GCanvas/node/renderContext/GRenderContext.h
2020-02-11 11:46:33 +08:00

41 lines
1.0 KiB
C++

#define CONTEXT_ES20
#ifndef GBACKEND_H
#define GBACKEND_H
#include <iostream>
#include <GCanvas.hpp>
#include "lodepng.h"
#include <functional>
#include <unordered_map>
#include "GConvert.h"
#include "NodeBindingUtil.h"
#include "Util.h"
namespace NodeBinding
{
extern void encodePixelsToFile(std::string filename, uint8_t *buffer, int width, int height);
extern void decodeFile2Pixels(std::string filename, std::vector<unsigned char> &image);
class GRenderContext
{
public:
GRenderContext() : mWidth(0), mHeight(0), mCanvas(nullptr)
{
}
GRenderContext(int width, int height);
virtual ~GRenderContext() {}
void initRenderEnviroment();
void render2file(std::string caseName);
void drawFrame();
GCanvasContext *getCtx() { return mCanvas->GetGCanvasContext(); }
int inline getWdith() { return this->mWidth; }
int inline getHeight() { return this->mHeight; }
private:
std::shared_ptr<gcanvas::GCanvas> mCanvas;
void initCanvas();
int mHeight;
int mWidth;
int drawCount = 0;
};
} // namespace NodeBinding
#endif