GCanvas/node/binding/webgl/WebGLTexture.h

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/**
* Created by G-Canvas Open Source Team.
* Copyright (c) 2017, Alibaba, Inc. All rights reserved.
*
* This source code is licensed under the Apache Licence 2.0.
* For the full copyright and license information, please view
* the LICENSE file in the root directory of this source tree.
*/
#ifndef WEBGLTEXTURE_H
#define WEBGLTEXTURE_H
#include <napi.h>
#include <GL/gl.h>
namespace NodeBinding
{
class WebGLTexture : public Napi::ObjectWrap<WebGLTexture>
{
public:
WebGLTexture(const Napi::CallbackInfo &info);
static void Init(Napi::Env env);
static Napi::Object NewInstance(Napi::Env env, const Napi::Value arg);
inline GLuint getId() const { return mId; }
private:
GLuint mId = 0;
static Napi::FunctionReference constructor;
};
} // namespace NodeBinding
#endif