mirror of
https://github.com/alibaba/GCanvas.git
synced 2025-12-08 17:36:42 +00:00
151 lines
4.3 KiB
C++
151 lines
4.3 KiB
C++
/**
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* Created by G-Canvas Open Source Team.
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* Copyright (c) 2017, Alibaba, Inc. All rights reserved.
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*
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* This source code is licensed under the Apache Licence 2.0.
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* For the full copyright and license information, please view
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* the LICENSE file in the root directory of this source tree.
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*/
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#include "Image.h"
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#include "Canvas.h"
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#include "NodeBindingUtil.h"
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#include <iostream>
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#include <stdlib.h>
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namespace NodeBinding
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{
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Napi::FunctionReference Image::constructor;
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Image::Image(const Napi::CallbackInfo &info) : Napi::ObjectWrap<Image>(info)
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{
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this->mCallbackSet= new ImageCallbackTuple();
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}
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Image::~Image(){
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delete this->mWorker;
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this->mWorker=nullptr;
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delete this->mCallbackSet;
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this->mCallbackSet=nullptr;
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this->mImageCached=nullptr;
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}
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void Image::Init(Napi::Env env, Napi::Object exports)
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{
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Napi::HandleScope scope(env);
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Napi::Function func =
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DefineClass(env,
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"Image",
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{
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InstanceAccessor("src", &Image::getSrc, &Image::setSrc),
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InstanceAccessor("width", &Image::getWidth, nullptr),
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InstanceAccessor("height", &Image::getHeight, nullptr),
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InstanceAccessor("onload", &Image::getOnLoad, &Image::setOnLoad),
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InstanceAccessor("onerror", &Image::getOnError, &Image::setOnError),
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});
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constructor = Napi::Persistent(func);
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constructor.SuppressDestruct();
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exports.Set("Image", func);
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}
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Napi::Object Image::NewInstance(Napi::Env env)
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{
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Napi::Object obj = constructor.New({});
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obj.Set("name", Napi::String::New(env, "gImage"));
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return obj;
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}
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Napi::Value Image::getSrc(const Napi::CallbackInfo &info)
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{
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return Napi::String::New(info.Env(), this->src);
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}
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void Image::setSrc(const Napi::CallbackInfo &info, const Napi::Value &value)
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{
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checkArgs(info, 1);
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this->src = value.As<Napi::String>().Utf8Value();
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this->mImageCached= findCacheByUrl(src);
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if(!this->mImageCached){
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this->mImageCached=std::make_shared<ImageCached>();
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if (!mWorker)
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{
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mWorker = new ImageWorker(info.Env(), this->mImageCached,
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this->mImageCached->width,
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this->mImageCached->height);
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}
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if (mWorker)
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{
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mWorker->url = this->src;
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mWorker->setOnErrorCallback(this->mCallbackSet->mOnErrorCallback.Value());
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mWorker->setOnLoadCallback(this->mCallbackSet->mOnLoadCallback.Value());
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mWorker->Queue();
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}
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}else{
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this->mCallbackSet->mOnLoadCallback.Call({Env().Undefined()});
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}
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}
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Napi::Value Image::getOnLoad(const Napi::CallbackInfo &info)
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{
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return this->mCallbackSet->mOnLoadCallback.Value();
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}
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Napi::Value Image::getOnError(const Napi::CallbackInfo &info)
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{
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return this->mCallbackSet->mOnErrorCallback.Value();
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}
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void Image::setOnLoad(const Napi::CallbackInfo &info, const Napi::Value &value)
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{
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checkArgs(info, 1);
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this->mCallbackSet->mOnLoadCallback = Napi::Persistent(value.As<Napi::Function>());
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}
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void Image::setOnError(const Napi::CallbackInfo &info, const Napi::Value &value)
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{
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checkArgs(info, 1);
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this->mCallbackSet->mOnErrorCallback = Napi::Persistent(value.As<Napi::Function>());
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}
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Napi::Value Image::getWidth(const Napi::CallbackInfo &info)
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{
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if(this->mImageCached){
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return Napi::Number::New(info.Env(), this->mImageCached->width);
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}else{
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return Napi::Number::New(info.Env(),0);
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}
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}
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Napi::Value Image::getHeight(const Napi::CallbackInfo &info)
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{
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if(this->mImageCached){
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return Napi::Number::New(info.Env(), this->mImageCached->height);
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}else{
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return Napi::Number::New(info.Env(),0);
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}
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}
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int Image::getWidth()
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{
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return this->mImageCached!=nullptr? mImageCached->width:0;
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}
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int Image::getHeight()
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{
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return this->mImageCached!=nullptr? mImageCached->height:0;
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}
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std::vector<unsigned char> & Image::getPixels()
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{
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if(this->mImageCached){
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return this->mImageCached->getPixels();
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}else{
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//引用没办法,只能给一个非局部的vector,稍微浪费一点内存
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return this->emptyPixels;
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}
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}
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void Image::setTextureId(int textureId){
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this->textureId=textureId;
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}
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int Image::getTextureId(){
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return this->textureId;
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}
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}; // namespace NodeBinding
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