Espruino/libs/js/banglejs/Bangle_setUI_Q3.js

160 lines
5.8 KiB
JavaScript

(function(mode, cb) {
var options = {},
hadBackWidget = false,
b = ()=>Bangle.buzz(30);
if ("object"==typeof mode) {
options = mode;
mode = options.mode;
if (!mode) throw new Error("Missing mode in setUI({...})");
}
if (global.WIDGETS && WIDGETS.back) {
hadBackWidget = true; // if we had a back widget already, don't redraw at the end
WIDGETS.back.remove(options.back); // only redraw when removing if we don't have options.back
}
if (Bangle.btnWatches) {
Bangle.btnWatches.forEach(clearWatch);
delete Bangle.btnWatches;
}
if (Bangle.swipeHandler) {
Bangle.removeListener("swipe", Bangle.swipeHandler);
delete Bangle.swipeHandler;
}
if (Bangle.dragHandler) {
Bangle.removeListener("drag", Bangle.dragHandler);
delete Bangle.dragHandler;
}
if (Bangle.touchHandler) {
Bangle.removeListener("touch", Bangle.touchHandler);
delete Bangle.touchHandler;
}
if (Bangle.touchHandler2) {
Bangle.removeListener("touch", Bangle.touchHandler2);
delete Bangle.touchHandler2;
}
delete Bangle.uiRedraw;
delete Bangle.CLOCK;
if (Bangle.uiRemove) {
let r = Bangle.uiRemove;
delete Bangle.uiRemove; // stop recursion if setUI is called inside uiRemove
r();
}
g.reset();// reset graphics state, just in case
if (!mode) return;
if (mode=="updown") {
if (options.drag) throw new Error("Custom drag handler not supported in mode updown!")
var dy = 0;
Bangle.dragHandler = e=>{
dy += e.dy;
if (!e.b) dy=0;
while (Math.abs(dy)>32) {
if (dy>0) { dy-=32; cb(1) }
else { dy+=32; cb(-1) }
Bangle.buzz(20);
}
};
Bangle.on('drag',Bangle.dragHandler);
Bangle.touchHandler = d => {b();cb();};
Bangle.on("touch", Bangle.touchHandler);
Bangle.btnWatches = [
setWatch(function() { b();cb(); }, BTN1, {repeat:1, edge:"rising"}),
];
} else if (mode=="leftright") {
if (options.drag) throw new Error("Custom drag handler not supported in mode leftright!")
var dx = 0;
Bangle.dragHandler = e=>{
dx += e.dx;
if (!e.b) dx=0;
while (Math.abs(dx)>32) {
if (dx>0) { dx-=32; cb(1) }
else { dx+=32; cb(-1) }
Bangle.buzz(20);
}
};
Bangle.on('drag',Bangle.dragHandler);
Bangle.touchHandler = d => {b();cb();};
Bangle.on("touch", Bangle.touchHandler);
Bangle.btnWatches = [
setWatch(function() { b();cb(); }, BTN1, {repeat:1, edge:"rising"}),
];
} else if (mode=="clock") {
Bangle.CLOCK=1;
Bangle.btnWatches = [
setWatch(Bangle.showLauncher, BTN1, {repeat:1,edge:"rising"})
];
} else if (mode=="clockupdown") {
Bangle.CLOCK=1;
Bangle.touchHandler = (d,e) => {
if (e.x < 120) return;
b();cb((e.y > 88) ? 1 : -1);
};
Bangle.on("touch", Bangle.touchHandler);
Bangle.btnWatches = [
setWatch(Bangle.showLauncher, BTN1, {repeat:1,edge:"rising"})
];
} else if (mode=="custom") {
if (options.clock) {
Bangle.btnWatches = [
setWatch(Bangle.showLauncher, BTN1, {repeat:1,edge:"rising"})
];
}
} else
throw new Error("Unknown UI mode "+E.toJS(mode));
if (options.clock) Bangle.CLOCK=1;
if (options.touch) {
if (Bangle.touchHandler) // don't overwrite existing touch handler if using updown/etc (#2648)
Bangle.on("touch", Bangle.touchHandler2 = options.touch);
else
Bangle.on("touch", Bangle.touchHandler = options.touch);
}
if (options.drag) {
Bangle.dragHandler = options.drag;
Bangle.on("drag", Bangle.dragHandler);
}
if (options.swipe) {
Bangle.swipeHandler = options.swipe;
Bangle.on("swipe", Bangle.swipeHandler);
}
if ((options.btn || options.btnRelease) && !Bangle.btnWatches) Bangle.btnWatches = [];
if (options.btn) Bangle.btnWatches.push(setWatch(options.btn.bind(options), BTN1, {repeat:1,edge:"rising"}))
if (options.btnRelease) Bangle.btnWatches.push(setWatch(options.btnRelease.bind(options), BTN1, {repeat:1,edge:"falling"}))
if (options.remove) // handler for removing the UI (intervals/etc)
Bangle.uiRemove = options.remove;
if (options.redraw) // handler for redrawing the UI
Bangle.uiRedraw = options.redraw;
if (options.back) {
// only add back button handler if there's no existing watch on BTN1
if (Bangle.btnWatches===undefined)
Bangle.btnWatches = [ setWatch(function() {
Bangle.btnWatches = undefined; // watch doesn't repeat
options.back();
}, BTN1, {edge:"rising"}) ];
// if we have widgets loaded *and* visible at the top, add a back widget (see #3788)
if (global.WIDGETS && Bangle.appRect.y) {
// add our own touch handler for touching in the top left
var touchHandler = function(_,e) {
if (e.y<36 && e.x<48) {
e.handled = true;
E.stopEventPropagation(); // stop subsequent touch handlers from being called
b().then(() => options.back());
}
};
Bangle.prependListener("touch", touchHandler);
// add widget - 'remove' function will remove the widgets
WIDGETS = Object.assign({back:{ // Object.assign({back..}) ensures this is always the FIRST widget
area:"tl", width:24,
draw:e=>g.reset().setColor("#f00").drawImage(atob("GBiBAAAYAAH/gAf/4A//8B//+D///D///H/P/n+H/n8P/n4f/vwAP/wAP34f/n8P/n+H/n/P/j///D///B//+A//8Af/4AH/gAAYAA=="),e.x,e.y),
remove:function(noclear){
var w = WIDGETS.back;
if (w.area!="tl") noclear=true; // area="" is set by widget_utils.hide, so avoid drawing
Bangle.removeListener("touch", touchHandler);
if (!noclear) g.reset().clearRect({x:w.x, y:w.y, w:24,h:24});
delete WIDGETS.back;
if (!noclear) Bangle.drawWidgets();
}
}},global.WIDGETS)
if (!hadBackWidget) Bangle.drawWidgets();
}
}
})