// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
'use strict';

/**
 * @param {THREE.LoadingManager} manager
 */
THREE.DRACOLoader = function(manager) {
    this.timeLoaded = 0;
    this.manager = manager || THREE.DefaultLoadingManager;
    this.materials = null;
    this.verbosity = 0;
    this.attributeOptions = {};
    this.drawMode = THREE.TrianglesDrawMode;
    // Native Draco attribute type to Three.JS attribute type.
    this.nativeAttributeMap = {
      'position' : 'POSITION',
      'normal' : 'NORMAL',
      'color' : 'COLOR',
      'uv' : 'TEX_COORD'
    };
};

THREE.DRACOLoader.prototype = {

    constructor: THREE.DRACOLoader,

    load: function(url, onLoad, onProgress, onError) {
        var scope = this;
        var loader = new THREE.FileLoader(scope.manager);
        loader.setPath(this.path);
        loader.setResponseType('arraybuffer');
        if (this.crossOrigin !== undefined) {
          loader.crossOrigin = this.crossOrigin;
        }
        loader.load(url, function(blob) {
            scope.decodeDracoFile(blob, onLoad);
        }, onProgress, onError);
    },

    setPath: function(value) {
        this.path = value;
        return this;
    },

    setCrossOrigin: function(value) {
        this.crossOrigin = value;
        return this;
    },

    setVerbosity: function(level) {
        this.verbosity = level;
        return this;
    },

    /**
     *  Sets desired mode for generated geometry indices.
     *  Can be either:
     *      THREE.TrianglesDrawMode
     *      THREE.TriangleStripDrawMode
     */
    setDrawMode: function(drawMode) {
        this.drawMode = drawMode;
        return this;
    },

    /**
     * Skips dequantization for a specific attribute.
     * |attributeName| is the THREE.js name of the given attribute type.
     * The only currently supported |attributeName| is 'position', more may be
     * added in future.
     */
    setSkipDequantization: function(attributeName, skip) {
        var skipDequantization = true;
        if (typeof skip !== 'undefined')
          skipDequantization = skip;
        this.getAttributeOptions(attributeName).skipDequantization =
            skipDequantization;
        return this;
    },

    /**
     * |attributeUniqueIdMap| specifies attribute unique id for an attribute in
     * the geometry to be decoded. The name of the attribute must be one of the
     * supported attribute type in Three.JS, including:
     *     'position',
     *     'color',
     *     'normal',
     *     'uv',
     *     'uv2',
     *     'skinIndex',
     *     'skinWeight'.
     * The format is:
     *     attributeUniqueIdMap[attributeName] = attributeId
     */
    decodeDracoFile: function(rawBuffer, callback, attributeUniqueIdMap,
                              attributeTypeMap) {
      var scope = this;
      THREE.DRACOLoader.getDecoderModule()
          .then( function ( module ) {
            scope.decodeDracoFileInternal( rawBuffer, module.decoder, callback,
              attributeUniqueIdMap || {}, attributeTypeMap || {});
          });
    },

    decodeDracoFileInternal: function(rawBuffer, dracoDecoder, callback,
                                      attributeUniqueIdMap, attributeTypeMap) {
      /*
       * Here is how to use Draco Javascript decoder and get the geometry.
       */
      var buffer = new dracoDecoder.DecoderBuffer();
      buffer.Init(new Int8Array(rawBuffer), rawBuffer.byteLength);
      var decoder = new dracoDecoder.Decoder();

      /*
       * Determine what type is this file: mesh or point cloud.
       */
      var geometryType = decoder.GetEncodedGeometryType(buffer);
      if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
        if (this.verbosity > 0) {
          console.log('Loaded a mesh.');
        }
      } else if (geometryType == dracoDecoder.POINT_CLOUD) {
        if (this.verbosity > 0) {
          console.log('Loaded a point cloud.');
        }
      } else {
        var errorMsg = 'THREE.DRACOLoader: Unknown geometry type.'
        console.error(errorMsg);
        throw new Error(errorMsg);
      }
      callback(this.convertDracoGeometryTo3JS(dracoDecoder, decoder,
          geometryType, buffer, attributeUniqueIdMap, attributeTypeMap));
    },

    addAttributeToGeometry: function(dracoDecoder, decoder, dracoGeometry,
                                     attributeName, attributeType, attribute, 
                                     geometry, geometryBuffer) {
      if (attribute.ptr === 0) {
        var errorMsg = 'THREE.DRACOLoader: No attribute ' + attributeName;
        console.error(errorMsg);
        throw new Error(errorMsg);
      }

      var numComponents = attribute.num_components();
      var numPoints = dracoGeometry.num_points();
      var numValues = numPoints * numComponents;
      var attributeData;
      var TypedBufferAttribute;

      switch ( attributeType ) {

        case Float32Array:
          attributeData = new dracoDecoder.DracoFloat32Array();
          decoder.GetAttributeFloatForAllPoints(
            dracoGeometry, attribute, attributeData);
          geometryBuffer[ attributeName ] = new Float32Array( numValues );
          TypedBufferAttribute = THREE.Float32BufferAttribute;
          break;

        case Int8Array:
          attributeData = new dracoDecoder.DracoInt8Array();
          decoder.GetAttributeInt8ForAllPoints(
            dracoGeometry, attribute, attributeData );
          geometryBuffer[ attributeName ] = new Int8Array( numValues );
          TypedBufferAttribute = THREE.Int8BufferAttribute;
          break;

        case Int16Array:
          attributeData = new dracoDecoder.DracoInt16Array();
          decoder.GetAttributeInt16ForAllPoints(
            dracoGeometry, attribute, attributeData);
          geometryBuffer[ attributeName ] = new Int16Array( numValues );
          TypedBufferAttribute = THREE.Int16BufferAttribute;
          break;

        case Int32Array:
          attributeData = new dracoDecoder.DracoInt32Array();
          decoder.GetAttributeInt32ForAllPoints(
            dracoGeometry, attribute, attributeData);
          geometryBuffer[ attributeName ] = new Int32Array( numValues );
          TypedBufferAttribute = THREE.Int32BufferAttribute;
          break;

        case Uint8Array:
          attributeData = new dracoDecoder.DracoUInt8Array();
          decoder.GetAttributeUInt8ForAllPoints(
            dracoGeometry, attribute, attributeData);
          geometryBuffer[ attributeName ] = new Uint8Array( numValues );
          TypedBufferAttribute = THREE.Uint8BufferAttribute;
          break;

        case Uint16Array:
          attributeData = new dracoDecoder.DracoUInt16Array();
          decoder.GetAttributeUInt16ForAllPoints(
            dracoGeometry, attribute, attributeData);
          geometryBuffer[ attributeName ] = new Uint16Array( numValues );
          TypedBufferAttribute = THREE.Uint16BufferAttribute;
          break;

        case Uint32Array:
          attributeData = new dracoDecoder.DracoUInt32Array();
          decoder.GetAttributeUInt32ForAllPoints(
            dracoGeometry, attribute, attributeData);
          geometryBuffer[ attributeName ] = new Uint32Array( numValues );
          TypedBufferAttribute = THREE.Uint32BufferAttribute;
          break;

        default:
          var errorMsg = 'THREE.DRACOLoader: Unexpected attribute type.';
          console.error( errorMsg );
          throw new Error( errorMsg );

      }
      
      // Copy data from decoder.
      for (var i = 0; i < numValues; i++) {
        geometryBuffer[attributeName][i] = attributeData.GetValue(i);
      }
      // Add attribute to THREEJS geometry for rendering.
      geometry.addAttribute(attributeName,
          new TypedBufferAttribute(geometryBuffer[attributeName],
            numComponents));
      dracoDecoder.destroy(attributeData);
    },

    convertDracoGeometryTo3JS: function(dracoDecoder, decoder, geometryType,
                                        buffer, attributeUniqueIdMap,
                                        attributeTypeMap) {
        if (this.getAttributeOptions('position').skipDequantization === true) {
          decoder.SkipAttributeTransform(dracoDecoder.POSITION);
        }
        var dracoGeometry;
        var decodingStatus;
        const start_time = performance.now();
        if (geometryType === dracoDecoder.TRIANGULAR_MESH) {
          dracoGeometry = new dracoDecoder.Mesh();
          decodingStatus = decoder.DecodeBufferToMesh(buffer, dracoGeometry);
        } else {
          dracoGeometry = new dracoDecoder.PointCloud();
          decodingStatus =
              decoder.DecodeBufferToPointCloud(buffer, dracoGeometry);
        }
        if (!decodingStatus.ok() || dracoGeometry.ptr == 0) {
          var errorMsg = 'THREE.DRACOLoader: Decoding failed: ';
          errorMsg += decodingStatus.error_msg();
          console.error(errorMsg);
          dracoDecoder.destroy(decoder);
          dracoDecoder.destroy(dracoGeometry);
          throw new Error(errorMsg);
        }

        var decode_end = performance.now();
        dracoDecoder.destroy(buffer);
        /*
         * Example on how to retrieve mesh and attributes.
         */
        var numFaces;
        if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
          numFaces = dracoGeometry.num_faces();
          if (this.verbosity > 0) {
            console.log('Number of faces loaded: ' + numFaces.toString());
          }
        } else {
          numFaces = 0;
        }

        var numPoints = dracoGeometry.num_points();
        var numAttributes = dracoGeometry.num_attributes();
        if (this.verbosity > 0) {
          console.log('Number of points loaded: ' + numPoints.toString());
          console.log('Number of attributes loaded: ' +
              numAttributes.toString());
        }

        // Verify if there is position attribute.
        var posAttId = decoder.GetAttributeId(dracoGeometry,
                                              dracoDecoder.POSITION);
        if (posAttId == -1) {
          var errorMsg = 'THREE.DRACOLoader: No position attribute found.';
          console.error(errorMsg);
          dracoDecoder.destroy(decoder);
          dracoDecoder.destroy(dracoGeometry);
          throw new Error(errorMsg);
        }
        var posAttribute = decoder.GetAttribute(dracoGeometry, posAttId);

        // Structure for converting to THREEJS geometry later.
        var geometryBuffer = {};
        // Import data to Three JS geometry.
        var geometry = new THREE.BufferGeometry();

        // Add native Draco attribute type to geometry.
        for (var attributeName in this.nativeAttributeMap) {
          // The native attribute type is only used when no unique Id is
          // provided. For example, loading .drc files.
          if (attributeUniqueIdMap[attributeName] === undefined) {
            var attId = decoder.GetAttributeId(dracoGeometry,
                dracoDecoder[this.nativeAttributeMap[attributeName]]);
            if (attId !== -1) {
              if (this.verbosity > 0) {
                console.log('Loaded ' + attributeName + ' attribute.');
              }
              var attribute = decoder.GetAttribute(dracoGeometry, attId);
              this.addAttributeToGeometry(dracoDecoder, decoder, dracoGeometry,
                  attributeName, Float32Array, attribute, geometry, geometryBuffer);
            }
          }
        }

        // Add attributes of user specified unique id. E.g. GLTF models.
        for (var attributeName in attributeUniqueIdMap) {
          var attributeType = attributeTypeMap[attributeName] || Float32Array;
          var attributeId = attributeUniqueIdMap[attributeName];
          var attribute = decoder.GetAttributeByUniqueId(dracoGeometry,
                                                         attributeId);
          this.addAttributeToGeometry(dracoDecoder, decoder, dracoGeometry,
              attributeName, attributeType, attribute, geometry, geometryBuffer);
        }

        // For mesh, we need to generate the faces.
        if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
          if (this.drawMode === THREE.TriangleStripDrawMode) {
            var stripsArray = new dracoDecoder.DracoInt32Array();
            var numStrips = decoder.GetTriangleStripsFromMesh(
                dracoGeometry, stripsArray);
            geometryBuffer.indices = new Uint32Array(stripsArray.size());
            for (var i = 0; i < stripsArray.size(); ++i) {
              geometryBuffer.indices[i] = stripsArray.GetValue(i);
            }
            dracoDecoder.destroy(stripsArray);
          } else {
            var numIndices = numFaces * 3;
            geometryBuffer.indices = new Uint32Array(numIndices);
            var ia = new dracoDecoder.DracoInt32Array();
            for (var i = 0; i < numFaces; ++i) {
              decoder.GetFaceFromMesh(dracoGeometry, i, ia);
              var index = i * 3;
              geometryBuffer.indices[index] = ia.GetValue(0);
              geometryBuffer.indices[index + 1] = ia.GetValue(1);
              geometryBuffer.indices[index + 2] = ia.GetValue(2);
            }
            dracoDecoder.destroy(ia);
         }
        }

        geometry.drawMode = this.drawMode;
        if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
          geometry.setIndex(new(geometryBuffer.indices.length > 65535 ?
                THREE.Uint32BufferAttribute : THREE.Uint16BufferAttribute)
              (geometryBuffer.indices, 1));
        }
        var posTransform = new dracoDecoder.AttributeQuantizationTransform();
        if (posTransform.InitFromAttribute(posAttribute)) {
          // Quantized attribute. Store the quantization parameters into the
          // THREE.js attribute.
          geometry.attributes['position'].isQuantized = true;
          geometry.attributes['position'].maxRange = posTransform.range();
          geometry.attributes['position'].numQuantizationBits =
              posTransform.quantization_bits();
          geometry.attributes['position'].minValues = new Float32Array(3);
          for (var i = 0; i < 3; ++i) {
            geometry.attributes['position'].minValues[i] =
                posTransform.min_value(i);
          }
        }
        dracoDecoder.destroy(posTransform);
        dracoDecoder.destroy(decoder);
        dracoDecoder.destroy(dracoGeometry);

        this.decode_time = decode_end - start_time;
        this.import_time = performance.now() - decode_end;

        if (this.verbosity > 0) {
          console.log('Decode time: ' + this.decode_time);
          console.log('Import time: ' + this.import_time);
        }
        return geometry;
    },

    isVersionSupported: function(version, callback) {
        THREE.DRACOLoader.getDecoderModule()
            .then( function ( module ) {
              callback( module.decoder.isVersionSupported( version ) );
            });
    },

    getAttributeOptions: function(attributeName) {
        if (typeof this.attributeOptions[attributeName] === 'undefined')
          this.attributeOptions[attributeName] = {};
        return this.attributeOptions[attributeName];
    }
};

THREE.DRACOLoader.decoderPath = './';
THREE.DRACOLoader.decoderConfig = {};
THREE.DRACOLoader.decoderModulePromise = null;

/**
 * Sets the base path for decoder source files.
 * @param {string} path
 */
THREE.DRACOLoader.setDecoderPath = function ( path ) {
  THREE.DRACOLoader.decoderPath = path;
};

/**
 * Sets decoder configuration and releases singleton decoder module. Module
 * will be recreated with the next decoding call.
 * @param {Object} config
 */
THREE.DRACOLoader.setDecoderConfig = function ( config ) {
  var wasmBinary = THREE.DRACOLoader.decoderConfig.wasmBinary;
  THREE.DRACOLoader.decoderConfig = config || {};
  THREE.DRACOLoader.releaseDecoderModule();

  // Reuse WASM binary.
  if ( wasmBinary ) THREE.DRACOLoader.decoderConfig.wasmBinary = wasmBinary;
};

/**
 * Releases the singleton DracoDecoderModule instance. Module will be recreated
 * with the next decoding call.
 */
THREE.DRACOLoader.releaseDecoderModule = function () {
  THREE.DRACOLoader.decoderModulePromise = null;
};

/**
 * Gets WebAssembly or asm.js singleton instance of DracoDecoderModule
 * after testing for browser support. Returns Promise that resolves when
 * module is available.
 * @return {Promise<{decoder: DracoDecoderModule}>}
 */
THREE.DRACOLoader.getDecoderModule = function () {
  var scope = this;
  var path = THREE.DRACOLoader.decoderPath;
  var config = THREE.DRACOLoader.decoderConfig;
  var promise = THREE.DRACOLoader.decoderModulePromise;

  if ( promise ) return promise;

  // Load source files.
  if ( typeof DracoDecoderModule !== 'undefined' ) {
    // Loaded externally.
    promise = Promise.resolve();
  } else if ( typeof WebAssembly !== 'object' || config.type === 'js' ) {
    // Load with asm.js.
    promise = THREE.DRACOLoader._loadScript( path + 'draco_decoder.js' );
  } else {
    // Load with WebAssembly.
    config.wasmBinaryFile = path + 'draco_decoder.wasm';
    promise = THREE.DRACOLoader._loadScript( path + 'draco_wasm_wrapper.js' )
        .then( function () {
          return THREE.DRACOLoader._loadArrayBuffer( config.wasmBinaryFile );
        } )
        .then( function ( wasmBinary ) {
          config.wasmBinary = wasmBinary;
        } );
  }

  // Wait for source files, then create and return a decoder.
  promise = promise.then( function () {
    return new Promise( function ( resolve ) {
      config.onModuleLoaded = function ( decoder ) {
        scope.timeLoaded = performance.now();
        // Module is Promise-like. Wrap before resolving to avoid loop.
        resolve( { decoder: decoder } );
      };
      DracoDecoderModule( config );
    } );
  } );

  THREE.DRACOLoader.decoderModulePromise = promise;
  return promise;
};

/**
 * @param {string} src
 * @return {Promise}
 */
THREE.DRACOLoader._loadScript = function ( src ) {
  var prevScript = document.getElementById( 'decoder_script' );
  if ( prevScript !== null ) {
    prevScript.parentNode.removeChild( prevScript );
  }
  var head = document.getElementsByTagName( 'head' )[ 0 ];
  var script = document.createElement( 'script' );
  script.id = 'decoder_script';
  script.type = 'text/javascript';
  script.src = src;
  return new Promise( function ( resolve ) {
    script.onload = resolve;
    head.appendChild( script );
  });
};

/**
 * @param {string} src
 * @return {Promise}
 */
THREE.DRACOLoader._loadArrayBuffer = function ( src ) {
  var loader = new THREE.FileLoader();
  loader.setResponseType( 'arraybuffer' );
  return new Promise( function( resolve, reject ) {
    loader.load( src, resolve, undefined, reject );
  });
};
