GCanvas/node/binding/Canvas.h

58 lines
2.2 KiB
C++

/**
* Created by G-Canvas Open Source Team.
* Copyright (c) 2017, Alibaba, Inc. All rights reserved.
*
* This source code is licensed under the Apache Licence 2.0.
* For the full copyright and license information, please view
* the LICENSE file in the root directory of this source tree.
*/
#ifndef CANVAS_H
#define CANVAS_H
#include "GRenderContext.h"
#include "CanvasRenderingContext2D.h"
#include "CanvasRenderingContextWebGL.h"
#include "CanvasGradient.h"
#include "ImageData.h"
#include "CanvasPattern.h"
#include <napi.h>
#include <memory>
namespace NodeBinding
{
class Canvas : public Napi::ObjectWrap<Canvas>
{
public:
static void Init(Napi::Env env, Napi::Object exports);
static Napi::Object NewInstance(Napi::Env env, Napi::Value arg, Napi::Value arg2);
Canvas(const Napi::CallbackInfo &info);
virtual ~Canvas();
int getWidth();
int getHeight();
Napi::ObjectReference mRef;
std::shared_ptr<GRenderContext> mRenderContext;
private:
static Napi::FunctionReference constructor;
Napi::Value getWidth(const Napi::CallbackInfo &info);
void setWidth(const Napi::CallbackInfo &info, const Napi::Value &value);
Napi::Value getHeight(const Napi::CallbackInfo &info);
void setHeight(const Napi::CallbackInfo &info, const Napi::Value &value);
Napi::Value getContext(const Napi::CallbackInfo &info);
Napi::Value createPNGStreamSync(const Napi::CallbackInfo &info);
Napi::Value createJPGStreamSync(const Napi::CallbackInfo &info);
Napi::Value toBuffer(const Napi::CallbackInfo &info);
Napi::Value toDataURL(const Napi::CallbackInfo &info);
Napi::Buffer<unsigned char> getPNGBuffer(const Napi::CallbackInfo &info, unsigned long &size);
Napi::Buffer<unsigned char> getJPGBuffer(const Napi::CallbackInfo &info, unsigned long &size);
Napi::Buffer<unsigned char> getRawDataBuffer(const Napi::CallbackInfo &info, unsigned long &size);
Napi::ObjectReference mContext2dRef;
Napi::ObjectReference mContextWebGLRef;
int mWidth = 0;
int mHeight = 0;
unsigned char *mDataRaw;
};
} // namespace NodeBinding
#endif