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26 lines
1001 B
JavaScript
26 lines
1001 B
JavaScript
const { createCanvas, Image } = require('../export')
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const canvas = createCanvas(400, 400);
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const ctx = canvas.getContext('2d')
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const fs = require('fs')
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const path = require('path');
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const out = fs.createWriteStream(path.join(__dirname, "..")+ '/demo1.png');
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ctx.fillRect(0, 0, 150, 150) // Draw a rectangle with default settings
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ctx.save() // Save the default state
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ctx.fillStyle = '#09F' // Make changes to the settings
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ctx.fillRect(15, 15, 120, 120) // Draw a rectangle with new settings
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ctx.save() // Save the current state
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ctx.fillStyle = '#FFF' // Make changes to the settings
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ctx.globalAlpha = 0.5
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ctx.fillRect(30, 30, 90, 90) // Draw a rectangle with new settings
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ctx.restore() // Restore previous state
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ctx.fillRect(45, 45, 60, 60) // Draw a rectangle with restored settings
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ctx.restore() // Restore original state
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ctx.fillRect(60, 60, 30, 30) // Draw a rectangle with restored settings
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var stream = canvas.createPNGStream();
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stream.on('data', function (chunk) {
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out.write(chunk);
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}); |