prototype.constructor = EffectRenderer;
|
||||
|
||||
EffectRenderer.prototype.create = function () {
|
||||
return new Promise(resolve => {
|
||||
resolve();
|
||||
});
|
||||
};
|
||||
|
||||
EffectRenderer.prototype.render = function (scene, camera, renderer) {
|
||||
|
||||
};
|
||||
|
||||
EffectRenderer.prototype.dispose = function () {
|
||||
|
||||
};
|
||||
|
||||
export default EffectRenderer;
|
||||
Loading…
x
Reference in New Issue
Block a user