// Graphics Override var pixels = new Uint8Array(8*8); var LCD = Graphics.createCallback(8,8,1,function (x,y,c) { /*print(x+","+y); */pixels[x+y*8] = c; }); LCD.drawLine(0,0,8,8); print(pixels); result = pixels == "1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1";