GCanvas/node/binding/CanvasPattern.cc
2020-01-19 16:06:00 +08:00

48 lines
1.3 KiB
C++

#include "CanvasPattern.h"
#include "NodeBindingUtil.h"
namespace NodeBinding
{
Napi::FunctionReference Pattern::constructor;
Pattern::Pattern(const Napi::CallbackInfo &info)
: Napi::ObjectWrap<Pattern>(info) {
if (info[0].IsNull())
{
this->repetition = "repeat";
return;
}
this->repetition = info[0].As<Napi::String>().Utf8Value();
if (this->repetition != "" &&
this->repetition != "repeat" &&
this->repetition != "repeat-x" && this->repetition != "repeat-y" &&
this->repetition != "no-repeat")
{
throwError(info, "repetition value wrong");
}
if (this->repetition == "")
{
this->repetition = "repeat";
}
}
Napi::Object Pattern::NewInstance(Napi::Env env, const Napi::Value arg) {
Napi::Object obj = constructor.New({arg});
obj.Set("name", Napi::String::New(env, "pattern"));
return obj;
}
void Pattern::Init(Napi::Env env) {
Napi::HandleScope scope(env);
Napi::Function func =
DefineClass(env,
"CanvasPattern",
{
});
constructor = Napi::Persistent(func);
constructor.SuppressDestruct();
}
const std::string &Pattern::getRepetition() { return this->repetition; }
} // namespace NodeBinding