GCanvas/node/binding/Image.cc
2020-06-01 19:32:03 +08:00

151 lines
4.3 KiB
C++

/**
* Created by G-Canvas Open Source Team.
* Copyright (c) 2017, Alibaba, Inc. All rights reserved.
*
* This source code is licensed under the Apache Licence 2.0.
* For the full copyright and license information, please view
* the LICENSE file in the root directory of this source tree.
*/
#include "Image.h"
#include "Canvas.h"
#include "NodeBindingUtil.h"
#include <iostream>
#include <stdlib.h>
namespace NodeBinding
{
Napi::FunctionReference Image::constructor;
Image::Image(const Napi::CallbackInfo &info) : Napi::ObjectWrap<Image>(info)
{
this->mCallbackSet= new ImageCallbackTuple();
}
Image::~Image(){
delete this->mWorker;
this->mWorker=nullptr;
delete this->mCallbackSet;
this->mCallbackSet=nullptr;
this->mImageCached=nullptr;
}
void Image::Init(Napi::Env env, Napi::Object exports)
{
Napi::HandleScope scope(env);
Napi::Function func =
DefineClass(env,
"Image",
{
InstanceAccessor("src", &Image::getSrc, &Image::setSrc),
InstanceAccessor("width", &Image::getWidth, nullptr),
InstanceAccessor("height", &Image::getHeight, nullptr),
InstanceAccessor("onload", &Image::getOnLoad, &Image::setOnLoad),
InstanceAccessor("onerror", &Image::getOnError, &Image::setOnError),
});
constructor = Napi::Persistent(func);
constructor.SuppressDestruct();
exports.Set("Image", func);
}
Napi::Object Image::NewInstance(Napi::Env env)
{
Napi::Object obj = constructor.New({});
obj.Set("name", Napi::String::New(env, "gImage"));
return obj;
}
Napi::Value Image::getSrc(const Napi::CallbackInfo &info)
{
return Napi::String::New(info.Env(), this->src);
}
void Image::setSrc(const Napi::CallbackInfo &info, const Napi::Value &value)
{
checkArgs(info, 1);
this->src = value.As<Napi::String>().Utf8Value();
this->mImageCached= findCacheByUrl(src);
if(!this->mImageCached){
this->mImageCached=std::make_shared<ImageCached>();
if (!mWorker)
{
mWorker = new ImageWorker(info.Env(), this->mImageCached,
this->mImageCached->width,
this->mImageCached->height);
}
if (mWorker)
{
mWorker->url = this->src;
mWorker->setOnErrorCallback(this->mCallbackSet->mOnErrorCallback.Value());
mWorker->setOnLoadCallback(this->mCallbackSet->mOnLoadCallback.Value());
mWorker->Queue();
}
}else{
this->mCallbackSet->mOnLoadCallback.Call({Env().Undefined()});
}
}
Napi::Value Image::getOnLoad(const Napi::CallbackInfo &info)
{
return this->mCallbackSet->mOnLoadCallback.Value();
}
Napi::Value Image::getOnError(const Napi::CallbackInfo &info)
{
return this->mCallbackSet->mOnErrorCallback.Value();
}
void Image::setOnLoad(const Napi::CallbackInfo &info, const Napi::Value &value)
{
checkArgs(info, 1);
this->mCallbackSet->mOnLoadCallback = Napi::Persistent(value.As<Napi::Function>());
}
void Image::setOnError(const Napi::CallbackInfo &info, const Napi::Value &value)
{
checkArgs(info, 1);
this->mCallbackSet->mOnErrorCallback = Napi::Persistent(value.As<Napi::Function>());
}
Napi::Value Image::getWidth(const Napi::CallbackInfo &info)
{
if(this->mImageCached){
return Napi::Number::New(info.Env(), this->mImageCached->width);
}else{
return Napi::Number::New(info.Env(),0);
}
}
Napi::Value Image::getHeight(const Napi::CallbackInfo &info)
{
if(this->mImageCached){
return Napi::Number::New(info.Env(), this->mImageCached->height);
}else{
return Napi::Number::New(info.Env(),0);
}
}
int Image::getWidth()
{
return this->mImageCached!=nullptr? mImageCached->width:0;
}
int Image::getHeight()
{
return this->mImageCached!=nullptr? mImageCached->height:0;
}
std::vector<unsigned char> & Image::getPixels()
{
if(this->mImageCached){
return this->mImageCached->getPixels();
}else{
//引用没办法,只能给一个非局部的vector,稍微浪费一点内存
return this->emptyPixels;
}
}
void Image::setTextureId(int textureId){
this->textureId=textureId;
}
int Image::getTextureId(){
return this->textureId;
}
}; // namespace NodeBinding