var g; g = Graphics.createArrayBuffer(8,8,1,{msb:false}); g.drawLine(0,0,8,8); print(g.buffer); result = g.buffer == "1,2,4,8,16,32,64,128"; g = Graphics.createArrayBuffer(8,8,1,{msb:true}); g.drawLine(0,0,8,8); print(g.buffer); result &= g.buffer == "128,64,32,16,8,4,2,1";