/** * Created by G-Canvas Open Source Team. * Copyright (c) 2017, Alibaba, Inc. All rights reserved. * * This source code is licensed under the Apache Licence 2.0. * For the full copyright and license information, please view * the LICENSE file in the root directory of this source tree. */ #include "WebGLFrameBuffer.h" namespace NodeBinding { Napi::FunctionReference WebGLFrameBuffer::constructor; WebGLFrameBuffer::WebGLFrameBuffer(const Napi::CallbackInfo &info) : Napi::ObjectWrap(info) { mId = info[0].As().Uint32Value(); } void WebGLFrameBuffer::Init(Napi::Env env) { Napi::HandleScope scope(env); Napi::Function func = DefineClass(env, "WebGLFrameBuffer",{}); constructor = Napi::Persistent(func); constructor.SuppressDestruct(); } Napi::Object WebGLFrameBuffer::NewInstance(Napi::Env env, const Napi::Value arg) { Napi::Object obj = constructor.New({arg}); return obj; } } // namespace NodeBinding