GCanvas/node/binding/Canvas.h
2020-02-27 00:04:06 +08:00

40 lines
1.2 KiB
C++

#ifndef CANVAS_H
#define CANVAS_H
#include "GRenderContext.h"
#include "CanvasRenderingContext2D.h"
#include "CanvasGradient.h"
#include "ImageData.h"
#include "CanvasPattern.h"
#include <napi.h>
#include <memory>
namespace NodeBinding
{
class Canvas : public Napi::ObjectWrap<Canvas>
{
public:
static void Init(Napi::Env env);
Canvas(const Napi::CallbackInfo &info);
virtual ~Canvas();
static Napi::Object NewInstance(Napi::Env env, Napi::Value arg, Napi::Value arg2);
Napi::ObjectReference mRef;
int getWidth();
int getHeight();
std::shared_ptr<GRenderContext> mRenderContext;
private:
static Napi::FunctionReference constructor;
Napi::Value getWidth(const Napi::CallbackInfo &info);
Napi::Value getHeight(const Napi::CallbackInfo &info);
Napi::Value getContext(const Napi::CallbackInfo &info);
Napi::ObjectReference context2dRef;
void setWidth(const Napi::CallbackInfo &info, const Napi::Value &value);
void setHeight(const Napi::CallbackInfo &info, const Napi::Value &value);
void createPNG(const Napi::CallbackInfo &info);
void createJPEG(const Napi::CallbackInfo &info);
int mWidth = 0;
int mHeight = 0;
};
} // namespace NodeBinding
#endif