mirror of
https://github.com/alibaba/GCanvas.git
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86 lines
3.2 KiB
C++
86 lines
3.2 KiB
C++
/**
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* Created by G-Canvas Open Source Team.
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* Copyright (c) 2017, Alibaba, Inc. All rights reserved.
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*
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* This source code is licensed under the Apache Licence 2.0.
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* For the full copyright and license information, please view
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* the LICENSE file in the root directory of this source tree.
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*/
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#define CONTEXT_ES20
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#ifndef GRENDERCONTEXT_H
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#define GRENDERCONTEXT_H
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#include <iostream>
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#include <GCanvas.hpp>
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#include "lodepng.h"
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#include <functional>
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#include <unordered_map>
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#include "GConvert.h"
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// #include "GWebGLRenderContext.hpp"
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#include "NodeBindingUtil.h"
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#include "Util.h"
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#include "GFrameBufferObject.h"
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namespace NodeBinding
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{
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extern void encodePixelsToPNGFile(std::string filename, uint8_t *buffer, int width, int height);
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extern void decodeFile2Pixels(std::string filename, std::vector<unsigned char> &image);
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extern void encodePixelsToJPEGFile(std::string filename, uint8_t *buffer, int width, int height);
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extern void encodePNGInBuffer(std::vector<unsigned char> &in, unsigned char *data, int width, int height);
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extern void encodeJPEGInBuffer(unsigned char **in, unsigned long &size, unsigned char *data, int width, int height, int quality);
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class GRenderContext
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{
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public:
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GRenderContext(int width, int height);
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GRenderContext(int width, int height, int ratio);
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virtual ~GRenderContext();
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void initRenderEnviroment();
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void render2file(std::string caseName, PIC_FORMAT format);
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void drawFrame();
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void setContextType(std::string type);
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void resize(int width, int height);
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inline GCanvasContext *getCtx2d() { return mCanvas2d->GetGCanvasContext(); }
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// inline std::shared_ptr<gcanvas::WebGL::GWebGLRenderContext> getCtxWebGL(){ return mCanvasWebGL; }
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inline int getWdith() { return mWidth; }
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inline int getHeight() { return mHeight; }
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void destoryRenderEnviroment();
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void recordTextures(int textureId);
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void recordImageTexture(std::string url, int textureId);
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int getTextureIdByUrl(std::string url);
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void BindFBO();
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void makeCurrent();
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int getImagePixelPNG(std::vector<unsigned char> &in);
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int getImagePixelJPG(unsigned char **data, unsigned long &size);
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int readPixelAndSampleFromCurrentCtx(unsigned char *data);
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int getDpi();
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private:
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std::shared_ptr<gcanvas::GCanvas> mCanvas2d;
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// std::shared_ptr<gcanvas::WebGL::GWebGLRenderContext> mCanvasWebGL;
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void initCanvas2d();
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void initCanvasWebGL();
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int mHeight;
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int mWidth;
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int mCanvasHeight;
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int mCanvasWidth;
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int mDpi;
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int drawCount = 0;
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EGLDisplay mEglDisplay;
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EGLSurface mEglSurface;
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EGLContext mEglContext;
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GLuint mFboIdSrc = 0;
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GLuint mRenderBufferIdSrc = 0;
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GLuint mDepthRenderbufferIdSrc = 0;
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std::vector<int> textures;
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std::unordered_map<std::string, int> imageTextureMap;
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static void InitSharedContextIfNot();
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GLuint createFBO(int fboWidth, int fboHeigh, GLuint *renderBufferId, GLuint *depthBufferId);
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GLuint mFboIdDes = 0;
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GLuint mRenderBufferIdDes = 0;
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GLuint mDepthRenderbufferIdDes = 0;
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};
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} // namespace NodeBinding
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#endif |