GCanvas/node/binding/CanvasGradient.cc
2020-06-08 14:26:18 +08:00

103 lines
3.4 KiB
C++

/**
* Created by G-Canvas Open Source Team.
* Copyright (c) 2017, Alibaba, Inc. All rights reserved.
*
* This source code is licensed under the Apache Licence 2.0.
* For the full copyright and license information, please view
* the LICENSE file in the root directory of this source tree.
*/
#include "CanvasGradient.h"
#include "CanvasRenderingContext2D.h"
#include "NodeBindingUtil.h"
#include <algorithm>
namespace NodeBinding
{
Napi::FunctionReference Gradient::constructor;
Gradient::Gradient(const Napi::CallbackInfo &info) : Napi::ObjectWrap<Gradient>(info)
{
if (info.Length() == 4)
{
this->mLinearGradientInfo = std::make_shared<LinearGradientInfo>();
this->mLinearGradientInfo->startX = info[0].As<Napi::Number>().FloatValue();
this->mLinearGradientInfo->startY = info[1].As<Napi::Number>().FloatValue();
this->mLinearGradientInfo->endX = info[2].As<Napi::Number>().FloatValue();
this->mLinearGradientInfo->endY = info[3].As<Napi::Number>().FloatValue();
}
else if (info.Length() == 6)
{
this->mRadialGradientInfo = std::make_shared<RadialGradientInfo>();
this->mRadialGradientInfo->startX = info[0].As<Napi::Number>().FloatValue();
this->mRadialGradientInfo->startY = info[1].As<Napi::Number>().FloatValue();
this->mRadialGradientInfo->startR = info[2].As<Napi::Number>().FloatValue();
this->mRadialGradientInfo->endX = info[3].As<Napi::Number>().FloatValue();
this->mRadialGradientInfo->endY = info[4].As<Napi::Number>().FloatValue();
this->mRadialGradientInfo->endR = info[5].As<Napi::Number>().FloatValue();
}
else
{
throwError(info, "wrong argment number");
}
}
void Gradient::Init(Napi::Env env)
{
Napi::HandleScope scope(env);
Napi::Function func =
DefineClass(env,
"CanvasGradient",
{
InstanceMethod("addColorStop", &Gradient::addColorStop),
});
constructor = Napi::Persistent(func);
constructor.SuppressDestruct();
}
Napi::Object Gradient::NewInstance(Napi::Env env, const Napi::CallbackInfo &info)
{
if (info.Length() == 4)
{
Napi::Object obj = constructor.New({info[0], info[1], info[2], info[3]});
obj.Set("name", Napi::String::New(env, "linearGradient"));
return obj;
}
else if (info.Length() == 6)
{
Napi::Object obj = constructor.New({info[0], info[1], info[2], info[3], info[4], info[5]});
obj.Set("name", Napi::String::New(env, "radialGradient"));
return obj;
}
else
{
throwError(info, "wrong argument number");
return Napi::Object::New(env);
}
}
void Gradient::addColorStop(const Napi::CallbackInfo &info)
{
checkArgs(info, 2);
float offset = 0.0;
if (info[0].IsNumber())
{
offset = info[0].As<Napi::Number>().FloatValue();
}
else if (info[0].IsString())
{
std::string tmp = info[0].As<Napi::String>().Utf8Value();
offset = std::stof(tmp);
}
else
{
throwError(info, "the arg type is invaild");
}
std::string color = info[1].As<Napi::String>().Utf8Value();
mColorStopSet.push_back(ColorStop(offset,std::move(color)));
std::sort(mColorStopSet.begin(),mColorStopSet.end(),less_than_key());
return;
}
const std::vector<ColorStop> & Gradient::getColorStops(){
return this->mColorStopSet;
}
} // namespace NodeBinding