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https://github.com/hiloteam/Hilo.git
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297 lines
8.9 KiB
JavaScript
297 lines
8.9 KiB
JavaScript
/**
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* Hilo
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* Copyright 2015 alibaba.com
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* Licensed under the MIT License
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*/
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/**
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* <iframe src='../../../examples/ParticleSystem.html?noHeader' width = '550' height = '400' scrolling='no'></iframe>
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* <br/>
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* @class 粒子系统
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* @augments Container
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* @module hilo/game/ParticleSystem
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* @requires hilo/core/Hilo
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* @requires hilo/core/Class
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* @requires hilo/view/View
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* @requires hilo/view/Container
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* @requires hilo/view/Bitmap
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* @requires hilo/view/Drawable
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* @requires hilo/util/util
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* @property {Number} [emitTime=0.2] 发射间隔
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* @property {Number} [emitTimeVar=0] 发射间隔变化量
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* @property {Number} [emitNum=10] 每次发射数量
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* @property {Number} [emitNumVar=0] 每次发射数量变化量
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* @property {Number} [emitterX=0] 发射器位置x
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* @property {Number} [emitterY=0] 发射器位置y
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* @property {Number} [totalTime=Infinity] 总时间
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* @property {Number} [gx=0] 重力加速度x
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* @property {Number} [gy=0] 重力加速度y
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* @param {Object} properties 创建对象的属性参数。可包含此类所有可写属性。
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* @param {Object} properties.particle 粒子属性配置
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* @param {Number} [properties.particle.x=0] x位置
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* @param {Number} [properties.particle.y=0] y位置
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* @param {Number} [properties.particle.vx=0] x速度
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* @param {Number} [properties.particle.vy=0] y速度
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* @param {Number} [properties.particle.ax=0] x加速度
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* @param {Number} [properties.particle.ay=0] y加速度
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* @param {Number} [properties.particle.life=1] 粒子存活时间,单位s
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* @param {Number} [properties.particle.alpha=1] 透明度
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* @param {Number} [properties.particle.alphaV=0] 透明度变化
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* @param {Number} [properties.particle.scale=1] 缩放
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* @param {Number} [properties.particle.scaleV=0] 缩放变化速度
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*/
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var ParticleSystem = (function(){
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//粒子属性
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var props = ['x', 'y', 'vx', 'vy', 'ax', 'ay', 'rotation', 'rotationV', 'scale', 'scaleV', 'alpha', 'alphaV', 'life'];
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var PROPS = [];
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for(var i = 0, l = props.length;i < l;i ++){
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var p = props[i];
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PROPS.push(p);
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PROPS.push(p + "Var");
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}
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//粒子默认值
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var PROPS_DEFAULT = {
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x: 0,
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y: 0,
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vx: 0,
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vy: 0,
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ax: 0,
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ay: 0,
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scale:1,
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scaleV:0,
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alpha:1,
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alphaV:0,
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rotation: 0,
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rotationV: 0,
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life: 1
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};
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var diedParticles = [];
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var ParticleSystem = Class.create(/** @lends ParticleSystem.prototype */{
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Extends:Container,
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constructor:function(properties){
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this.id = this.id || properties.id || Hilo.getUid("ParticleSystem");
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this.emitterX = 0;
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this.emitterY = 0;
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this.gx = 0;
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this.gy = 0;
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this.totalTime = Infinity;
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this.emitNum = 10;
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this.emitNumVar = 0;
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this.emitTime = .2;
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this.emitTimeVar = 0;
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this.particle = {};
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ParticleSystem.superclass.constructor.call(this, properties);
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this.reset(properties);
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},
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Statics:{
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PROPS:PROPS,
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PROPS_DEFAULT:PROPS_DEFAULT,
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diedParticles:diedParticles
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},
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/**
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* 重置属性
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* @param {Object} cfg
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*/
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reset: function(cfg) {
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util.copy(this, cfg);
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this.particle.system = this;
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if(this.totalTime <= 0){
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this.totalTime = Infinity;
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}
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},
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/**
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* 更新
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* @param {Number} dt 间隔时间 单位ms
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*/
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onUpdate: function(dt) {
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dt *= .001;
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if (this._isRun) {
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this._totalRunTime += dt;
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this._currentRunTime += dt;
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if (this._currentRunTime >= this._emitTime) {
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this._currentRunTime = 0;
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this._emitTime = getRandomValue(this.emitTime, this.emitTimeVar);
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this._emit();
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}
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if (this._totalRunTime >= this.totalTime) {
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this.stop();
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}
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}
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},
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/**
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* 发射粒子
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*/
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_emit: function() {
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var num = getRandomValue(this.emitNum, this.emitNumVar)>>0;
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for (var i = 0; i < num; i++) {
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this.addChild(Particle.create(this.particle));
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}
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},
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/**
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* 开始发射粒子
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*/
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start: function() {
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this.stop(true);
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this._currentRunTime = 0;
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this._totalRunTime = 0;
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this._isRun = true;
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this._emitTime = getRandomValue(this.emitTime, this.emitTimeVar);
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},
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/**
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* 停止发射粒子
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* @param {Boolean} clear 是否清除所有粒子
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*/
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stop: function(clear) {
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this._isRun = false;
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if (clear) {
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for (var i = this.children.length - 1; i >= 0; i--) {
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this.children[i].destroy();
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}
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}
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}
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});
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/**
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* @class 粒子
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* @inner
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* @param {Number} vx x速度
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* @param {Number} vy y速度
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* @param {Number} ax x加速度
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* @param {Number} ay y加速度
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* @param {Number} scaleV 缩放变化速度
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* @param {Number} alphaV 透明度变换速度
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* @param {Number} rotationV 旋转速度
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* @param {Number} life 存活时间
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*/
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var Particle = Class.create({
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Extends:View,
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constructor:function(properties){
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this.id = this.id || properties.id || Hilo.getUid("Particle");
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Particle.superclass.constructor.call(this, properties);
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this.init(properties);
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},
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/**
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* 更新粒子。
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*/
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onUpdate: function(dt) {
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dt *= .001;
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if(this._died){
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return false;
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}
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var ax = this.ax + this.system.gx;
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var ay = this.ay + this.system.gy;
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this.vx += ax * dt;
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this.vy += ay * dt;
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this.x += this.vx * dt;
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this.y += this.vy * dt;
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this.rotation += this.rotationV;
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if (this._time > .1) {
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this.alpha += this.alphaV;
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}
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this.scale += this.scaleV;
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this.scaleX = this.scaleY = this.scale;
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this._time += dt;
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if (this._time >= this.life || this.alpha <= 0) {
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this.destroy();
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return false;
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}
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},
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/**
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* 设置粒子图像。
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*/
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setImage: function(img, frame) {
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this.drawable = this.drawable||new Drawable();
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frame = frame || [0, 0, img.width, img.height];
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this.width = frame[2];
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this.height = frame[3];
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this.drawable.rect = frame;
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this.drawable.image = img;
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},
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/**
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* 销毁粒子
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*/
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destroy: function() {
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this._died = true;
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this.alpha = 0;
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this.removeFromParent();
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diedParticles.push(this);
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},
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/**
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* 初始化粒子。
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*/
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init: function(cfg) {
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this.system = cfg.system;
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this._died = false;
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this._time = 0;
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this.alpha = 1;
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for (var i = 0, l = PROPS.length; i < l; i++) {
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var p = PROPS[i];
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var v = cfg[p] === undefined ? PROPS_DEFAULT[p] : cfg[p];
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this[p] = getRandomValue(v, cfg[p + 'Var']);
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}
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this.x += this.system.emitterX;
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this.y += this.system.emitterY;
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if (cfg.image) {
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var frame = cfg.frame;
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if(frame && frame[0].length){
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frame = frame[(Math.random() * frame.length) >> 0];
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}
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this.setImage(cfg.image, frame);
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if(cfg.pivotX !== undefined){
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this.pivotX = cfg.pivotX * frame[2];
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}
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if(cfg.pivotY !== undefined){
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this.pivotY = cfg.pivotY * frame[3];
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}
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}
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},
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Statics:{
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/**
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* 生成粒子。
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* @param {Object} cfg 粒子参数。
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*/
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create:function(cfg) {
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if (diedParticles.length > 0) {
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var particle = diedParticles.pop();
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particle.init(cfg);
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return particle;
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} else {
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return new Particle(cfg);
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}
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}
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}
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});
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/**
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* Get the random value.
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* @private
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* @param {Number} value The value.
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* @param {Number} variances The variances.
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* @return {Number}
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*/
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function getRandomValue(value, variances){
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return variances ? value + (Math.random() - .5) * 2 * variances : value;
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}
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return ParticleSystem;
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})(); |