Hilo/examples/drag.html
2017-06-29 14:46:24 +08:00

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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="user-scalable=no, width=device-width, minimum-scale=1, maximum-scale=1" />
<title>drag - Hilo Example</title>
<link rel="stylesheet" type="text/css" href="css/style.css">
<script type="text/javascript" src="../build/standalone/hilo-standalone.min.js"></script>
<script type="text/javascript" src="../build/flash/hilo-flash.min.js" data-auto="true"></script>
</head>
<body onload="init();">
<div id="header">
<h1>drag</h1>
<p>通过mix可以让view拥有拖拽功能支持拖拽范围限制</p>
</div>
<div id="game-container"></div>
<script type="text/javascript" src="js/demo.js"></script>
<script type="text/javascript">
function init(){
//init stage
var stage = new Hilo.Stage({
renderType:renderType,
container: gameContainer,
width: stageWidth,
height: stageHeight
});
stage.enableDOMEvent([Hilo.event.POINTER_START, Hilo.event.POINTER_MOVE, Hilo.event.POINTER_END]);
//start stage ticker
var ticker = new Hilo.Ticker(20);
ticker.addTick(stage);
ticker.start();
var container = new Hilo.Container({
x:winWidth * .1,
y:20,
width:winWidth * .8,
height:200,
background:"#f00"
}).addTo(stage);
//create a bitmap
var bmp = new Hilo.Bitmap({
image: 'images/fish.png',
rect: [0, 0, 174, 126],
x: container.x,
y: container.y
}).addTo(stage);
//mix drag
Hilo.util.copy(bmp, Hilo.drag);
bmp.startDrag([container.x, container.y, container.width - bmp.width, container.height - bmp.height]);
bmp.on("dragStart", function(e){
console.log("dragStart", e.detail.x, e.detail.y);
});
bmp.on("dragEnd", function(e){
console.log("dragEnd", e.detail.x, e.detail.y);
});
bmp.on("dragMove", function(e){
// console.log("dragMove", e.detail.x, e.detail.y);
});
document.ontouchstart = function(e){
e.preventDefault();
}
}
</script>
</body>
</html>