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https://github.com/alibaba/GCanvas.git
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37 lines
1.3 KiB
JavaScript
37 lines
1.3 KiB
JavaScript
const fs = require('fs')
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const path = require('path');
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const out1 = fs.createWriteStream(path.join(__dirname, "..")+ '/drawcanvas1.png');
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const out2 = fs.createWriteStream(path.join(__dirname, "..")+ '/drawcanvas2.png');
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const { createCanvas, Image } = require('../export');
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const canvas1 = createCanvas(150, 150);
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const ctx1 = canvas1.getContext('2d');
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ctx1.fillRect(0, 0, 150, 150) // Draw a rectangle with default settings
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ctx1.save() // Save the default state
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ctx1.fillStyle = '#09F' // Make changes to the settings
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ctx1.fillRect(15, 15, 120, 120) // Draw a rectangle with new settings
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ctx1.save() // Save the current state
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ctx1.fillStyle = '#FFF' // Make changes to the settings
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ctx1.globalAlpha = 0.5
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ctx1.fillRect(30, 30, 90, 90) // Draw a rectangle with new settings
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ctx1.restore() // Restore previous state
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ctx1.fillRect(45, 45, 60, 60) // Draw a rectangle with restored settings
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ctx1.restore() // Restore original state
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ctx1.fillRect(60, 60, 30, 30) // Draw a rectangle with restored settings
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var stream = canvas1.createPNGStream();
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stream.pipe(out1);
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const canvas2 = createCanvas(150, 150);
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const ctx2 = canvas2.getContext('2d');
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console.log("ctx2 drawimage with canvas1")
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ctx2.drawImage(canvas1, 0, 0);
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var stream2 = canvas2.createPNGStream();
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stream2.pipe(out2);
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