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Implement faster Graphics ArrayBuffer fill (affects vector fonts + clear)
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82dfeb89d0
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@ -16,6 +16,8 @@
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Upgrade fatfs to R0.10a
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Tweak jsinteractive.c to help reduce code size
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Finally added Long filename support for FatFS (fix #78)
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Epic refactor to remove JsParse (fix #17)
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Implement faster Graphics ArrayBuffer fill (affects vector fonts + clear)
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1v50 : Fix broken Web IDE caused by change to printing JSON for console.log (part of #206)
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Fix bug when trying to stringify {5:5}
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@ -15,9 +15,10 @@
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#include "lcd_arraybuffer.h"
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#include "jsvar.h"
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int lcdGetPixelIndex_ArrayBuffer(JsGraphics *gfx, short x, short y) {
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// returns the BIT index, so the bottom 3 bits specify the bit in the byte
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int lcdGetPixelIndex_ArrayBuffer(JsGraphics *gfx, int x, int y, int pixelCount) {
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if (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_ZIGZAG) {
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if (y&1) x = gfx->data.width-(1+x);
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if (y&1) x = gfx->data.width - (x+pixelCount);
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}
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if (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_VERTICAL_BYTE)
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return ((x + (y>>3)*gfx->data.width)<<3) | (y&7);
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@ -29,18 +30,18 @@ unsigned int lcdGetPixel_ArrayBuffer(JsGraphics *gfx, short x, short y) {
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unsigned int col = 0;
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JsVar *buf = jsvObjectGetChild(gfx->graphicsVar, "buffer", 0);
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if (buf && jsvIsArrayBuffer(buf)) {
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int idx = lcdGetPixelIndex_ArrayBuffer(gfx,x,y);
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int idx = lcdGetPixelIndex_ArrayBuffer(gfx,x,y,1);
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JsvArrayBufferIterator it;
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jsvArrayBufferIteratorNew(&it, buf, idx>>3 );
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if (gfx->data.bpp < 8) {
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idx = idx & 7;
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int mask = (1<<gfx->data.bpp)-1;
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int existing = jsvArrayBufferIteratorGetIntegerValue(&it);
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col = (existing>>idx)&mask;
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unsigned int mask = (unsigned int)(1<<gfx->data.bpp)-1;
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unsigned int existing = (unsigned int)jsvArrayBufferIteratorGetIntegerValue(&it);
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col = ((existing>>idx)&mask);
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} else {
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int i;
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for (i=0;i<gfx->data.bpp;i+=8) {
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col |= jsvArrayBufferIteratorGetIntegerValue(&it)<<i;
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col |= ((unsigned int)jsvArrayBufferIteratorGetIntegerValue(&it)) << i;
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jsvArrayBufferIteratorNext(&it);
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}
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}
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@ -49,23 +50,32 @@ unsigned int lcdGetPixel_ArrayBuffer(JsGraphics *gfx, short x, short y) {
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return col;
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}
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void lcdSetPixel_ArrayBuffer(JsGraphics *gfx, short x, short y, unsigned int col) {
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// set pixelCount pixels starting at x,y
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void lcdSetPixels_ArrayBuffer(JsGraphics *gfx, short x, short y, short pixelCount, unsigned int col) {
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JsVar *buf = jsvObjectGetChild(gfx->graphicsVar, "buffer", 0);
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if (buf && jsvIsArrayBuffer(buf)) {
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int idx = lcdGetPixelIndex_ArrayBuffer(gfx,x,y);
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int idx = lcdGetPixelIndex_ArrayBuffer(gfx,x,y,pixelCount);
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JsvArrayBufferIterator it;
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jsvArrayBufferIteratorNew(&it, buf, idx>>3 );
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if (gfx->data.bpp < 8) {
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idx = idx & 7;
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int mask = (1<<gfx->data.bpp)-1;
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int existing = jsvArrayBufferIteratorGetIntegerValue(&it);
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jsvArrayBufferIteratorSetIntegerValue(&it, (existing&~(mask<<idx)) | ((col&mask)<<idx));
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} else {
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int i;
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for (i=0;i<gfx->data.bpp;i+=8) {
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jsvArrayBufferIteratorSetIntegerValue(&it, col >> i);
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jsvArrayBufferIteratorNext(&it);
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short p;
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for (p=0;p<pixelCount;p++) { // writing individual bits
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if (gfx->data.bpp < 8) {
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idx = idx & 7;
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unsigned int mask = (unsigned int)(1<<gfx->data.bpp)-1;
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unsigned int existing = (unsigned int)jsvArrayBufferIteratorGetIntegerValue(&it);
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jsvArrayBufferIteratorSetIntegerValue(&it, (existing&~(mask<<idx)) | ((col&mask)<<idx));
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if (gfx->data.flags & JSGRAPHICSFLAGS_ARRAYBUFFER_VERTICAL_BYTE) {
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jsvArrayBufferIteratorNext(&it);
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} else {
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idx += gfx->data.bpp;
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if (idx>=8) jsvArrayBufferIteratorNext(&it);
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}
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} else { // we're writing whole bytes
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int i;
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for (i=0;i<gfx->data.bpp;i+=8) {
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jsvArrayBufferIteratorSetIntegerValue(&it, col >> i);
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jsvArrayBufferIteratorNext(&it);
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}
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}
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}
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jsvArrayBufferIteratorFree(&it);
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@ -73,6 +83,33 @@ void lcdSetPixel_ArrayBuffer(JsGraphics *gfx, short x, short y, unsigned int col
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}
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}
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void lcdSetPixel_ArrayBuffer(JsGraphics *gfx, short x, short y, unsigned int col) {
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if (x>=0 && y>=0 && x<gfx->data.width && y<gfx->data.height)
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lcdSetPixels_ArrayBuffer(gfx,x,y,1,col);
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}
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void lcdFillRect_ArrayBuffer(struct JsGraphics *gfx, short x1, short y1, short x2, short y2) {
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if (x1>x2) {
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short t = x1;
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x1 = x2;
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x2 = t;
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}
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if (y1>y2) {
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short t = y1;
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y1 = y2;
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y2 = t;
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}
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if (x1<0) x1=0;
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if (y1<0) y1=0;
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if (x2>=gfx->data.width) x2 = (short)(gfx->data.width - 1);
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if (y2>=gfx->data.height) y2 = (short)(gfx->data.height - 1);
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if (x2<x1 || y2<y1) return; // nope
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short y;
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for (y=y1;y<=y2;y++)
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lcdSetPixels_ArrayBuffer(gfx, x1, y, (short)(1+x2-x1), gfx->data.fgColor);
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}
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void lcdInit_ArrayBuffer(JsGraphics *gfx) {
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// create buffer
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JsVar *buf = jswrap_arraybuffer_constructor(gfx->data.width * gfx->data.height * gfx->data.bpp / 8);
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@ -83,5 +120,5 @@ void lcdInit_ArrayBuffer(JsGraphics *gfx) {
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void lcdSetCallbacks_ArrayBuffer(JsGraphics *gfx) {
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gfx->setPixel = lcdSetPixel_ArrayBuffer;
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gfx->getPixel = lcdGetPixel_ArrayBuffer;
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// TODO: Optimised fill?
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gfx->fillRect = lcdFillRect_ArrayBuffer;
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}
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9
tests/test_graphics_arraybuffer_006.js
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9
tests/test_graphics_arraybuffer_006.js
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@ -0,0 +1,9 @@
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// ArrayBuffer rect test
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var LCD = Graphics.createArrayBuffer(8,8,8);
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LCD.fillRect(2,2,5,5);
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//console.log(LCD.buffer);
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for (i=0;i<8;i++)
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print(new Uint8Array(LCD.buffer,i*8,8));
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result = LCD.buffer == "0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0";
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