using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ShadowEditor.Server
{
    /// <summary>
    /// 常量
    /// </summary>
    public static class Constant
    {
        /// <summary>
        /// 场景分类表名
        /// </summary>
        public const string SceneTypeCollectionName = "_SceneType";

        /// <summary>
        /// 场景表名
        /// </summary>
        public const string SceneCollectionName = "_Scene";

        /// <summary>
        /// 模型分类表名
        /// </summary>
        public const string MeshTypeCollectionName = "_ModelType";

        /// <summary>
        /// 模型表名
        /// </summary>
        public const string MeshCollectionName = "_Model";
    }
}
