GCanvas/node/examples/tobuffer.js
2020-06-10 17:49:04 +08:00

39 lines
1.2 KiB
JavaScript

const { createCanvas, Image } = require('../export')
const canvas = createCanvas(400, 400);
const ctx = canvas.getContext('2d')
const fs = require('fs')
const path = require('path');
ctx.fillRect(0, 0, 150, 150) // Draw a rectangle with default settings
ctx.save() // Save the default state
ctx.fillStyle = '#09F' // Make changes to the settings
ctx.fillRect(15, 15, 120, 120) // Draw a rectangle with new settings
ctx.save() // Save the current state
ctx.fillStyle = '#FFF' // Make changes to the settings
ctx.globalAlpha = 0.5
ctx.fillRect(30, 30, 90, 90) // Draw a rectangle with new settings
ctx.restore() // Restore previous state
ctx.fillRect(45, 45, 60, 60) // Draw a rectangle with restored settings
ctx.restore() // Restore original state
ctx.fillRect(60, 60, 30, 30) // Draw a rectangle with restored settings
ctx.fillStyle="#ff0000"
ctx.fillRect(0,0,canvas.width,canvas.height);
fs.writeFile(`${path.join(__dirname, "..")}/tobuffer.png`, canvas.toBuffer("image/png"), err => {
if (err) {
throw err;
}
});
fs.writeFile(`${path.join(__dirname, "..")}/tobuffer.jpg`, canvas.toBuffer("image/jpeg"), err => {
if (err) {
throw err;
}
});
var buffer=canvas.toBuffer("raw")
console.log(buffer)