Espruino/libs/graphics/lcd_arraybuffer.c

508 lines
19 KiB
C

/*
* This file is part of Espruino, a JavaScript interpreter for Microcontrollers
*
* Copyright (C) 2013 Gordon Williams <gw@pur3.co.uk>
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* ----------------------------------------------------------------------------
* Graphics Backend for drawing to ArrayBuffer
* ----------------------------------------------------------------------------
*/
#include "jswrap_arraybuffer.h"
#include "jswrap_graphics.h"
#include "lcd_arraybuffer.h"
#include "jsvar.h"
#include "jsvariterator.h"
#include "jsinteractive.h"
#ifndef SAVE_ON_FLASH
#ifndef ESPRUINOBOARD
// If an arraybuffer is flat, swap to faster arraybuffer ops
#define GRAPHICS_ARRAYBUFFER_OPTIMISATIONS
#endif
#endif
// returns the BIT index, so the bottom 3 bits specify the bit in the byte
unsigned int lcdGetPixelIndex_ArrayBuffer(JsGraphics *gfx, int x, int y, int pixelCount) {
if (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_ZIGZAG) {
if (y&1) x = gfx->data.width - (x+pixelCount);
}
if (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_INTERLEAVEX) {
int h = gfx->data.height>>1;
unsigned int idx = 0;
if (y >= h) {
y-=h;
idx=gfx->data.bpp;
}
return idx + (unsigned int)((x + y*gfx->data.width)*(gfx->data.bpp<<1));
}
if (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_VERTICAL_BYTE)
return (unsigned int)(((x + (y>>3)*gfx->data.width)<<3) | (y&7));
else
return (unsigned int)((x + y*gfx->data.width)*gfx->data.bpp);
}
unsigned int lcdGetPixel_ArrayBuffer(JsGraphics *gfx, int x, int y) {
unsigned int col = 0;
JsVar *buf = (JsVar*)gfx->backendData;
unsigned int idx = lcdGetPixelIndex_ArrayBuffer(gfx,x,y,1);
JsvArrayBufferIterator it;
jsvArrayBufferIteratorNew(&it, buf, idx>>3 );
if (gfx->data.bpp&7/*not a multiple of one byte*/) {
idx = idx & 7;
unsigned int mask = (unsigned int)(1<<gfx->data.bpp)-1;
unsigned int existing = (unsigned int)jsvArrayBufferIteratorGetIntegerValue(&it);
unsigned int bitIdx = (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_MSB) ? 8-(idx+gfx->data.bpp) : idx;
col = ((existing>>bitIdx)&mask);
} else {
if (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_MSB) {
for (int i=gfx->data.bpp-8;i>=0;i-=8) {
col |= ((unsigned int)jsvArrayBufferIteratorGetIntegerValue(&it)) << i;
jsvArrayBufferIteratorNext(&it);
}
} else {
for (int i=0;i<gfx->data.bpp;i+=8) {
col |= ((unsigned int)jsvArrayBufferIteratorGetIntegerValue(&it)) << i;
jsvArrayBufferIteratorNext(&it);
}
}
}
jsvArrayBufferIteratorFree(&it);
return col;
}
// set pixelCount pixels starting at x,y
void lcdSetPixels_ArrayBuffer(JsGraphics *gfx, int x, int y, int pixelCount, unsigned int col) {
JsVar *buf = (JsVar*)gfx->backendData;
unsigned int idx = lcdGetPixelIndex_ArrayBuffer(gfx,x,y,pixelCount);
JsvArrayBufferIterator it;
jsvArrayBufferIteratorNew(&it, buf, idx>>3 );
unsigned int whiteMask = (1U<<gfx->data.bpp)-1;
bool shortCut = (col==0 || (col&whiteMask)==whiteMask) && (!(gfx->data.flags&JSGRAPHICSFLAGS_ARRAYBUFFER_VERTICAL_BYTE)); // simple black or white fill
int bppStride = gfx->data.bpp;
if (gfx->data.flags&JSGRAPHICSFLAGS_ARRAYBUFFER_INTERLEAVEX) {
bppStride <<= 1;
shortCut = false;
}
while (pixelCount--) { // writing individual bits
if (gfx->data.bpp&7/*not a multiple of one byte*/) {
idx = idx & 7;
if (shortCut && idx==0) {
// Basically, if we're aligned and we're filling all 0 or all 1
// then we can go really quickly and can just fill
int wholeBytes = (gfx->data.bpp*(pixelCount+1)) >> 3;
if (wholeBytes) {
char c = (char)(col?0xFF:0);
pixelCount = pixelCount+1 - (wholeBytes*8/gfx->data.bpp);
while (wholeBytes--) {
jsvArrayBufferIteratorSetByteValue(&it, c);
jsvArrayBufferIteratorNext(&it);
}
continue;
}
}
unsigned int mask = (unsigned int)(1<<gfx->data.bpp)-1;
unsigned int existing = (unsigned int)jsvArrayBufferIteratorGetIntegerValue(&it);
unsigned int bitIdx = (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_MSB) ? 8-(idx+gfx->data.bpp) : idx;
jsvArrayBufferIteratorSetByteValue(&it, (char)((existing&~(mask<<bitIdx)) | ((col&mask)<<bitIdx)));
if (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_VERTICAL_BYTE) {
jsvArrayBufferIteratorNext(&it);
} else {
idx += (unsigned)bppStride;
if (idx>=8) jsvArrayBufferIteratorNext(&it);
}
} else { // we're writing whole bytes
if (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_MSB) {
for (int i=gfx->data.bpp-8;i>=0;i-=8) {
jsvArrayBufferIteratorSetByteValue(&it, (char)(col >> i));
jsvArrayBufferIteratorNext(&it);
}
} else {
for (int i=0;i<gfx->data.bpp;i+=8) {
jsvArrayBufferIteratorSetByteValue(&it, (char)(col >> i));
jsvArrayBufferIteratorNext(&it);
}
}
}
}
jsvArrayBufferIteratorFree(&it);
}
void lcdSetPixel_ArrayBuffer(JsGraphics *gfx, int x, int y, unsigned int col) {
lcdSetPixels_ArrayBuffer(gfx, x, y, 1, col);
}
void lcdFillRect_ArrayBuffer(struct JsGraphics *gfx, int x1, int y1, int x2, int y2, unsigned int col) {
int y;
for (y=y1;y<=y2;y++)
lcdSetPixels_ArrayBuffer(gfx, x1, y, 1+x2-x1, col);
}
#ifdef GRAPHICS_ARRAYBUFFER_OPTIMISATIONS
// Faster implementation for where we have a flat memory area
unsigned int lcdGetPixel_ArrayBuffer_flat(JsGraphics *gfx, int x, int y) {
unsigned int col = 0;
unsigned char *ptr = (unsigned char*)gfx->backendData;
unsigned int idx = lcdGetPixelIndex_ArrayBuffer(gfx,x,y,1);
ptr += idx>>3;
if (gfx->data.bpp&7/*not a multiple of one byte*/) {
idx = idx & 7;
unsigned int mask = (unsigned int)(1<<gfx->data.bpp)-1;
unsigned int existing = (unsigned int)*ptr;
unsigned int bitIdx = (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_MSB) ? 8-(idx+gfx->data.bpp) : idx;
col = ((existing>>bitIdx)&mask);
} else {
if (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_MSB) {
for (int i=gfx->data.bpp-8;i>=0;i-=8) {
col |= ((unsigned int)*ptr) << i;
ptr++;
}
} else {
for (int i=0;i<gfx->data.bpp;i+=8) {
col |= ((unsigned int)*ptr) << i;
ptr++;
}
}
}
return col;
}
// set pixelCount pixels starting at x,y
// Faster implementation for where we have a flat memory area
void lcdSetPixels_ArrayBuffer_flat(JsGraphics *gfx, int x, int y, int pixelCount, unsigned int col) {
unsigned char *ptr = (unsigned char*)gfx->backendData;
unsigned int idx = lcdGetPixelIndex_ArrayBuffer(gfx,x,y,pixelCount);
ptr += idx>>3;
unsigned int whiteMask = (1U<<gfx->data.bpp)-1;
bool shortCut = (col==0 || (col&whiteMask)==whiteMask) && (!(gfx->data.flags&JSGRAPHICSFLAGS_ARRAYBUFFER_VERTICAL_BYTE)); // simple black or white fill
int bppStride = gfx->data.bpp;
if (gfx->data.flags&JSGRAPHICSFLAGS_ARRAYBUFFER_INTERLEAVEX) {
bppStride <<= 1;
shortCut = false;
}
while (pixelCount--) { // writing individual bits
if (gfx->data.bpp&7/*not a multiple of one byte*/) {
idx = idx & 7;
if (shortCut && idx==0) {
// Basically, if we're aligned and we're filling all 0 or all 1
// then we can go really quickly and can just fill
int wholeBytes = (gfx->data.bpp*(pixelCount+1)) >> 3;
if (wholeBytes) {
unsigned char c = (unsigned char)(col?0xFF:0);
pixelCount = pixelCount+1 - (wholeBytes*8/gfx->data.bpp);
while (wholeBytes--) {
*ptr = c;
ptr++;
}
continue;
}
}
unsigned int mask = (unsigned int)(1<<gfx->data.bpp)-1;
unsigned int existing = (unsigned int)*ptr;
unsigned int bitIdx = (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_MSB) ? 8-(idx+gfx->data.bpp) : idx;
assert(ptr>=(unsigned char*)gfx->backendData && ptr<((unsigned char*)gfx->backendData + graphicsGetMemoryRequired(gfx)));
*ptr = (unsigned char)((existing&~(mask<<bitIdx)) | ((col&mask)<<bitIdx));
if (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_VERTICAL_BYTE) {
ptr++;
} else {
idx += (unsigned)bppStride;
if (idx>=8) ptr++;
}
} else { // we're writing whole bytes
if (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_MSB) {
for (int i=gfx->data.bpp-8;i>=0;i-=8)
*(ptr++) = (unsigned char)(col >> i);
} else {
for (int i=0;i<gfx->data.bpp;i+=8)
*(ptr++) = (unsigned char)(col >> i);
}
}
}
}
// Faster implementation for where we have a flat memory area
void lcdSetPixel_ArrayBuffer_flat(JsGraphics *gfx, int x, int y, unsigned int col) {
lcdSetPixels_ArrayBuffer_flat(gfx, x, y, 1, col);
}
// Faster implementation for where we have a flat memory area
void lcdFillRect_ArrayBuffer_flat(struct JsGraphics *gfx, int x1, int y1, int x2, int y2, unsigned int col) {
int y;
for (y=y1;y<=y2;y++)
lcdSetPixels_ArrayBuffer_flat(gfx, x1, y, 1+x2-x1, col);
}
void lcdScroll_ArrayBuffer_flat(JsGraphics *gfx, int xdir, int ydir, int x1, int y1, int x2, int y2) {
// try and scroll quicker
if (x1==0 && x2==(gfx->data.width-1) && xdir==0 && !(gfx->data.flags & JSGRAPHICSFLAGS_NONLINEAR)) { // can only do full width because we use memmove
// TODO: for some cases we could cope with scrolling in X too (xdir!=0)
int ylen = (y2+1-y1) - abs(ydir);
int pixelCount = (x2+1-x1) * ylen;
int ysrc = y1 + ((ydir<0) ? -ydir : 0);
int ydst = y1 + ((ydir>0) ? ydir : 0);
unsigned int idxsrc = lcdGetPixelIndex_ArrayBuffer(gfx,x1,ysrc,pixelCount);
unsigned int idxdst = lcdGetPixelIndex_ArrayBuffer(gfx,x1,ydst,pixelCount);
unsigned int bitCount = (unsigned)(pixelCount * gfx->data.bpp);
if ((idxsrc&7)==0 && (idxdst&7)==0 && (bitCount&7)==0) { // if all aligned
unsigned char *ptr = (unsigned char*)gfx->backendData;
memmove(&ptr[idxdst>>3], &ptr[idxsrc>>3], bitCount>>3);
return;
}
}
// if we can't, fallback to slow scrolling
return graphicsFallbackScroll(gfx, xdir, ydir, x1, y1, x2, y2);
}
#ifdef GRAPHICS_FAST_PATHS
// 1 bit
void lcdSetPixel_ArrayBuffer_flat1(JsGraphics *gfx, int x, int y, unsigned int col) {
int p = x + y*gfx->data.width;
uint8_t *byte = &((uint8_t*)gfx->backendData)[p>>3];
if (col) *byte |= (uint8_t)(0x80 >> (p&7));
else *byte &= (uint8_t)(0xFF7F >> (p&7));
}
unsigned int lcdGetPixel_ArrayBuffer_flat1(struct JsGraphics *gfx, int x, int y) {
int p = x + y*gfx->data.width;
uint8_t byte = ((uint8_t*)gfx->backendData)[p>>3];
return (byte >> (7-(p&7))) & 1;
}
void lcdFillRect_ArrayBuffer_flat1(JsGraphics *gfx, int x1, int y1, int x2, int y2, unsigned int col) {
if (x2-x1 < 8) return lcdFillRect_ArrayBuffer_flat(gfx,x1,y1,x2,y2,col); // not worth trying to work around this
uint8_t *pixels = (uint8_t *)gfx->backendData;
// build up 8 pixels in 1 byte for fast writes
col &= 1;
uint8_t colByte = (uint8_t)col | (uint8_t)(col<<1);
colByte |= colByte<<2;
colByte |= colByte<<4;
// do each row separately
for (int y=y1;y<=y2;y++) {
int py = y*gfx->data.width;
int p = x1 + py; // pixel index (not bit)
int p2 = x2 + py; // pixel index (not bit)
uint8_t *byte = &pixels[p>>3];
// start off unaligned
if (p&7) {
int amt = (8-(p&7));
int mask = ~(0xFF << amt);
*byte = (*byte & ~mask) | (colByte & mask);
byte++;
p = (p&~7)+8;
}
// now we're aligned, just write bytes
while (p+7<=p2) {
*(byte++) = colByte;
p+=8;
}
// finish off unaligned
if (p<=p2) {
int amt = 1+p2-p;
int mask = ~(0xFF >> amt);
*byte = (*byte & ~mask) | (colByte & mask);
}
}
}
// 2 bit
void lcdSetPixel_ArrayBuffer_flat2(JsGraphics *gfx, int x, int y, unsigned int col) {
int p = (x + y*gfx->data.width); // pixel index (not bit)
int b = (p&3) << 1; // bit
uint8_t *byte = &((uint8_t*)gfx->backendData)[p>>2];
*byte = (*byte & (0xFF3F>>b)) | ((col&3)<<(6-b));
}
unsigned int lcdGetPixel_ArrayBuffer_flat2(struct JsGraphics *gfx, int x, int y) {
int p = x + y*gfx->data.width; // pixel index (not bit)
int b = (p&3) << 1; // bit
uint8_t *byte = &((uint8_t*)gfx->backendData)[p>>2];
return (*byte >> (6-b)) & 3;
}
void lcdFillRect_ArrayBuffer_flat2(JsGraphics *gfx, int x1, int y1, int x2, int y2, unsigned int col) {
if (x2-x1 < 4) return lcdFillRect_ArrayBuffer_flat(gfx,x1,y1,x2,y2,col); // not worth trying to work around this
uint8_t *pixels = (uint8_t *)gfx->backendData;
// build up 4 pixels in 1 byte for fast writes
col &= 3;
uint8_t colByte = (uint8_t)col | (uint8_t)(col<<2);
colByte |= colByte<<4;
// do each row separately
for (int y=y1;y<=y2;y++) {
int py = y*gfx->data.width;
int p = x1 + py; // pixel index (not bit)
int p2 = x2 + py; // pixel index (not bit)
uint8_t *byte = &pixels[p>>2];
// start off unaligned
if (p&3) {
int amt = (4-(p&3));
int mask = ~(0xFF << (amt<<1));
*byte = (*byte & ~mask) | (colByte & mask);
byte++;
p = (p&~3)+4;
}
// now we're aligned, just write bytes
while (p+3<=p2) {
*(byte++) = colByte;
p+=4;
}
// finish off unaligned
if (p<=p2) {
int amt = 1+p2-p;
int mask = ~(0xFF >> (amt<<1));
*byte = (*byte & ~mask) | (colByte & mask);
}
}
}
// 4 bit
void lcdSetPixel_ArrayBuffer_flat4(JsGraphics *gfx, int x, int y, unsigned int col) {
int p = (x + y*gfx->data.width); // pixel index (not bit)
int b = (p&1) << 2; // bit
uint8_t *byte = &((uint8_t*)gfx->backendData)[p>>1];
*byte = (*byte & (0xFF0F>>b)) | ((col&15)<<(4-b));
}
unsigned int lcdGetPixel_ArrayBuffer_flat4(struct JsGraphics *gfx, int x, int y) {
int p = x + y*gfx->data.width; // pixel index (not bit)
int b = (p&1) << 2; // bit
uint8_t *byte = &((uint8_t*)gfx->backendData)[p>>1];
return (*byte >> (4-b)) & 15;
}
void lcdFillRect_ArrayBuffer_flat4(JsGraphics *gfx, int x1, int y1, int x2, int y2, unsigned int col) {
if (x2-x1 < 2) return lcdFillRect_ArrayBuffer_flat(gfx,x1,y1,x2,y2,col); // not worth trying to work around this
uint8_t *pixels = (uint8_t *)gfx->backendData;
// build up 4 pixels in 1 byte for fast writes
col &= 15;
uint8_t colByte = (uint8_t)col | (uint8_t)(col<<4);
// do each row separately
for (int y=y1;y<=y2;y++) {
int py = y*gfx->data.width;
int p = x1 + py; // pixel index (not bit)
int p2 = x2 + py; // pixel index (not bit)
uint8_t *byte = &pixels[p>>1];
// start off unaligned
if (p&1) {
*byte = (*byte & 0xF0) | col;
byte++;
p++;
}
// now we're aligned, just write bytes
while (p+1<=p2) {
*(byte++) = colByte;
p+=2;
}
// finish off unaligned
if (p<=p2) {
*byte = (*byte & 0x0F) | (col<<4);
}
}
}
// 8 bit
void lcdSetPixel_ArrayBuffer_flat8(JsGraphics *gfx, int x, int y, unsigned int col) {
((uint8_t*)gfx->backendData)[x + y*gfx->data.width] = (uint8_t)col;
}
unsigned int lcdGetPixel_ArrayBuffer_flat8(struct JsGraphics *gfx, int x, int y) {
return ((uint8_t*)gfx->backendData)[x + y*gfx->data.width];
}
void lcdFillRect_ArrayBuffer_flat8(JsGraphics *gfx, int x1, int y1, int x2, int y2, unsigned int col) {
for (int y=y1;y<=y2;y++) {
uint8_t *p = &((uint8_t*)gfx->backendData)[x1 + y*gfx->data.width];
for (int x=x1;x<=x2;x++)
*(p++) = (uint8_t)col;
}
}
void lcdScroll_ArrayBuffer_flat8(JsGraphics *gfx, int xdir, int ydir, int x1, int y1, int x2, int y2) {
int clipWidth = x2 - x1;
int clipHeight = y2 - y1;
int pixels = -(xdir + ydir*clipWidth);
int startPixel = gfx->data.width * (y1 - ydir) + x1;
int row;
for (row=0; row<(clipHeight+ydir); row++) {
if (pixels<0) {
memcpy(&((uint8_t*)gfx->backendData)[startPixel-pixels],&((uint8_t*)gfx->backendData)[startPixel],(size_t)(clipWidth+xdir));
} else {
memcpy(&((uint8_t*)gfx->backendData)[startPixel],&((uint8_t*)gfx->backendData)[startPixel+pixels],(size_t)(clipWidth-xdir));
}
startPixel += gfx->data.width;
}
}
#endif
#endif // GRAPHICS_ARRAYBUFFER_OPTIMISATIONS
void lcdInit_ArrayBuffer(JsGraphics *gfx, JsVar *optionalBuffer) {
// create buffer
if (optionalBuffer) {
jsvUnLock(jsvAddNamedChild(gfx->graphicsVar, optionalBuffer, "buffer"));
} else {
JsVar *buf = jswrap_arraybuffer_constructor((int)graphicsGetMemoryRequired(gfx));
jsvAddNamedChildAndUnLock(gfx->graphicsVar, buf, "buffer");
}
}
void lcdSetCallbacks_ArrayBuffer(JsGraphics *gfx) {
JsVar *buf = jsvObjectGetChildIfExists(gfx->graphicsVar, "buffer");
#ifdef GRAPHICS_ARRAYBUFFER_OPTIMISATIONS
size_t len = 0;
char *dataPtr = jsvGetDataPointer(buf, &len);
#endif
jsvUnLock(buf);
#ifdef GRAPHICS_ARRAYBUFFER_OPTIMISATIONS
if (dataPtr && len>=graphicsGetMemoryRequired(gfx) && !(gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_ZIGZAG)) {
gfx->backendData = dataPtr;
#ifdef GRAPHICS_FAST_PATHS
if (gfx->data.bpp==1 &&
(gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_MSB) &&
!(gfx->data.flags & JSGRAPHICSFLAGS_NONLINEAR)
) { // super fast path for 1 bit
gfx->setPixel = lcdSetPixel_ArrayBuffer_flat1;
gfx->getPixel = lcdGetPixel_ArrayBuffer_flat1;
gfx->fillRect = lcdFillRect_ArrayBuffer_flat1;
} else if (gfx->data.bpp==2 &&
(gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_MSB) &&
!(gfx->data.flags & JSGRAPHICSFLAGS_NONLINEAR)
) { // super fast path for 1 bit
gfx->setPixel = lcdSetPixel_ArrayBuffer_flat2;
gfx->getPixel = lcdGetPixel_ArrayBuffer_flat2;
gfx->fillRect = lcdFillRect_ArrayBuffer_flat2;
} else if (gfx->data.bpp==4 &&
(gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_MSB) &&
!(gfx->data.flags & JSGRAPHICSFLAGS_NONLINEAR)
) { // super fast path for 1 bit
gfx->setPixel = lcdSetPixel_ArrayBuffer_flat4;
gfx->getPixel = lcdGetPixel_ArrayBuffer_flat4;
gfx->fillRect = lcdFillRect_ArrayBuffer_flat4;
} else if (gfx->data.bpp==8 &&
!(gfx->data.flags & JSGRAPHICSFLAGS_NONLINEAR)
) { // super fast path for 8 bits
gfx->setPixel = lcdSetPixel_ArrayBuffer_flat8;
gfx->getPixel = lcdGetPixel_ArrayBuffer_flat8;
gfx->fillRect = lcdFillRect_ArrayBuffer_flat8;
gfx->scroll = lcdScroll_ArrayBuffer_flat8;
} else
#endif
{
// nice fast mode
gfx->setPixel = lcdSetPixel_ArrayBuffer_flat;
gfx->getPixel = lcdGetPixel_ArrayBuffer_flat;
gfx->fillRect = lcdFillRect_ArrayBuffer_flat;
gfx->scroll = lcdScroll_ArrayBuffer_flat;
}
#else
if (false) {
#endif
} else if (jsvIsArrayBuffer(buf)) {
/* NOTE: This is nasty as 'buf' is not locked. HOWEVER we know that
gfx->graphicsVar IS locked, so 'buf' isn't going anywhere */
gfx->backendData = buf;
gfx->setPixel = lcdSetPixel_ArrayBuffer;
gfx->getPixel = lcdGetPixel_ArrayBuffer;
gfx->fillRect = lcdFillRect_ArrayBuffer;
}
}