mirror of
https://github.com/hiloteam/Hilo.git
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102 lines
3.2 KiB
HTML
102 lines
3.2 KiB
HTML
<!doctype html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="user-scalable=no, width=device-width, minimum-scale=1, maximum-scale=1" />
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<title>tint - Hilo Example</title>
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<link rel="stylesheet" type="text/css" href="css/style.css">
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<script type="text/javascript" src="../build/standalone/hilo-standalone.min.js"></script>
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<script type="text/javascript" src="../build/flash/hilo-flash.min.js" data-auto="true"></script>
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<img src="images/fish.png" alt="" id="fish" style="display:none">
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<style>
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canvas{
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background: #fff;
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}
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</style>
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</head>
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<body onload="init();">
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<div id="header">
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<h1>view.tint</h1>
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<p>tint</p>
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</div>
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<div id="game-container"></div>
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<script type="text/javascript" src="js/demo.js"></script>
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<script type="text/javascript">
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function init(){
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//init stage
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var stage = new Hilo.Stage({
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renderType:renderType,
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container: gameContainer,
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width: stageWidth,
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height: stageHeight
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});
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//start stage ticker
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var ticker = new Hilo.Ticker(60);
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ticker.addTick(stage);
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ticker.start();
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//init texture atlas
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var atlas = new Hilo.TextureAtlas({
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image: 'images/fish.png',
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width: 174,
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height: 1512,
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frames: {
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frameWidth: 174,
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frameHeight: 126,
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numFrames: 12
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},
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sprites: {
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fish: {from:0, to:7}
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}
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});
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//create a fish sprite
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var maxX = stageWidth + 174;
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var maxY = stageHeight + 126;
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var minX = -174;
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var minY = -126;
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var num = 30;
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while(num--){
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var fish = new Hilo.Sprite({
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frames: atlas.getSprite('fish'),
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x: Math.random()*stageWidth,
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y: Math.random()*stageHeight,
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interval: 6,
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timeBased: false,
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loop: true,
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alpha:1,
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tint:Math.random()*0xffffff,
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pivotX:87,
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pivotY:63,
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onUpdate: function(){
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if(this.x > maxX){
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this.x = minX;
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}
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else if(this.x < minX){
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this.x = maxX;
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}
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if(this.y > maxY){
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this.y = minY;
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}
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else if(this.y < minY){
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this.y = maxY;
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}
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this.x += this.vx;
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this.y += this.vy;
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}
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}).addTo(stage);
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var speed = 2;
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fish.rotation = Math.random()*360;
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fish.vy = Math.sin(fish.rotation*Math.PI/180) * speed;
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fish.vx = Math.cos(fish.rotation*Math.PI/180) * speed;
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}
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}
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</script>
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</body>
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</html>
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