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https://github.com/hiloteam/Hilo.git
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88 lines
3.8 KiB
HTML
88 lines
3.8 KiB
HTML
<!doctype html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="user-scalable=no, width=device-width, minimum-scale=1, maximum-scale=1" />
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<title>Sprite - Hilo Example</title>
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<link rel="stylesheet" type="text/css" href="css/style.css">
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<script type="text/javascript" src="../build/standalone/hilo-standalone.min.js"></script>
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<script type="text/javascript" src="../build/flash/hilo-flash.min.js" data-auto="true"></script>
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<img src="images/fish.png" alt="" id="fish" style="display:none">
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</head>
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<body onload="init();">
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<div id="header">
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<h1>Sprite</h1>
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<p>Sprite是动画精灵类。它可以基于时间或帧。本示例提供了自定义frame的示例</p>
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</div>
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<div id="game-container"></div>
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<script type="text/javascript" src="js/demo.js"></script>
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<script type="text/javascript">
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function init(){
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//init stage
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var stage = new Hilo.Stage({
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renderType:renderType,
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container: gameContainer,
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width: stageWidth,
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height: stageHeight
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});
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//start stage ticker
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var ticker = new Hilo.Ticker(60);
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ticker.addTick(stage);
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ticker.start();
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var queue = new Hilo.LoadQueue([
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{id:'stand0', src:'./images/billd/stand0.png'},
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{id:'stand1', src:'./images/billd/stand1.png'}
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]);
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queue.start().on('complete', function(){
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var imgStand0 = queue.getContent('stand0');
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var imgStand1 = queue.getContent('stand1');
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var sprite0 = new Hilo.Sprite({
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x:100,
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y:10,
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frames:[
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{image:imgStand0,rect:[22 * 0, 0, 22, 22], duration:5, name:'stand0'},
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{image:imgStand0,rect:[22 * 1, 0, 22, 22], duration:5},
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{image:imgStand0,rect:[22 * 2, 0, 22, 22], duration:5},
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{image:imgStand0,rect:[22 * 3, 0, 22, 22], duration:5},
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{image:imgStand0,rect:[22 * 4, 0, 22, 22], duration:5},
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{image:imgStand0,rect:[22 * 5, 0, 22, 22], duration:5, next:'stand0'},
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{image:imgStand1,rect:[22 * 0, 0, 22, 22], duration:5, name:'stand1'},
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{image:imgStand1,rect:[22 * 1, 0, 22, 22], duration:5},
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{image:imgStand1,rect:[22 * 2, 0, 22, 22], duration:5},
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{image:imgStand1,rect:[22 * 3, 0, 22, 22], duration:5},
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{image:imgStand1,rect:[22 * 4, 0, 22, 22], duration:5},
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{image:imgStand1,rect:[22 * 6, 0, 22, 22], duration:5},
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{image:imgStand1,rect:[22 * 7, 0, 22, 22], duration:5, next:'stand1'}
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],
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onUpdate:function(){
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if(Math.random() < 0.01){
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this.goto('stand' + Math.floor(Math.random()*2))
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}
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}
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}).addTo(stage);
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var sprite1 = new Hilo.Sprite({
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x:200,
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y:10,
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frames:Hilo.TextureAtlas.createSpriteFrames([
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// name, frames, img, w, h, loop, duration
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["stand0", "0-5", imgStand0, 22, 22, true, 5],
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["stand1", "0-7", imgStand1, 22, 22, true, 5]
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]),
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onUpdate:function(){
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if(Math.random() < 0.01){
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this.goto('stand' + Math.floor(Math.random()*2))
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}
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}
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}).addTo(stage);
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});
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}
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</script>
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</body>
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</html>
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