mirror of
https://github.com/hiloteam/Hilo.git
synced 2025-12-08 20:35:59 +00:00
65 lines
2.0 KiB
HTML
65 lines
2.0 KiB
HTML
<!doctype html>
|
|
<html>
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="user-scalable=no, width=device-width, minimum-scale=1, maximum-scale=1" />
|
|
<title>resize - Hilo Example</title>
|
|
<link rel="stylesheet" type="text/css" href="css/style.css">
|
|
<script type="text/javascript" src="../build/standalone/hilo-standalone.min.js"></script>
|
|
<script type="text/javascript" src="../build/flash/hilo-flash.min.js" data-auto="true"></script>
|
|
<style>
|
|
#header{
|
|
position: absolute;
|
|
left: 0px;
|
|
top:0px;
|
|
z-index: 999;
|
|
background: none;
|
|
width: 100%;
|
|
pointer-events: none;
|
|
}
|
|
|
|
#header div{
|
|
display: none;
|
|
}
|
|
</style>
|
|
</head>
|
|
<body onload="init();">
|
|
<div id="header">
|
|
<p>屏幕自适应例子,通过缩放舞台宽高来实现</p>
|
|
</div>
|
|
<div id="game-container"></div>
|
|
<script type="text/javascript" src="js/demo.js"></script>
|
|
<script type="text/javascript">
|
|
function init(){
|
|
var gameWidth = 1440;
|
|
var gameHeight = 900;
|
|
|
|
//init stage
|
|
var stage = new Hilo.Stage({
|
|
renderType:renderType,
|
|
container: gameContainer,
|
|
width: gameWidth,
|
|
height: gameHeight,
|
|
scaleX:innerWidth/gameWidth,
|
|
scaleY:innerHeight/gameHeight
|
|
});
|
|
|
|
//start stage ticker
|
|
var ticker = new Hilo.Ticker(20);
|
|
ticker.addTick(stage);
|
|
ticker.start();
|
|
|
|
//create a bitmap
|
|
var bmp = new Hilo.Bitmap({
|
|
image: 'images/map.jpg',
|
|
}).addTo(stage);
|
|
|
|
window.onresize = function(){
|
|
stage.scaleX = innerWidth/gameWidth;
|
|
stage.scaleY = innerHeight/gameHeight;
|
|
stage.resize(gameWidth, gameHeight, true);
|
|
};
|
|
}
|
|
</script>
|
|
</body>
|
|
</html> |