GCanvas/core/test/linux/GBenchMark.cpp

198 lines
6.2 KiB
C++

#include "GBenchMark.h"
#include <fstream>
#include <cmath>
GBenchMark::GBenchMark(int width, int height) : mWidth(width), mHeight(height)
{
std::shared_ptr<gcanvas::GCanvas> p(new gcanvas::GCanvas("benchMark", {true, true}, nullptr));
this->mCanvas = p;
}
void GBenchMark::intilGLOffScreenEnviroment()
{
#ifdef CONTEXT_ES20
EGLint ai32ContextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
#endif
// Step 1 - Get the default display.
EGLDisplay eglDisplay = eglGetDisplay((EGLNativeDisplayType)0);
// Step 2 - Initialize EGL.
eglInitialize(eglDisplay, 0, 0);
#ifdef CONTEXT_ES20
// Step 3 - Make OpenGL ES the current API.
eglBindAPI(EGL_OPENGL_ES_API);
// Step 4 - Specify the required configuration attributes.
EGLint pi32ConfigAttribs[5];
pi32ConfigAttribs[0] = EGL_SURFACE_TYPE;
pi32ConfigAttribs[1] = EGL_WINDOW_BIT;
pi32ConfigAttribs[2] = EGL_RENDERABLE_TYPE;
pi32ConfigAttribs[3] = EGL_OPENGL_ES2_BIT;
pi32ConfigAttribs[4] = EGL_NONE;
#else
EGLint pi32ConfigAttribs[3];
pi32ConfigAttribs[0] = EGL_SURFACE_TYPE;
pi32ConfigAttribs[1] = EGL_WINDOW_BIT;
pi32ConfigAttribs[2] = EGL_NONE;
#endif
// Step 5 - Find a config that matches all requirements.
int iConfigs;
EGLConfig eglConfig;
eglChooseConfig(eglDisplay, pi32ConfigAttribs, &eglConfig, 1,
&iConfigs);
if (iConfigs != 1)
{
printf("Error: eglChooseConfig(): config not found \n");
exit(-1);
}
// Step 6 - Create a surface to draw to.
EGLSurface eglSurface;
// eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, (EGLNativeWindowType)NULL, NULL);
eglSurface = eglCreatePbufferSurface(eglDisplay, eglConfig, NULL);
// Step 7 - Create a context.
EGLContext eglContext;
#ifdef CONTEXT_ES20
eglContext = eglCreateContext(eglDisplay, eglConfig, NULL, ai32ContextAttribs);
#else
eglContext = eglCreateContext(eglDisplay, eglConfig, NULL, NULL);
#endif
// Step 8 - Bind the context to the current thread
eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext);
// end of standard gl context setup
// Step 9 - create framebuffer object
GLuint fboId = 0;
// p->Clear();
// glClearColor(255,255,255,255);
// create a framebuffer objec g++ testopengloffscreen.cc lodepng.cc -lGLESv2 -lglfw -lEGLt
glGenFramebuffers(1, &fboId);
glBindFramebuffer(GL_FRAMEBUFFER, fboId);
GLuint renderBuffer;
glGenRenderbuffers(1, &renderBuffer);
glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB565, mWidth, mHeight);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderBuffer);
GLuint depthRenderbuffer;
glGenRenderbuffers(1, &depthRenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, depthRenderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, mWidth, mHeight);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRenderbuffer);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthRenderbuffer);
// check FBO status
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
{
printf("Problem with OpenGL framebuffer after specifying color render buffer: n%xn", status);
}
else
{
printf("FBO creation succeddedn \n ");
}
GLint format = 0, type = 0;
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &format);
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &type);
// this->initGcanvas();
}
void GBenchMark::initGcanvas()
{
if (mCanvas)
{
mCanvas->CreateContext();
mCanvas->OnSurfaceChanged(0, 0, mWidth, mHeight);
}
}
void GBenchMark::render2file(std::string caseName)
{
int size = 4 * mWidth * mHeight;
unsigned char *data = new unsigned char[size];
glReadPixels(0, 0, mWidth, mHeight, GL_RGBA, GL_UNSIGNED_BYTE, data);
encodePixelsToFile(caseName + ".png", data, mWidth, mHeight);
delete data;
}
float GBenchMark::computeRatioWithW3C(std::string caseName)
{
std::vector<unsigned char> w3cImage;
std::vector<unsigned char> gcanvasImage;
decodeFile2Pixels(this->w3cPrefix + caseName + ".png", w3cImage);
decodeFile2Pixels(caseName + ".png", gcanvasImage);
int N = std::min(w3cImage.size(), gcanvasImage.size());
int errorCount = 0;
int correctCount = 0;
if (N == 0)
return 0.0;
for (int i = 0; i < N; i++)
{
if (std::abs(w3cImage[i] - gcanvasImage[i])>15)
errorCount++;
else
correctCount++;
}
return 1.0f * correctCount / N;
}
void GBenchMark::run(std::string caseName, std::function<void(std::shared_ptr<gcanvas::GCanvas> canvas, GCanvasContext *ctx, int width, int height)> drawFunc)
{
std::shared_ptr<gcanvas::GCanvas> p(new gcanvas::GCanvas("benchMark", {true, true}, nullptr));
p->CreateContext();
p->OnSurfaceChanged(0, 0, mWidth, mHeight);
p->Clear();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
drawFunc(p, p->mCanvasContext, mWidth, mHeight);
p->drawFrame();
this->render2file(caseName);
float ratio = this->computeRatioWithW3C(caseName);
this->data.insert(std::make_pair(caseName, ratio));
}
void GBenchMark::dumpResult()
{
std::ofstream myfile;
myfile.open("result.txt");
myfile << "CaseName";
myfile << " ";
myfile << "Ratio";
myfile << " ";
myfile << "Result";
myfile << "\n";
int unpassCounter = 0;
int passCounter = 0;
for (auto it = data.begin(); it != data.end(); it++)
{
myfile << it->first;
myfile << " ";
myfile << it->second;
myfile << " ";
if (it->second > 0.97 && it->second <= 1.0f)
{
myfile << "pass";
myfile << "\n";
passCounter++;
}
else
{
myfile << "unpass";
myfile << "\n";
unpassCounter++;
}
}
myfile << "total:" << data.size();
myfile << " ";
myfile << "pass_count:";
myfile << passCounter;
myfile << " ";
myfile << "unpass_count:";
myfile << unpassCounter;
myfile << "\n";
myfile.close();
}