/* * This file is part of Espruino, a JavaScript interpreter for Microcontrollers * * Copyright (C) 2013 Gordon Williams * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * ---------------------------------------------------------------------------- * Graphics Backend for drawing to ArrayBuffer * ---------------------------------------------------------------------------- */ #include "jswrap_arraybuffer.h" #include "lcd_arraybuffer.h" #include "jsvar.h" #include "jsvariterator.h" // returns the BIT index, so the bottom 3 bits specify the bit in the byte size_t lcdGetPixelIndex_ArrayBuffer(JsGraphics *gfx, int x, int y, int pixelCount) { if (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_ZIGZAG) { if (y&1) x = gfx->data.width - (x+pixelCount); } if (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_VERTICAL_BYTE) return (size_t)(((x + (y>>3)*gfx->data.width)<<3) | (y&7)); else return (size_t)((x + y*gfx->data.width)*gfx->data.bpp); } unsigned int lcdGetPixel_ArrayBuffer(JsGraphics *gfx, short x, short y) { unsigned int col = 0; JsVar *buf = jsvObjectGetChild(gfx->graphicsVar, "buffer", 0); if (buf && jsvIsArrayBuffer(buf)) { size_t idx = lcdGetPixelIndex_ArrayBuffer(gfx,x,y,1); JsvArrayBufferIterator it; jsvArrayBufferIteratorNew(&it, buf, idx>>3 ); if (gfx->data.bpp&7/*not a multiple of one byte*/) { idx = idx & 7; unsigned int mask = (unsigned int)(1<data.bpp)-1; unsigned int existing = (unsigned int)jsvArrayBufferIteratorGetIntegerValue(&it); col = ((existing>>idx)&mask); } else { int i; for (i=0;idata.bpp;i+=8) { col |= ((unsigned int)jsvArrayBufferIteratorGetIntegerValue(&it)) << i; jsvArrayBufferIteratorNext(&it); } } jsvArrayBufferIteratorFree(&it); } jsvUnLock(buf); return col; } // set pixelCount pixels starting at x,y void lcdSetPixels_ArrayBuffer(JsGraphics *gfx, short x, short y, short pixelCount, unsigned int col) { JsVar *buf = jsvObjectGetChild(gfx->graphicsVar, "buffer", 0); if (buf && jsvIsArrayBuffer(buf)) { size_t idx = lcdGetPixelIndex_ArrayBuffer(gfx,x,y,pixelCount); JsvArrayBufferIterator it; jsvArrayBufferIteratorNew(&it, buf, idx>>3 ); unsigned int whiteMask = (1U<data.bpp)-1; bool shortCut = (col==0 || (col&whiteMask)==whiteMask) && (!gfx->data.flags&JSGRAPHICSFLAGS_ARRAYBUFFER_VERTICAL_BYTE); // simple black or white fill while (pixelCount--) { // writing individual bits if (gfx->data.bpp&7/*not a multiple of one byte*/) { idx = idx & 7; if (shortCut && idx==0) { // Basically, if we're aligned and we're filling all 0 or all 1 // then we can go really quickly and can just fill int wholeBytes = (gfx->data.bpp*(pixelCount+1)) >> 3; if (wholeBytes) { char c = (char)(col?0xFF:0); pixelCount = (short)(pixelCount+1 - (wholeBytes*8/gfx->data.bpp)); while (wholeBytes--) { jsvArrayBufferIteratorSetByteValue(&it, c); jsvArrayBufferIteratorNext(&it); } continue; } } unsigned int mask = (unsigned int)(1<data.bpp)-1; unsigned int existing = (unsigned int)jsvArrayBufferIteratorGetIntegerValue(&it); jsvArrayBufferIteratorSetByteValue(&it, (char)((existing&~(mask<data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_VERTICAL_BYTE) { jsvArrayBufferIteratorNext(&it); } else { idx += gfx->data.bpp; if (idx>=8) jsvArrayBufferIteratorNext(&it); } } else { // we're writing whole bytes int i; for (i=0;idata.bpp;i+=8) { jsvArrayBufferIteratorSetByteValue(&it, (char)(col >> i)); jsvArrayBufferIteratorNext(&it); } } } jsvArrayBufferIteratorFree(&it); jsvUnLock(buf); } } void lcdSetPixel_ArrayBuffer(JsGraphics *gfx, short x, short y, unsigned int col) { lcdSetPixels_ArrayBuffer(gfx,x,y,1,col); } void lcdFillRect_ArrayBuffer(struct JsGraphics *gfx, short x1, short y1, short x2, short y2) { short y; for (y=y1;y<=y2;y++) lcdSetPixels_ArrayBuffer(gfx, x1, y, (short)(1+x2-x1), gfx->data.fgColor); } void lcdInit_ArrayBuffer(JsGraphics *gfx) { // create buffer JsVar *buf = jswrap_arraybuffer_constructor((gfx->data.width * gfx->data.height * gfx->data.bpp + 7) >> 3); jsvUnLock(jsvAddNamedChild(gfx->graphicsVar, buf, "buffer")); jsvUnLock(buf); } void lcdSetCallbacks_ArrayBuffer(JsGraphics *gfx) { gfx->setPixel = lcdSetPixel_ArrayBuffer; gfx->getPixel = lcdGetPixel_ArrayBuffer; gfx->fillRect = lcdFillRect_ArrayBuffer; }