mirror of
https://github.com/hiloteam/Hilo.git
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304 lines
8.4 KiB
JavaScript
304 lines
8.4 KiB
JavaScript
/**
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* Hilo
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* Copyright 2015 alibaba.com
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* Licensed under the MIT License
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*/
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/**
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* @class WebAudio audio playing module. It provides a better way to play and control audio, use on iOS6+ platform.
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* Compatibility:iOS6+、Chrome33+、Firefox28+ supported,but all Android browsers do not support.
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* @param {Object} properties create object properties, include all writable properties of this class.
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* @module hilo/media/WebAudio
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* @requires hilo/core/Class
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* @requires hilo/util/util
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* @requires hilo/event/EventMixin
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* @property {String} src The source of the playing audio.
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* @property {Boolean} loop Is loop playback, default value is false.
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* @property {Boolean} autoPlay Is the audio autoplay, default value is false.
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* @property {Boolean} loaded Is the audio resource loaded, readonly!
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* @property {Boolean} playing Is the audio playing, readonly!
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* @property {Number} duration The duration of the audio, readonly!
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* @property {Number} volume The volume of the audio, value between 0 to 1.
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* @property {Boolean} muted Is the audio muted, default value is false.
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*/
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var WebAudio = (function(){
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var context = null;
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try {
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var AudioContext = window.AudioContext || window.webkitAudioContext;
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if (AudioContext) {
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context = new AudioContext();
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}
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} catch(e) {
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context = null;
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}
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return Class.create(/** @lends WebAudio.prototype */{
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Mixes: EventMixin,
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constructor: function(properties){
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util.copy(this, properties, true);
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this._init();
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},
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src: null,
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loop: false,
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autoPlay: false,
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loaded: false,
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playing: false,
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duration: 0,
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volume: 1,
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muted: false,
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_context: null, //WebAudio上下文 the WebAudio Context
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_gainNode: null, //音量控制器 the volume controller
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_buffer: null, //音频缓冲文件 the audio file buffer
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_audioNode: null, //音频播放器 the audio playing node
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_startTime: 0, //开始播放时间戳 the start time to play the audio
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_offset: 0, //播放偏移量 the offset of current playing audio
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/**
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* @private Initialize.
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*/
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_init:function(){
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this._context = context;
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this._gainNode = context.createGain ? context.createGain() : context.createGainNode();
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this._gainNode.connect(context.destination);
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this._onAudioEvent = this._onAudioEvent.bind(this);
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this._onDecodeComplete = this._onDecodeComplete.bind(this);
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this._onDecodeError = this._onDecodeError.bind(this);
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},
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/**
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* Load audio file. Note: use XMLHttpRequest to load the audio, should pay attention to cross-origin problem.
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*/
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load: function(){
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if(!this._buffer){
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var buffer = WebAudio._bufferCache[this.src];
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if(buffer){
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this._onDecodeComplete(buffer);
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}
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else{
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var request = new XMLHttpRequest();
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request.src = this.src;
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request.open('GET', this.src, true);
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request.responseType = 'arraybuffer';
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request.onload = this._onAudioEvent;
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request.onprogress = this._onAudioEvent;
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request.onerror = this._onAudioEvent;
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request.send();
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}
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this._buffer = true;
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}
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return this;
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},
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/**
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* @private
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*/
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_onAudioEvent: function(e){
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// console.log('onAudioEvent:', e.type);
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var type = e.type;
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switch(type){
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case 'load':
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var request = e.target;
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request.onload = request.onprogress = request.onerror = null;
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this._context.decodeAudioData(request.response, this._onDecodeComplete, this._onDecodeError);
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request = null;
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break;
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case 'ended':
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this.playing = false;
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this.fire('end');
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if(this.loop) this._doPlay();
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break;
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case 'progress':
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this.fire(e);
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break;
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case 'error':
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this.fire(e);
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break;
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}
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},
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/**
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* @private
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*/
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_onDecodeComplete: function(audioBuffer){
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if(!WebAudio._bufferCache[this.src]){
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WebAudio._bufferCache[this.src] = audioBuffer;
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}
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this._buffer = audioBuffer;
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this.loaded = true;
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this.duration = audioBuffer.duration;
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this.fire('load');
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if(this.autoPlay) this._doPlay();
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},
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/**
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* @private
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*/
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_onDecodeError: function(){
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this.fire('error');
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},
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/**
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* @private
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*/
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_doPlay: function(){
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this._clearAudioNode();
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var audioNode = this._context.createBufferSource();
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//some old browser are noteOn/noteOff -> start/stop
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if(!audioNode.start){
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audioNode.start = audioNode.noteOn;
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audioNode.stop = audioNode.noteOff;
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}
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audioNode.buffer = this._buffer;
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audioNode.onended = this._onAudioEvent;
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this._gainNode.gain.value = this.muted ? 0 : this.volume;
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audioNode.connect(this._gainNode);
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audioNode.start(0, this._offset);
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this._audioNode = audioNode;
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this._startTime = this._context.currentTime;
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this.playing = true;
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},
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/**
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* @private
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*/
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_clearAudioNode: function(){
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var audioNode = this._audioNode;
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if(audioNode){
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audioNode.onended = null;
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// audioNode.disconnect(this._gainNode);
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audioNode.disconnect(0);
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this._audioNode = null;
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}
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},
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/**
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* Play the audio. Restart playing the audio from the beginning if already playing.
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*/
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play: function(){
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if(this.playing) this.stop();
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if(this.loaded){
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this._doPlay();
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}else if(!this._buffer){
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this.autoPlay = true;
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this.load();
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}
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return this;
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},
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/**
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* Pause (halt) playing the audio.
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*/
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pause: function(){
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if(this.playing){
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this._audioNode.stop(0);
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this._offset += this._context.currentTime - this._startTime;
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this.playing = false;
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}
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return this;
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},
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/**
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* Continue to play the audio.
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*/
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resume: function(){
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if(!this.playing){
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this._doPlay();
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}
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return this;
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},
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/**
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* Stop playing the audio.
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*/
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stop: function(){
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if(this.playing){
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this._audioNode.stop(0);
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this._audioNode.disconnect();
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this._offset = 0;
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this.playing = false;
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}
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return this;
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},
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/**
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* Set the volume.
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*/
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setVolume: function(volume){
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if(this.volume != volume){
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this.volume = volume;
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this._gainNode.gain.value = volume;
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}
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return this;
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},
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/**
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* Set mute mode.
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*/
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setMute: function(muted){
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if(this.muted != muted){
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this.muted = muted;
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this._gainNode.gain.value = muted ? 0 : this.volume;
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}
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return this;
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},
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Statics: /** @lends WebAudio */ {
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/**
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* Does the browser support WebAudio.
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*/
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isSupported: context !== null,
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/**
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* Does browser activate WebAudio already.
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*/
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enabled: false,
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/**
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* Activate WebAudio. Note: Require user action events to activate. Once activated, can play audio without user action events.
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*/
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enable: function(){
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if(!this.enabled && context){
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var source = context.createBufferSource();
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source.buffer = context.createBuffer(1, 1, 22050);
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source.connect(context.destination);
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source.start ? source.start(0, 0, 0) : source.noteOn(0, 0, 0);
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this.enabled = true;
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return true;
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}
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return this.enabled;
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},
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/**
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* The audio buffer caches.
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* @private
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* @type {Object}
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*/
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_bufferCache:{},
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/**
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* Clear the audio buffer cache.
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* @param {String} url audio's url. if url is none, it will clear all buffer.
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*/
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clearBufferCache:function(url){
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if(url){
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this._bufferCache[url] = null;
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}
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else{
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this._bufferCache = {};
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}
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}
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}
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});
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})(); |