update constant.go

This commit is contained in:
tengge 2020-05-25 20:16:05 +08:00
parent ec63f6e1e7
commit 007dc7ffaf

View File

@ -7,56 +7,50 @@
package server
// Collection name is the table name we store data in mongo.
// History suffix is the suffix we add to a scene collection to store history scene data.
// Version field is the field we add to a scene record, and it is the scene version number.
const (
// CategoryCollectionName category collection name
// CategoryCollectionName is the collection name that we store categories in mongo.
CategoryCollectionName string = "_Category"
// SceneCollectionName scene collection name
// SceneCollectionName is the collection name that we store scenes in mongo.
SceneCollectionName string = "_Scene"
// MeshCollectionName mesh collection name
// MeshCollectionName is the collection name that we store meshes in mongo.
MeshCollectionName string = "_Mesh"
// MapCollectionName map collection name
// MapCollectionName is the collection name that we store textures in mongo.
MapCollectionName string = "_Map"
// MaterialCollectionName material collection name
// MaterialCollectionName is the collection name that we store materials in mongo.
MaterialCollectionName string = "_Material"
// AudioCollectionName audio collection name
// AudioCollectionName is the collection name that we store audios in mongo.
AudioCollectionName string = "_Audio"
// AnimationCollectionName animation collection name
// AnimationCollectionName is the collection name that we store animations in mongo.
AnimationCollectionName string = "_Animation"
// ParticleCollectionName particle collection name
// ParticleCollectionName is the collection name that we store particles in mongo.
ParticleCollectionName string = "_Particle"
// PrefabCollectionName prefab collection name
// PrefabCollectionName is the collection name that we store prefabs in mongo.
PrefabCollectionName string = "_Prefab"
// CharacterCollectionName character collection name
// CharacterCollectionName is the collection name that we store characters in mongo.
CharacterCollectionName string = "_Character"
// ScreenshotCollectionName screenshot collection name
// ScreenshotCollectionName is the collection name that we store screenshots in mongo.
ScreenshotCollectionName string = "_Screenshot"
// VideoCollectionName video collection name
// VideoCollectionName is the collection name that we store videos in mongo.
VideoCollectionName string = "_Video"
// FileCollectionName file collection name
// FileCollectionName is the collection name that we store files in mongo.
FileCollectionName string = "_File"
// ConfigCollectionName config collection name
// ConfigCollectionName is the collection name that we store system configs in mongo.
ConfigCollectionName string = "_Config"
// RoleCollectionName role collection name
// RoleCollectionName is the collection name that we store roles in mongo.
RoleCollectionName string = "_Role"
// UserCollectionName user collection name
// UserCollectionName is the collection name that we store users in mongo.
UserCollectionName string = "_User"
// OperatingAuthorityCollectionName operating authority collectionname
// OperatingAuthorityCollectionName is the collection name that we store roles' authorities in mongo.
OperatingAuthorityCollectionName string = "_OperatingAuthority"
// DepartmentCollectionName department collection name
// DepartmentCollectionName is the collection name that we store departments in mongo.
DepartmentCollectionName string = "_Department"
// PluginCollectionName plugin collection name
// PluginCollectionName is the collection name that we store plugins in mongo.
PluginCollectionName string = "_Plugin"
// TypefaceCollectionName typeface collection name
// TypefaceCollectionName is the collection name that we store typefaces in mongo.
TypefaceCollectionName string = "_Typeface"
// ExportSceneListCollectionName export scene list collection name
ExportSceneListCollectionName string = "_ExportSceneList"
// HistorySuffix history suffix
// HistorySuffix is the suffix we add to a scene collection to store history data.
HistorySuffix string = "_history"
// VersionField version field
// VersionField is the field we add to scene history records, and it is the scene version number.
VersionField string = "_version"
)