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100 lines
2.3 KiB
TypeScript
100 lines
2.3 KiB
TypeScript
import { PointStyle } from '../index.esm';
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import { Color } from '../color';
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import { ChartArea } from '../geometric';
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import { CanvasFontSpec } from './helpers.options';
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export function clearCanvas(canvas: HTMLCanvasElement, ctx?: CanvasRenderingContext2D): void;
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export function clipArea(ctx: CanvasRenderingContext2D, area: ChartArea): void;
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export function unclipArea(ctx: CanvasRenderingContext2D): void;
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export interface DrawPointOptions {
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pointStyle: PointStyle;
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rotation?: number;
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radius: number;
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borderWidth: number;
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}
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export function drawPoint(ctx: CanvasRenderingContext2D, options: DrawPointOptions, x: number, y: number): void;
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/**
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* Converts the given font object into a CSS font string.
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* @param font a font object
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* @return The CSS font string. See https://developer.mozilla.org/en-US/docs/Web/CSS/font
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*/
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export function toFontString(font: { size: number; family: string; style?: string; weight?: string }): string | null;
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export interface RenderTextOpts {
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/**
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* The fill color of the text. If unset, the existing
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* fillStyle property of the canvas is unchanged.
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*/
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color?: Color;
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/**
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* The width of the strikethrough / underline
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* @default 2
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*/
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decorationWidth?: number;
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/**
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* The max width of the text in pixels
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*/
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maxWidth?: number;
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/**
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* A rotation to be applied to the canvas
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* This is applied after the translation is applied
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*/
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rotation?: number;
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/**
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* Apply a strikethrough effect to the text
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*/
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strikethrough?: boolean;
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/**
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* The color of the text stroke. If unset, the existing
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* strokeStyle property of the context is unchanged
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*/
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strokeColor?: Color;
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/**
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* The text stroke width. If unset, the existing
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* lineWidth property of the context is unchanged
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*/
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strokeWidth?: number;
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/**
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* The text alignment to use. If unset, the existing
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* textAlign property of the context is unchanged
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*/
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textAlign: CanvasTextAlign;
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/**
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* The text baseline to use. If unset, the existing
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* textBaseline property of the context is unchanged
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*/
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textBaseline: CanvasTextBaseline;
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/**
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* If specified, a translation to apply to the context
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*/
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translation?: [number, number];
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/**
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* Underline the text
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*/
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underline?: boolean;
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}
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export function renderText(
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ctx: CanvasRenderingContext2D,
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text: string | string[],
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x: number,
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y: number,
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font: CanvasFontSpec,
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opts?: RenderTextOpts
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): void;
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