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Fix ESP8266 build (fix #826) and move vectorFonts array out of RAM too
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@ -26,7 +26,7 @@
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// 48
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#define LCD_FONT_4X6_CHARS 95
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unsigned short LCD_FONT_4X6[] IN_FLASH_MEMORY = { // from 33 up to 127
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const unsigned short LCD_FONT_4X6[] IN_FLASH_MEMORY = { // from 33 up to 127
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PACK_5_TO_16( _X_ , X_X , X_X , _X_ , X_X ),
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PACK_5_TO_16( _X_ , X_X , XXX , XXX , __X ),
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PACK_5_TO_16( _X_ , ___ , X_X , XX_ , _X_ ),
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@ -326,8 +326,10 @@ unsigned int graphicsFillVectorChar(JsGraphics *gfx, short x1, short y1, short s
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* a 200 byte array) */
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int fontOffset = ch-vectorFontOffset;
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for (i=0;i<fontOffset;i++)
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vertOffset += vectorFonts[i].vertCount;
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VectorFontChar vector = vectorFonts[fontOffset];
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vertOffset += READ_FLASH_UINT8(&vectorFonts[i].vertCount);
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VectorFontChar vector;
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vector.vertCount = READ_FLASH_UINT8(&vectorFonts[fontOffset].vertCount);
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vector.width = READ_FLASH_UINT8(&vectorFonts[fontOffset].width);
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short verts[VECTOR_FONT_MAX_POLY_SIZE*2];
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int idx=0;
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for (i=0;i<vector.vertCount;i+=2) {
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@ -349,8 +351,8 @@ unsigned int graphicsVectorCharWidth(JsGraphics *gfx, short size, char ch) {
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NOT_USED(gfx);
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if (size<0) return 0;
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if (ch<vectorFontOffset || ch-vectorFontOffset>=vectorFontCount) return 0;
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VectorFontChar vector = vectorFonts[ch-vectorFontOffset];
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return (vector.width * (unsigned int)size)/(VECTOR_FONT_POLY_SIZE*2);
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unsigned char width = READ_FLASH_UINT8(&vectorFonts[ch-vectorFontOffset].width);
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return (width * (unsigned int)size)/(VECTOR_FONT_POLY_SIZE*2);
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}
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#endif
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@ -2693,7 +2693,7 @@ typedef struct VectorFontChar {
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} VectorFontChar;
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static const int vectorFontOffset = 32;
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static const int vectorFontCount = 95;
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static const VectorFontChar vectorFonts[] = {
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static const VectorFontChar vectorFonts[] IN_FLASH_MEMORY = {
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{69, 0}, // char 32
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{63, 18}, // char 33
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{87, 16}, // char 34
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