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334 lines
11 KiB
JavaScript
334 lines
11 KiB
JavaScript
'use strict';
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import helpers from '../helpers/index';
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import {isNumber} from '../helpers/helpers.math';
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import {_isPointInArea} from '../helpers/helpers.canvas';
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/**
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* Helper function to get relative position for an event
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* @param {Event|IEvent} event - The event to get the position for
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* @param {Chart} chart - The chart
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* @returns {object} the event position
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*/
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function getRelativePosition(e, chart) {
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if (e.native) {
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return {
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x: e.x,
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y: e.y
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};
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}
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return helpers.dom.getRelativePosition(e, chart);
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}
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/**
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* Helper function to traverse all of the visible elements in the chart
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* @param {Chart} chart - the chart
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* @param {function} handler - the callback to execute for each visible item
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*/
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function evaluateAllVisibleItems(chart, handler) {
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const metasets = chart._getSortedVisibleDatasetMetas();
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let index, data, element;
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for (let i = 0, ilen = metasets.length; i < ilen; ++i) {
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({index, data} = metasets[i]);
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for (let j = 0, jlen = data.length; j < jlen; ++j) {
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element = data[j];
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if (!element.skip) {
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handler(element, index, j);
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}
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}
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}
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}
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/**
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* Helper function to check the items at the hovered index on the index scale
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* @param {Chart} chart - the chart
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* @param {string} axis - the axis mode. x|y|xy
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* @param {object} position - the point to be nearest to
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* @param {function} handler - the callback to execute for each visible item
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* @return whether all scales were of a suitable type
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*/
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function evaluateItemsAtIndex(chart, axis, position, handler) {
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const metasets = chart._getSortedVisibleDatasetMetas();
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const indices = [];
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for (let i = 0, ilen = metasets.length; i < ilen; ++i) {
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const metaset = metasets[i];
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const iScale = metaset.controller._cachedMeta.iScale;
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if (!iScale || axis !== iScale.axis || !iScale.getIndexForPixel) {
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return false;
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}
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const index = iScale.getIndexForPixel(position[axis]);
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if (!isNumber(index)) {
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return false;
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}
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indices.push(index);
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}
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// do this only after checking whether all scales are of a suitable type
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for (let i = 0, ilen = metasets.length; i < ilen; ++i) {
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const metaset = metasets[i];
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const index = indices[i];
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const element = metaset.data[index];
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if (!element.skip) {
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handler(element, metaset.index, index);
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}
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}
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return true;
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}
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/**
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* Get a distance metric function for two points based on the
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* axis mode setting
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* @param {string} axis - the axis mode. x|y|xy
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*/
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function getDistanceMetricForAxis(axis) {
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const useX = axis.indexOf('x') !== -1;
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const useY = axis.indexOf('y') !== -1;
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return function(pt1, pt2) {
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const deltaX = useX ? Math.abs(pt1.x - pt2.x) : 0;
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const deltaY = useY ? Math.abs(pt1.y - pt2.y) : 0;
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return Math.sqrt(Math.pow(deltaX, 2) + Math.pow(deltaY, 2));
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};
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}
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/**
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* Helper function to get the items that intersect the event position
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* @param {Chart} chart - the chart
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* @param {object} position - the point to be nearest to
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* @param {string} axis - the axis mode. x|y|xy
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* @return {ChartElement[]} the nearest items
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*/
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function getIntersectItems(chart, position, axis) {
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const items = [];
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if (!_isPointInArea(position, chart.chartArea)) {
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return items;
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}
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const evaluationFunc = function(element, datasetIndex, index) {
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if (element.inRange(position.x, position.y)) {
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items.push({element, datasetIndex, index});
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}
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};
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const optimized = evaluateItemsAtIndex(chart, axis, position, evaluationFunc);
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if (optimized) {
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return items;
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}
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evaluateAllVisibleItems(chart, evaluationFunc);
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return items;
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}
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/**
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* Helper function to get the items nearest to the event position considering all visible items in the chart
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* @param {Chart} chart - the chart to look at elements from
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* @param {object} position - the point to be nearest to
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* @param {function} axis - the axes along which to measure distance
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* @param {boolean} intersect - if true, only consider items that intersect the position
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* @return {ChartElement[]} the nearest items
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*/
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function getNearestItems(chart, position, axis, intersect) {
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const distanceMetric = getDistanceMetricForAxis(axis);
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let minDistance = Number.POSITIVE_INFINITY;
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let items = [];
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if (!_isPointInArea(position, chart.chartArea)) {
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return items;
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}
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const evaluationFunc = function(element, datasetIndex, index) {
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if (intersect && !element.inRange(position.x, position.y)) {
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return;
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}
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const center = element.getCenterPoint();
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const distance = distanceMetric(position, center);
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if (distance < minDistance) {
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items = [{element, datasetIndex, index}];
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minDistance = distance;
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} else if (distance === minDistance) {
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// Can have multiple items at the same distance in which case we sort by size
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items.push({element, datasetIndex, index});
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}
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};
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const optimized = evaluateItemsAtIndex(chart, axis, position, evaluationFunc);
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if (optimized) {
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return items;
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}
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evaluateAllVisibleItems(chart, evaluationFunc);
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return items;
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}
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/**
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* @interface IInteractionOptions
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*/
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/**
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* If true, only consider items that intersect the point
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* @name IInterfaceOptions#boolean
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* @type Boolean
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*/
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/**
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* Contains interaction related functions
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* @namespace Chart.Interaction
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*/
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export default {
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// Helper function for different modes
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modes: {
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/**
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* Returns items at the same index. If the options.intersect parameter is true, we only return items if we intersect something
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* If the options.intersect mode is false, we find the nearest item and return the items at the same index as that item
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* @function Chart.Interaction.modes.index
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* @since v2.4.0
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* @param {Chart} chart - the chart we are returning items from
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* @param {Event} e - the event we are find things at
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* @param {IInteractionOptions} options - options to use during interaction
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* @return {Object[]} Array of elements that are under the point. If none are found, an empty array is returned
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*/
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index: function(chart, e, options) {
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const position = getRelativePosition(e, chart);
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// Default axis for index mode is 'x' to match old behaviour
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const axis = options.axis || 'x';
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const items = options.intersect ? getIntersectItems(chart, position, axis) : getNearestItems(chart, position, axis);
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const elements = [];
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if (!items.length) {
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return [];
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}
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chart._getSortedVisibleDatasetMetas().forEach(function(meta) {
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const index = items[0].index;
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const element = meta.data[index];
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// don't count items that are skipped (null data)
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if (element && !element.skip) {
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elements.push({element, datasetIndex: meta.index, index});
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}
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});
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return elements;
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},
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/**
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* Returns items in the same dataset. If the options.intersect parameter is true, we only return items if we intersect something
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* If the options.intersect is false, we find the nearest item and return the items in that dataset
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* @function Chart.Interaction.modes.dataset
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* @param {Chart} chart - the chart we are returning items from
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* @param {Event} e - the event we are find things at
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* @param {IInteractionOptions} options - options to use during interaction
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* @return {Object[]} Array of elements that are under the point. If none are found, an empty array is returned
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*/
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dataset: function(chart, e, options) {
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const position = getRelativePosition(e, chart);
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const axis = options.axis || 'xy';
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let items = options.intersect ? getIntersectItems(chart, position, axis) : getNearestItems(chart, position, axis);
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if (items.length > 0) {
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const datasetIndex = items[0].datasetIndex;
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const data = chart.getDatasetMeta(datasetIndex).data;
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items = [];
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for (let i = 0; i < data.length; ++i) {
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items.push({element: data[i], datasetIndex, index: i});
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}
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}
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return items;
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},
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/**
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* Point mode returns all elements that hit test based on the event position
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* of the event
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* @function Chart.Interaction.modes.intersect
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* @param {Chart} chart - the chart we are returning items from
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* @param {Event} e - the event we are find things at
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* @param {IInteractionOptions} options - options to use
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* @return {Object[]} Array of elements that are under the point. If none are found, an empty array is returned
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*/
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point: function(chart, e, options) {
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const position = getRelativePosition(e, chart);
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const axis = options.axis || 'xy';
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return getIntersectItems(chart, position, axis);
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},
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/**
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* nearest mode returns the element closest to the point
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* @function Chart.Interaction.modes.intersect
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* @param {Chart} chart - the chart we are returning items from
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* @param {Event} e - the event we are find things at
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* @param {IInteractionOptions} options - options to use
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* @return {Object[]} Array of elements that are under the point. If none are found, an empty array is returned
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*/
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nearest: function(chart, e, options) {
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const position = getRelativePosition(e, chart);
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const axis = options.axis || 'xy';
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return getNearestItems(chart, position, axis, options.intersect);
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},
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/**
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* x mode returns the elements that hit-test at the current x coordinate
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* @function Chart.Interaction.modes.x
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* @param {Chart} chart - the chart we are returning items from
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* @param {Event} e - the event we are find things at
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* @param {IInteractionOptions} options - options to use
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* @return {Object[]} Array of elements that are under the point. If none are found, an empty array is returned
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*/
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x: function(chart, e, options) {
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const position = getRelativePosition(e, chart);
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const items = [];
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let intersectsItem = false;
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evaluateAllVisibleItems(chart, function(element, datasetIndex, index) {
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if (element.inXRange(position.x)) {
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items.push({element, datasetIndex, index});
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}
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if (element.inRange(position.x, position.y)) {
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intersectsItem = true;
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}
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});
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// If we want to trigger on an intersect and we don't have any items
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// that intersect the position, return nothing
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if (options.intersect && !intersectsItem) {
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return [];
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}
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return items;
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},
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/**
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* y mode returns the elements that hit-test at the current y coordinate
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* @function Chart.Interaction.modes.y
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* @param {Chart} chart - the chart we are returning items from
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* @param {Event} e - the event we are find things at
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* @param {IInteractionOptions} options - options to use
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* @return {Object[]} Array of elements that are under the point. If none are found, an empty array is returned
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*/
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y: function(chart, e, options) {
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const position = getRelativePosition(e, chart);
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const items = [];
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let intersectsItem = false;
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evaluateAllVisibleItems(chart, function(element, datasetIndex, index) {
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if (element.inYRange(position.y)) {
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items.push({element, datasetIndex, index});
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}
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if (element.inRange(position.x, position.y)) {
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intersectsItem = true;
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}
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});
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// If we want to trigger on an intersect and we don't have any items
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// that intersect the position, return nothing
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if (options.intersect && !intersectsItem) {
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return [];
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}
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return items;
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}
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}
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};
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