/**
* Hilo
* Copyright 2015 alibaba.com
* Licensed under the MIT License
*/
/**
*
*
* @class Graphics class contains a group of functions for creating vector graphics.
* @augments View
* @mixes CacheMixin
* @borrows CacheMixin#cache as #cache
* @borrows CacheMixin#updateCache as #updateCache
* @borrows CacheMixin#setCacheDirty as #setCacheDirty
* @param {Object} properties Properties parameters of the object to create. Contains all writable properties of this class.
* @module hilo/view/Graphics
* @requires hilo/core/Hilo
* @requires hilo/core/Class
* @requires hilo/view/View
* @requires hilo/view/CacheMixin
* @property {Number} lineWidth The thickness of lines in space units, default value is 1, readonly!
* @property {Number} lineAlpha The alpha value (transparency) of line, default value is 1, readonly!
* @property {String} lineCap The style of how every end point of line are drawn, value options: butt, round, square. default value is null, readonly!
* @property {String} lineJoin The joint style of two lines. value options: miter, round, bevel. default value is null, readonly!
* @property {Number} miterLimit The miter limit ratio in space units, works only when lineJoin value is miter. default value is 10, readonly!
* @property {String} strokeStyle The color or style to use for lines around shapes, default value is 0 (the black color), readonly!
* @property {String} fillStyle The color or style to use inside shapes, default value is 0 (the black color), readonly!
* @property {Number} fillAlpha The transparency of color or style inside shapes, default value is 0, readonly!
*/
var Graphics = (function(){
var canvas = document.createElement('canvas');
var helpContext = canvas.getContext && canvas.getContext('2d');
return Class.create(/** @lends Graphics.prototype */{
Extends: View,
Mixes:CacheMixin,
constructor: function(properties){
properties = properties || {};
this.id = this.id || properties.id || Hilo.getUid('Graphics');
Graphics.superclass.constructor.call(this, properties);
this._actions = [];
},
lineWidth: 1,
lineAlpha: 1,
lineCap: null, //'butt', 'round', 'square'
lineJoin: null, //'miter', 'round', 'bevel'
miterLimit: 10,
hasStroke: false,
strokeStyle: '0',
hasFill: false,
fillStyle: '0',
fillAlpha: 0,
/**
* Set the lines style for drawing shapes.
* @param {Number} thickness The thickness of lines, default value is 1.
* @param {String} lineColor The CSS color value of lines, default value is 0 (the black color).
* @param {Number} lineAlpha The transparency of lines, default value is 1 (fully opaque).
* @param {String} lineCap The style of how every end point of line are drawn, value options: butt, round, square. default value is null.
* @param {String} lineJoin The joint style of two lines. value options: miter, round, bevel. default value is null.
* @param {Number} miterLimit The miter limit ratio in space units, works only when lineJoin value is miter. default value is 10.
* @returns {Graphics} The Graphics Object.
*/
lineStyle: function(thickness, lineColor, lineAlpha, lineCap, lineJoin, miterLimit){
var me = this, addAction = me._addAction;
addAction.call(me, ['lineWidth', (me.lineWidth = thickness || 1)]);
addAction.call(me, ['strokeStyle', (me.strokeStyle = lineColor || '0')]);
addAction.call(me, ['lineAlpha', (me.lineAlpha = lineAlpha || 1)]);
if(lineCap != undefined) addAction.call(me, ['lineCap', (me.lineCap = lineCap)]);
if(lineJoin != undefined) addAction.call(me, ['lineJoin', (me.lineJoin = lineJoin)]);
if(miterLimit != undefined) addAction.call(me, ['miterLimit', (me.miterLimit = miterLimit)]);
me.hasStroke = true;
return me;
},
/**
* 设置虚线样式
* @param {Number[]} segments 一组描述交替绘制线段和间距(坐标空间单位)长度的数字
* @see https://developer.mozilla.org/zh-CN/docs/Web/API/CanvasRenderingContext2D/setLineDash
*/
setLineDash: function(segments){
return this._addAction(['setLineDash', segments]);
},
/**
* Set how to fill shapes and the transparency.
* @param {String} fill Filling style. this can be color, gradient or pattern.
* @param {Number} alpha Transparency.
* @returns {Graphics} The Graphics Object.
*/
beginFill: function(fill, alpha){
var me = this, addAction = me._addAction;
addAction.call(me, ['fillStyle', (me.fillStyle = fill)]);
addAction.call(me, ['fillAlpha', (me.fillAlpha = alpha || 1)]);
me.hasFill = true;
return me;
},
/**
* Apply and end lines-drawing and shapes-filling.
* @returns {Graphics} The Graphics Object.
*/
endFill: function(){
var me = this, addAction = me._addAction;
if(me.hasStroke) addAction.call(me, ['stroke']);
if(me.hasFill) addAction.call(me, ['fill']);
me.setCacheDirty(true);
return me;
},
/**
* Set linear gradient filling style to draw shapes.
* @param {Number} x0 The x-coordinate value of the linear gradient start point.
* @param {Number} y0 The y-coordinate value of the linear gradient start point.
* @param {Number} x1 The x-coordinate value of the linear gradient end point.
* @param {Number} y1 The y-coordinate value of the linear gradient end point.
* @param {Array} colors An array of CSS colors used in the linear gradient.
* @param {Array} ratios An array of position between start point and end point, should be one-to-one to colors in the colors array. each value range between 0.0 to 1.0.
* @returns {Graphics} The Graphics Object.
*/
beginLinearGradientFill: function(x0, y0, x1, y1, colors, ratios){
var me = this, gradient = helpContext.createLinearGradient(x0, y0, x1, y1);
for (var i = 0, len = colors.length; i < len; i++){
gradient.addColorStop(ratios[i], colors[i]);
}
me.hasFill = true;
return me._addAction(['fillStyle', (me.fillStyle = gradient)]);
},
/**
* Set radial gradient filling style to draw shapes.
* @param {Number} x0 The x-coordinate value of the radial gradient start circle.
* @param {Number} y0 The y-coordinate value of the radial gradient start circle.
* @param {Number} r0 The diameter of the radial gradient start circle.
* @param {Number} x1 The x-coordinate value of the radial gradient end circle.
* @param {Number} y1 The y-coordinate value of the radial gradient end circle.
* @param {Number} r1 The radius of the radial gradient end circle.
* @param {Array} colors An array of CSS colors used in the radial gradient.
* @param {Array} ratios An array of position between start circle and end circle, should be one-to-one to colors in the colors array. each value range between 0.0 to 1.0.
* @returns {Graphics} The Graphics Object.
*/
beginRadialGradientFill: function(x0, y0, r0, x1, y1, r1, colors, ratios){
var me = this, gradient = helpContext.createRadialGradient(x0, y0, r0, x1, y1, r1);
for (var i = 0, len = colors.length; i < len; i++)
{
gradient.addColorStop(ratios[i], colors[i]);
}
me.hasFill = true;
return me._addAction(['fillStyle', (me.fillStyle = gradient)]);
},
/**
* Begin an image filling pattern.
* @param {HTMLImageElement} image The Image to fill.
* @param {String} repetition The fill repetition style, can be one of valus:repeat, repeat-x, repeat-y, no-repeat. default valus is ''.
* @returns {Graphics} The Graphics Object.
*/
beginBitmapFill: function(image, repetition){
var me = this, pattern = helpContext.createPattern(image, repetition || '');
me.hasFill = true;
return me._addAction(['fillStyle', (me.fillStyle = pattern)]);
},
/**
* Begin a new path.
* @returns {Graphics} The Graphics Object.
*/
beginPath: function(){
return this._addAction(['beginPath']);
},
/**
* Close current path.
* @returns {Graphics} The Graphics Object.
*/
closePath: function(){
return this._addAction(['closePath']);
},
/**
* Move current drawing point to a new point on coordinate values (x, y).
* @param {Number} x The x-coordinate value.
* @param {Number} y The y-coordinate value.
* @returns {Graphics} The Graphics Object.
*/
moveTo: function(x, y){
return this._addAction(['moveTo', x, y]);
},
/**
* Draw a line from current point to the point on the coordinate value (x, y).
* @param {Number} x The x-coordinate value.
* @param {Number} y The y-coordinate value.
* @returns {Graphics} The Graphics Object.
*/
lineTo: function(x, y){
return this._addAction(['lineTo', x, y]);
},
/**
* Draw a quadratic Bézier curve from current point to the point on coordinate (x, y).
* @param {Number} cpx The x-coordinate value of the Bézier curve control point cp.
* @param {Number} cpy The y-coordinate value of the Bézier curve control point cp.
* @param {Number} x The x-coordinate value.
* @param {Number} y The y-coordinate value.
* @returns {Graphics} The Graphics Object.
*/
quadraticCurveTo: function(cpx, cpy, x, y){
return this._addAction(['quadraticCurveTo', cpx, cpy, x, y]);
},
/**
* Draw a Bézier curve from current point to the point on coordinate (x, y).
* @param {Number} cp1x The x-coordinate value of the Bézier curve control point cp1.
* @param {Number} cp1y The y-coordinate value of the Bézier curve control point cp1.
* @param {Number} cp2x The x-coordinate value of the Bézier curve control point cp2.
* @param {Number} cp2y The y-coordinate value of the Bézier curve control point cp2.
* @param {Number} x The x-coordinate value.
* @param {Number} y The y-coordinate value.
* @returns {Graphics} The Graphics Object.
*/
bezierCurveTo: function(cp1x, cp1y, cp2x, cp2y, x, y){
return this._addAction(['bezierCurveTo', cp1x, cp1y, cp2x, cp2y, x, y]);
},
/**
* Draw a rectangle.
* @param {Number} x The x-coordinate value.
* @param {Number} y The y-coordinate value.
* @param {Number} width The width of the rectangle.
* @param {Number} height The height of the rectangle.
* @returns {Graphics} The Graphics Object.
*/
drawRect: function(x, y, width, height){
return this._addAction(['rect', x, y, width, height]);
},
/**
* Draw a complex rounded rectangle.
* @param {Number} x The x-coordinate value.
* @param {Number} y The y-coordinate value.
* @param {Number} width The width of rounded rectangle.
* @param {Number} height The height of rounded rectangle.
* @param {Number} cornerTL The size of the rounded corner on the top-left of the rounded rectangle.
* @param {Number} cornerTR The size of the rounded corner on the top-right of the rounded rectangle.
* @param {Number} cornerBR The size of the rounded corner on the bottom-left of the rounded rectangle.
* @param {Number} cornerBL The size of the rounded corner on the bottom-right of the rounded rectangle.
* @returns {Graphics} The Graphics Object.
*/
drawRoundRectComplex: function(x, y, width, height, cornerTL, cornerTR, cornerBR, cornerBL){
var me = this, addAction = me._addAction;
addAction.call(me, ['moveTo', x + cornerTL, y]);
addAction.call(me, ['lineTo', x + width - cornerTR, y]);
addAction.call(me, ['arc', x + width - cornerTR, y + cornerTR, cornerTR, -Math.PI/2, 0, false]);
addAction.call(me, ['lineTo', x + width, y + height - cornerBR]);
addAction.call(me, ['arc', x + width - cornerBR, y + height - cornerBR, cornerBR, 0, Math.PI/2, false]);
addAction.call(me, ['lineTo', x + cornerBL, y + height]);
addAction.call(me, ['arc', x + cornerBL, y + height - cornerBL, cornerBL, Math.PI/2, Math.PI, false]);
addAction.call(me, ['lineTo', x, y + cornerTL]);
addAction.call(me, ['arc', x + cornerTL, y + cornerTL, cornerTL, Math.PI, Math.PI*3/2, false]);
return me;
},
/**
* Draw a rounded rectangle.
* @param {Number} x The x-coordinate value.
* @param {Number} y The y-coordinate value.
* @param {Number} width The width of rounded rectangle.
* @param {Number} height The height of rounded rectangle.
* @param {Number} cornerSize The size of all rounded corners.
* @returns {Graphics} The Graphics Object.
*/
drawRoundRect: function(x, y, width, height, cornerSize){
return this.drawRoundRectComplex(x, y, width, height, cornerSize, cornerSize, cornerSize, cornerSize);
},
/**
* Draw a circle.
* @param {Number} x The x-coordinate value.
* @param {Number} y The y-coordinate value.
* @param {Number} radius The radius of the circle.
* @returns {Graphics} The Graphics Object.
*/
drawCircle: function(x, y, radius){
return this._addAction(['arc', x + radius, y + radius, radius, 0, Math.PI * 2, 0]);
},
/**
* Draw an ellipse.
* @param {Number} x The x-coordinate value.
* @param {Number} y The y-coordinate value.
* @param {Number} width The width of the ellipse.
* @param {Number} height The height of the ellipse.
* @returns {Graphics} The Graphics Object.
*/
drawEllipse: function(x, y, width, height){
var me = this;
if(width == height) return me.drawCircle(x, y, width);
var addAction = me._addAction;
var w = width / 2, h = height / 2, C = 0.5522847498307933, cx = C * w, cy = C * h;
x = x + w;
y = y + h;
addAction.call(me, ['moveTo', x + w, y]);
addAction.call(me, ['bezierCurveTo', x + w, y - cy, x + cx, y - h, x, y - h]);
addAction.call(me, ['bezierCurveTo', x - cx, y - h, x - w, y - cy, x - w, y]);
addAction.call(me, ['bezierCurveTo', x - w, y + cy, x - cx, y + h, x, y + h]);
addAction.call(me, ['bezierCurveTo', x + cx, y + h, x + w, y + cy, x + w, y]);
return me;
},
/**
* Draw a path from the SVG data given by parameters. Not support Arcs.
* Demo:
*
var path = 'M250 150 L150 350 L350 350 Z';
*var shape = new Hilo.Graphics({width:500, height:500});
*shape.drawSVGPath(path).beginFill('#0ff').endFill();
* @param {String} pathData The SVG path data to draw. * @returns {Graphics} The Graphics Object. */ drawSVGPath: function(pathData){ var me = this, addAction = me._addAction, path = pathData.replace(/,/g, ' ').replace(/-/g, ' -').split(/(?=[a-zA-Z])/); addAction.call(me, ['beginPath']); var currentPoint = {x:0, y:0}; var lastControlPoint = {x:0, y:0}; var lastCmd; for(var i = 0, len = path.length; i < len; i++){ var str = path[i]; if(!str.length){ continue; } var realCmd = str[0]; var cmd = realCmd.toUpperCase(); var p = this._getSVGParams(str); var useRelative = cmd !== realCmd; switch(cmd){ case 'M': if(useRelative){ this._convertToAbsolute(currentPoint, p); } addAction.call(me, ['moveTo', p[0], p[1]]); this._setCurrentPoint(currentPoint, p[0], p[1]); break; case 'L': if(useRelative){ this._convertToAbsolute(currentPoint, p); } addAction.call(me, ['lineTo', p[0], p[1]]); this._setCurrentPoint(currentPoint, p[0], p[1]); break; case 'H': if(useRelative){ p[0] += currentPoint.x; } addAction.call(me, ['lineTo', p[0], currentPoint.y]); currentPoint.x = p[0]; break; case 'V': if(useRelative){ p[0] += currentPoint.y; } addAction.call(me, ['lineTo', currentPoint.x, p[0]]); currentPoint.y = p[0]; break; case 'Z': addAction.call(me, ['closePath']); break; case 'C': if(useRelative){ this._convertToAbsolute(currentPoint, p); } addAction.call(me, ['bezierCurveTo', p[0], p[1], p[2], p[3], p[4], p[5]]); lastControlPoint.x = p[2]; lastControlPoint.y = p[3]; this._setCurrentPoint(currentPoint, p[4], p[5]); break; case 'S': if(useRelative){ this._convertToAbsolute(currentPoint, p); } if(lastCmd === 'C' || lastCmd === 'S'){ controlPoint = this._getReflectionPoint(currentPoint, lastControlPoint); } else{ controlPoint = currentPoint; } addAction.call(me, ['bezierCurveTo', controlPoint.x, controlPoint.y, p[0], p[1], p[2], p[3]]); lastControlPoint.x = p[0]; lastControlPoint.y = p[1]; this._setCurrentPoint(currentPoint, p[2], p[3]); break; case 'Q': if(useRelative){ this._convertToAbsolute(currentPoint, p); } addAction.call(me, ['quadraticCurveTo', p[0], p[1], p[2], p[3]]); lastControlPoint.x = p[0]; lastControlPoint.y = p[1]; this._setCurrentPoint(currentPoint, p[2], p[3]); break; case 'T': if(useRelative){ this._convertToAbsolute(currentPoint, p); } var controlPoint; if(lastCmd === 'Q' || lastCmd === 'T'){ controlPoint = this._getReflectionPoint(currentPoint, lastControlPoint); } else{ controlPoint = currentPoint; } addAction.call(me, ['quadraticCurveTo', controlPoint.x, controlPoint.y, p[0], p[1]]); lastControlPoint = controlPoint; this._setCurrentPoint(currentPoint, p[0], p[1]); break; } lastCmd = cmd; } return me; }, _getSVGParams:function(str){ var p = str.substring(1).replace(/[\s]+$|^[\s]+/g, '').split(/[\s]+/); if(p[0].length == 0) { p.shift(); } for(var i = 0, l = p.length;i < l;i ++){ p[i] = parseFloat(p[i]); } return p; }, _convertToAbsolute:function(currentPoint, data){ for(var i = 0, l = data.length;i < l;i ++){ if(i%2 === 0){ data[i] += currentPoint.x; } else{ data[i] += currentPoint.y; } } }, _setCurrentPoint:function(currentPoint, x, y){ currentPoint.x = x; currentPoint.y = y; }, _getReflectionPoint:function(centerPoint, point){ return { x:centerPoint.x * 2 - point.x, y:centerPoint.y * 2 - point.y }; }, /** * Apply all draw actions. private function. * @private */ _draw: function(context){ var me = this, actions = me._actions, len = actions.length, i; context.beginPath(); for(i = 0; i < len; i++){ var action = actions[i], f = action[0], args = action.length > 1 ? action.slice(1) : null; if(typeof(context[f]) == 'function') context[f].apply(context, args); else context[f] = action[1]; } }, /** * Overwrite render function. * @private */ render: function(renderer, delta){ var me = this; if(renderer.renderType === 'canvas'){ me._draw(renderer.context); }else{ me.cache(); renderer.draw(me); } }, /** * Clear all draw actions and reset to the initial state. * @returns {Graphics} The Graphics Object. */ clear: function(){ var me = this; me._actions.length = 0; me.lineWidth = 1; me.lineAlpha = 1; me.lineCap = null; me.lineJoin = null; me.miterLimit = 10; me.hasStroke = false; me.strokeStyle = '0'; me.hasFill = false; me.fillStyle = '0'; me.fillAlpha = 1; me.setCacheDirty(true); return me; }, /** * Add a draw action, this is a private function. * @private */ _addAction: function(action){ var me = this; me._actions.push(action); return me; } }); })();