const { createCanvas, Image } = require('../export') const canvas = createCanvas(400, 400); const ctx = canvas.getContext('2d') const fs = require('fs') const path = require('path'); const out = fs.createWriteStream(path.join(__dirname, "..")+ '/emptyCanvas.png'); var stream=canvas.createPNGStream(); stream.on('data', function (chunk) { out.write(chunk); });