feat:add the destoryenv delete des fdbo renderbuffer

This commit is contained in:
mingzong.lzw 2020-06-16 11:12:11 +08:00
parent 7c09d1860a
commit bf666fea9e

View File

@ -283,14 +283,26 @@ namespace NodeBinding
{
glDeleteFramebuffers(1, &this->mFboIdSrc);
}
if (this->mFboIdDes != 0)
{
glDeleteFramebuffers(1, &this->mFboIdDes);
}
if (this->mRenderBufferIdSrc != 0)
{
glDeleteRenderbuffers(1, &this->mRenderBufferIdSrc);
}
if (this->mRenderBufferIdDes != 0)
{
glDeleteRenderbuffers(1, &this->mRenderBufferIdDes);
}
if (this->mDepthRenderbufferIdSrc != 0)
{
glDeleteRenderbuffers(1, &this->mDepthRenderbufferIdSrc);
}
if (this->mDepthRenderbufferIdDes != 0)
{
glDeleteRenderbuffers(1, &this->mDepthRenderbufferIdDes);
}
if (this->textures.size() > 0)
{
glDeleteTextures(this->textures.size(), (GLuint *)&textures[0]);