const { createCanvas, Image } = require('../export') var canvas = createCanvas(400, 400); var ctx = canvas.getContext('2d') ctx.fillRect(0, 0, 150, 150) // Draw a rectangle with default settings ctx.save() // Save the default state ctx.fillStyle = '#09F' // Make changes to the settings ctx.fillRect(15, 15, 120, 120) // Draw a rectangle with new settings ctx.save() // Save the current state ctx.fillStyle = '#FFF' // Make changes to the settings ctx.globalAlpha = 0.5 ctx.fillRect(30, 30, 90, 90) // Draw a rectangle with new settings ctx.restore() // Restore previous state ctx.fillRect(45, 45, 60, 60) // Draw a rectangle with restored settings ctx.restore() // Restore original state ctx.fillRect(60, 60, 30, 30) // Draw a rectangle with restored settings canvas.width = 600; canvas.height = 600; ctx = canvas.getContext('2d') ctx.fillRect(0, 0, 600, 600) // Draw a rectangle with default settings ctx.save() // Save the default state ctx.fillStyle = '#09F' // Make changes to the settings ctx.fillRect(15, 15, 570, 570) // Draw a rectangle with new settings ctx.save() // Save the current state ctx.fillStyle = '#FFF' // Make changes to the settings ctx.globalAlpha = 0.5 ctx.fillRect(30, 30, 540, 540) // Draw a rectangle with new settings ctx.restore() // Restore previous state ctx.fillRect(45, 45, 510, 510) // Draw a rectangle with restored settings ctx.restore() // Restore original state ctx.fillRect(60, 60, 460, 460) // Draw a rectangle with restored settings const fs = require('fs') const path = require('path'); const out = fs.createWriteStream(path.join(__dirname, "..")+ '/canvas-size.png'); const stream = canvas.createPNGStream(); stream.pipe(out);