// ArrayBuffer vertical byte 1 bit fill text var g = Graphics.createArrayBuffer(84,48,1,{vertical_byte:true}); //new Uint8Array(g.buffer).fill(255); g.clear(); g.fillRect(0,0,84,48); // sum all bytes var a = new Uint8Array(g.buffer); result = true; for (var i in a) { if (a[i]!=255) result = false; }