GCanvas/node/binding/webgl/WebGLFrameBuffer.cc
2020-07-20 12:05:30 +08:00

38 lines
1.0 KiB
C++

/**
* Created by G-Canvas Open Source Team.
* Copyright (c) 2017, Alibaba, Inc. All rights reserved.
*
* This source code is licensed under the Apache Licence 2.0.
* For the full copyright and license information, please view
* the LICENSE file in the root directory of this source tree.
*/
#include "WebGLFrameBuffer.h"
namespace NodeBinding
{
Napi::FunctionReference WebGLFrameBuffer::constructor;
WebGLFrameBuffer::WebGLFrameBuffer(const Napi::CallbackInfo &info) : Napi::ObjectWrap<WebGLFrameBuffer>(info)
{
this->mId = info[0].As<Napi::Number>().Uint32Value();
}
void WebGLFrameBuffer::Init(Napi::Env env)
{
Napi::HandleScope scope(env);
Napi::Function func =
DefineClass(env,
"WebGLFrameBuffer",
{
});
constructor = Napi::Persistent(func);
constructor.SuppressDestruct();
}
Napi::Object WebGLFrameBuffer::NewInstance(Napi::Env env, const Napi::Value arg)
{
Napi::Object obj = constructor.New({arg});
return obj;
}
} // namespace NodeBinding